It was a pointless task that actively detracted from the game for no other reason than to make the developers feel good about themselves and get bragging rights with the press. My favourite part of the game is where they don’t let you change your clothes while riding a horse because that would be unrealistic only to have the clothes instantly pop onto your character when you do switch to them while stationary, because nothing says immersion like totally arbitrarily enforcing some vague standard of realism whenever the developer feels like it.
Nah. It would have been pretty simple to just make the mount only summonable at a stable and just make it get lost or something if you don’t dismiss it there. The reason they didn’t do it is because they knew damn well it would have sucked hard. It takes serious delusion to think such a thing would be a good idea for an MMO like WoW.
You can’t just dump the word “immersion” into every single argument and expect it to make whatever mechanic you’re describing a good thing.
I must say, in all my years on various forums I’ve scarcely come across an argument as contrived and tenuous as comparing a literal table-top board game to a video game. I guess you have that to be proud of.
Uhh, again, you can’t just bark the word “immersion” at everything and expect that to constitute an argument. Rolling a dice is not a source of immersion in those games. It’s a source of variant gameplay. If there were no dice roll everything would be static and deterministic. In fact, it’s specifically unrealistic because most real life events and consequences are NOT a random 1/20 chance.
Accusing me of trolling is a coping mechanism for you since you’re so self-centred in your opinions you can’t fathom the idea of someone having opposing opinions.
Yes. I personally killed the game. I did it. It was all Bepples. Holy hell, listen to yourself. You sound like a parody of a stereotypical MMO gatekeeper.
Surely you do realise that WoW from the very beginning was aimed to be an accessible MMO?
All that hatred you have towards me because I have the sheer temerity ot value the GAME part of a ROLE-PLAYING GAME is exactly how the Everquest players view the classic WoW fans. Classic WoW was far easier and more casual than its predecessors. It is no coincidence that it was also vastly more successful than it’s predecessors.
A perfect example is death penalties/permadeath. Older MMOs screwed you to kingdom come if you died. You lost gear, loot, and even experience. It was one of those RPG “staples” and people screeched the usual spiel about “ThaTs WHaT MaKes IT a REaL RpG!!1” along with similar diatribes to yours about how all the millenial youngsters are coming to take your RPGs away. There was even a realism argument to it. I mean, there’s no system that makes more sense than losing the character i.e. permadeath. Blizzard determined that such a system would be bad for the game, and they were right. Turns out with lighter death penalties you encourage people to try new things and try again when they fail, and that’s a healthy dynamic for the game despite it being less punishing, less realistic, and more accessible.
Hell, look to other MMOs. Eve Online is always touted as some amazing experience. It’s a brutal, unforgiving game. It consistently has low subscriber counts and never came near to WoW’s popularity. Look to Wildstar; an MMO specifically marketed towards “hardcore” players. It bombed. Hard. This idea that there’s some blue ocean of hardcore RPGers out there is a myth, and most of the difficulty people like you demand is in fact artificial difficulty e.g. grinding. As it turns out, people like games that actually understand their place in people’s lives as…you know… games, and not literal second jobs you pay for.
P.S.: Yes, periods of subscription loss coincided with periods when people percieved the relevant content to be poor/lacking. Sometimes it even coincided with reduced accessibility to the content (this was the case in early Cata when the dungeons and raids became much harder than their WotLK counterparts; people quit over it). Now’s probably the time to point out that WoW maintained it’s peak subscriber count in the year following LFD’s release despite the content drought. Oops!
BREAKING NEWS: Old Man Yells At Cloud. More on page 3.
The irony is dripping from this paragraph. You accuse me of disrespecting other people’s opinions while spending this entire post crusading against some charicature of a “modern gamer” you invented in your head that you think I represent. It’s pretty absurd and detestable how quick you are to label and devalue people based on their preferences in a god-damned video game of all things.
Count one-billion-or-so for “magic, secret list of RPG rules that declare that everything must be grindy and unforgiving to count as a proper RPG”.
Modern WoW is a true role-playing game because it is a game where I play out a role. Simple as that. All this grindy tedium you praise is pure time-padding to make up for slow content delivery and nothing more. That’s what you’re rallying behind: a cold strategy to keep you on the treadmill. Real RPGs do not need to consist of 95% grind to hold up.
Evidently you cared a whole damn lot about what I think since you opted to empty your heart out about how much you hate me and the “type of gamer I represent”. This sort of hysteria is exactly why I come here, to be honest.
Read this aloud to yourself then scroll up to the part where you pouted at ME for being vitriolic.
You’re not part of some super special yet oppressed group, you know, and maybe you would be a happier person if you acknowledged that.