In the modern game not bringing any utility to your group is pretty poor, and one of the main reasons you don’t see warriors as part of “the meta” IMO.
The only CC we have takes a talent, and it’s only a short single target stun. We have no immunities. Rallying Cry is not usually very useful outside of raids. Arms has basically the worst defensives in the game and zero self heals. Fury has good self heals, but generally mediocre defensives. Battle Shout can be replaced by a scroll.
Looking at the Stormbolt talent row that makes us choose against Double Time (mobility) or our ONLY CC as a pretty mediocre stun. That would be like if Demon Hunters had Chaos Nova as a talent, instead of a talent that simply makes it better. And then also that row they had to take a talent to have two charges of Fel Rush. Sounds kinda dumb doesn’t it? It’s not any better sounding as a Warrior.
I think Arms desperately needs a better defensive toolkit and/or some kind of self heal. It has no utility, it has the worst survivability in the game. That spec better be the lord of all damage if it’s going to be brought to stuff. And it’s definitely not that either right now.
Give Storm Bolt baseline. Make it really strong, like 8 seconds (reduced duration against players, 5 seconds?). That gives warriors a unique and powerful stun to bring to the table.
I think charge is a chance to differentiate the specs a bit. Give Fury double time baseline, to play into the mobility aspect of Fury. Give Arms back charge stun to play into the tactician and exploiting weaknesses. Then you have to modify the level 30 and 60 rows to make more sense.
Level 30: Charge/Mobility row. Bounding Stride moved here. Impending Victory - replaces charge “Charge to your target to attack and heal for 10% of your hp, killing blows grant a charge”. Something to grant extra charges of Leap? Stun on leap?
Level 60: Defensive Row. Warpaint can stay. Rampage heals based off rage spent (like legendary manno bracers in Legion). A talent that reduces the cooldown of Enraged Regen.
Level 30: Charge/Mobility. They can keep Double Time as a talent. Carry over the Impending Victory idea for Fury. Put Bounding Stride here.
Level 60: Defensive focus. Second Wind can stay, but actually make it more useful instead of being niche AF. Defensive Stance is still good. I’d like to see the cooldown just a bit lower, 4 seconds? That leaves Blizzard needing to come up with new defensive talent, but I believe.