Upper kara LOL

No! Plz! Don’t give them ideas!

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yo homie, do the dungeon once and look how many things clip under the floor, whether it be a ramp or a carpet. healer gets slept from a sleep puddle under the carpet it’s ggz

It’s getting nerfed tomorrow.

Not surprised, pugs can’t comprehend: “DONT MOVE DURING MEDIVH FIGHT UNLESS ICE FLOOR”. Was in a fight +15 where everything was going ok, the warrior was being jumpy however for some reason and decided to not pay attention to our DONT MOVE in chat and blew us up.

Lower Karazhan appears to be the problem. Upper is OK in my opinion.

Karazhan is easy. It just feels bad playing it in pugs because 1 person failing mechanics punishes the whole group. A lot of Legion content was designed like that, they really liked that concept.

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yeah, one of my runs earlier my healer messed up and got slept by the sleep puddle that was under the carpet and we wiped. unlucky, healer should’ve played better

It isn’t easy. A lot of the mechanics which you can’t dodge, in a +10 do the equivalent in damage to a 25 gambit/junkyard.

Been doing a lot of grinding for the trinket and I think it’s just not very new player or low DPS friendly.

Super easy and quick if you know what you’re doing and have the DPS but it is kind of nightmare without that.

Idk. I play tank. Everything in upper Kara tickled.

Edit: I notice now that my +15 kara fortified run was played as Ret. I died to being in the purple orbs during Curator, but that was my only death.

I made a meme for khara but I can’t upload lol. Sad panda

Upper Kara is fine. You had a hard time in your first run in there. Just like everyone else. Relax.

Everyone forgets (soon-to-be pre-nerf) fortified Iron Docks :interrobang:

Seems like a skill issue.

I was with you until the dramatic post of “they just don’t care about us, wahhhh”

Upper Kara is the second easiest dungeon behind docks… There is no world that exists where a +2 anything is as hard as a 10 to 15.

Two of the bosses have absolutely no mechanics to worry about. The first boss has a mechanic that says you have to jump a bit, that’s been in game since Wrath. The last boss again, has almost no mechanics besides don’t get hit by the 30 second charge up attack.

If you said lower Kara, I’d have understood a BIT more, but even then it’s not terrible difficult.

It’s a shame that you don’t enjoy Kara, because it’s a very unique and enjoyable dungeon.

Kara is one of those places where it’ll get better with experience. Especially with tanks. The best advice is to actually complete the dungeon, try to get everyone on the same page before the run, everyone can hang in there until you kill the last boss.

I’ve had some really good runs at +15 - +16 this week, all in pugs.