This all seems like steps in the right direction, but Blizzard, PLEASE work toward making this not feel like a chore. I don’t like knowing I have to do this every week or I’m behind.
There is a simplicity to getting gear and being done with it. No one wants to farm a bar (soul ash is a bar just like azerite, sad but true) just so they know they’re keeping it 100 for the week. I just want to get my gear from the raid, dungeons, pvp, etc. and not be bothered farming some nonsense that is seemingly there to be nothing more than a driver for the engagement metric. I almost straight up uninstalled last week and just went back to FFXIV cause Torghast had me thinking this was some BFA islands and visions bullsh** all over again. I shouldn’t have to do extra stuff to make a piece of gear I earned stay relevant. You’re making us farm a bar to upgrade our legendary.
Why should I enjoy having to do extra work for a piece of gear I already have on?
Ironically, one of my replies to a post of his, calling him out for spamming threads with this stuff, was deleted by a mod for, I kid you not, “trolling”!
those gates would have communicated what blizz’s plan was for the layers if that is really what the plan was…
want it to be for high geared players then put those gates in place…
you know what players are like and its not just wow… ffs its not just players its people… and current world events show how entitled many think they are…
Yea that is the big issue. I need about 25k Soulash. Just wish it was easier to acquire or I could get Soulash from content that I enjoy.
Torghast should be it’s own separate feature that could some day be fun but they really gotta stop using it as a time-gating chore it just infuriates the player base.
I don’t struggle at it, but what we think is the average player is actually better than the average player.
Here’s the deal: you don’t make Torghast difficult for the first five layers for the same reason you don’t put white belts in martial arts courses in live matches or expect a toddler just beginning to walk to start sprinting. There’s a learning curve involved, and Blizzard knows this: they’re been trying to get players to get involved in endgame stuff since Cataclysm. Why do you think they nerfed heroic dungeons back in the day? Sure, day one wasn’t hard for me, but there were far more people who failed, gave up, and eventually unsubbed than those who actually enjoyed it.
Look, there are upwards of fifteen levels of Torghast, with an endless mode in the wings. If you want your challenge, it’s in there, but don’t expect everyone to move at the same pace. Torghast is endgame content, but because it’s based on Greater Rifts in Diablo, there’s a curve. If you want people to play anything, you don’t start off insanely difficult: you coax them in, slowly ramp up the difficulty, then eventually, players hit your stride. Maybe they get to 150 and keep pushing, maybe they’re happy at 100, but the biggest mistake is to start them at GR40, no matter how easy you think it is.
That’s why there are fifteen levels (and then some): the better you are, the more challenging it gets, then the faster you reach that goal until you hit your limit. If that means you have to breeze past six levels of easy peasy content because 75% of the population ain’t that good, then fine: you only have to do it once, then you’re right where you want to be.
The important thing is, nobody just gave up because someone wanted every level to be a soul-crushing experience.