Imagine if hunters had such an in depth blue post regarding their issues with scaling, abilities, and long term plans in SoD. I cant speak for everyone but a real discussion would be appreciated.
Hear, hear.
The only thing I would like is the ability to see what layer we are on officially, I wish I didn’t have to use a third party addon to determine it.
While we have you here, can you guys take a look at the hundreds of level 16 rogue bots that are using teleport/fly hacks inside of SFK to open chests and such? (just type /who 16 rogue shadowfang to see a crazy amount of bots – especially horde side).
I can appreciate your stance on it.
I do frequently play rogue/druid – but I also really enjoy Warrior/Lock and occasionally Pally/Hunter. I play lots of classes.
I think the idea that I could be questing in one of my favorite PvP zones for naturally occuring PvP, and then be forced to join a raid upsets me. It’s like I’m in the middle of doing something I enjoy, and then all of a sudden I have to stop having fun and instead of questing or hunting down players – I just have to follow a massive zerg of people around and barely get to participate in any PvP. It’s less PvP and more of a rush to tag players or retreat. The only other option being that I spend the rest of the event doing corpse runs. It’s just not very fun. If I’m gonna do a corpse run, I’d rather it be from someone else kicking my butt in a fight I could have learned from or maybe even have won.
Not much you can do against 4-5 raid groups other than hide / run.
I don’t enjoy that at all. So I find the entire event to be an obstruction to a zone that I would otherwise be enjoying a great deal.
If the events have to occur, I’d prefer there be a place where you can wait to be put into a layer or instance that is doing the event, and not just get sucked into the event against my will.
I can respect that there are gonna be times where a raid naturally forms up and wipes the floor with me, and I’m good with that – pvp on a pvp server. Ashenvale just feels terrible right now cause it’s like every time I go there, I’m not even able to find stragglers to PvP against, or when I do there are like 100 people not loaded on my screen right behind them and I just immediately get rolled right afterwards.
I see! I have the completely opposite issue - I’d love to get a group together, (ideally smaller battles, of course, 5v5 ideal) but it never seems to happen, so massive battles that blizz adds a carrot to the end of are the next best thing.
I’ve found it’s very common they talk down their community outside these forums lol.
just give up…by the time this functions we will all be in STV. Layering was a lazy way of making servers work without having to pay for the cost of more servers…and now we are suffering yet again because of it. Even if by some miracle you DO mmanage to fix this in time it doesn’t address the fact that the alliance bosses are FAR stronger than horde bosses due to the root mechanic…or address the overwhelming number advantage either. Ashenvale is a failure…move on to something else.
The way the problem is described makes it seem like layer retirement happening during the Ashenvale event was a large crux. I won’t pretend to know the complexity of the system, so this could very well be out of the realm of possibility. Is it possible to add a flag to prevent layer retirement from happening while the event is active and in a state that would stall it out? Additionally, build a timer to prevent the event from progressing while a retirement is happening? That would definitely help keep the cadence of the events and make the world feel lively, layer retirement has made the game feel great.
Just increase reputation for people at this point.
I’m okay with battles having more lulls in-between but a nice trade off would be maybe 1.5x more reputation as a result now.
Or maybe change it so the lower your reputation, the more rep you get.
(Not counting mini-bosses bonus reputation for still being alive.)
Neutral = 1000 for a Win.
Friendly = 750 for a Win.
Honored = Same as current.
The unintended consequence is people will raid log and give up on ashenvale. Too long between battles and those that maxed out their rep will be bored, everyone else will struggle to get honoured now.
There needs to be a way to lock layers without having to create a big time delay
So I get why you guys don’t want people layer-hopping from event to event and you intentionally designed it to avoid that.
My question is, have you considered instead letting all the layers trigger the event independently from each other, but after the event completes, any player that participated or received rep gets some sort of debuff that prevents you from gaining (or maybe just severely reducing) rep from the same event for ~10-15 minutes?
Ideally you’d still be able to gain rep in WSG and honor from kills during the debuff, but layer-hopping to another event would yield very little rep.
This would heavily discourage people from layer hopping while also allowing the event to trigger more regularly instead of having each layer adhere to the fastest layer. It would also remove the need for a buffer time since all layers would be independent.
edit: also just want to say thanks. I’ve been playing wow since vanilla and SoD has me feeling like a kid in 2004 again. The classic team is killing it right now and I can’t wait to see where things go.
The battle has a time limit. Would a simpler and more elegant solution not be to merely make it so a new battle cannot occur until (Time Limit)+x?
e.g. Timer on battle is 60 minutes, new battle cannot begin on any layer until a minimum of 65 minutes later.
This would theoretically prevent the issue where certain layers are lapping the progress of others who are slower at the battle, and causing these stallings/event crashes.
Thanks very much for the transparency, though. The SoD team has been wonderful. I wish retail PvP could get half as much communication on the serious issues it’s facing.
I don’t understand this. If a layer is at 80% capacity (or whatever threshold), wouldn’t having people logging in going to a fresh layer be the solution? People on FPs, or walking along roads, AFK, etc. There should be relatively easy ways to anticipate problem areas, while moving folks who would be at low risk of a move being jarring without leaving those of us who are on late in a deceptively desolate world.
RIP Ashenvale event. Its already dead here. You just completely destroyed what was actually 1 of only two things left to do at 25.
I wish you guys had the tiniest amount of fore thought. Instead you think “Its going SUPER fast we just need to make it go slow.” You make it go SUPER slow. “WAIT WHAT? Nobody wants to sit around in Ashenvale and farm bears for 3 hours?!??!?!?!?!/?!?!1/1/ 11/ 1/?!!?”
In coming blue post “So funny thing we wanted it to take like an hour longer, but we didn’t realize that then no one would do it and now it is taking 6+ hours. OOPS.”
COME ON! Just make layers that finish early wait 20 minutes for other layers, make layers that don’t finish in time forfeit the battle, give them HALF rep. Keep squishing layers. DONE.
Could you please explain how 70% nerfs to multiple aspects of hunters and absolutely trashing scorpids and wind serpents isn’t a “gut punch” as you put it on twitter?
I would absolutely consider rendering entire pet families and numerous runes useless a gut punch.
Hunters have now been hit with nerfs in every significant patch, yet nothing else has been nerfed, only buffed. How do you think hunters are feeling? We’re getting dumpstered and it feels awful.
All we can do is dps, and now we’re not even the best at that anymore. We are getting a solidly raw deal. We no longer have any interesting rune choices, chimera shot mana intensive and nerfed, explosive shot might as well not even be in the game. Lone Wolf? The single worst rune in the entire game that not only serves no purpose, it actively makes you worse at everything. Flanking strike reset chance is abysmal…
Please, stop nerfing us and give us something to discover beyond playing a stat stick auto shot simulator. This is supposed to be a season of discovery and hunters aren’t getting to discover anything fun, we are effectively an era class being brought along for the ride.
EDIT: Also, why not a single peep about the rampant bots that literally everyone can see?? Its so obvious, yet nothing is being done. I report dozens a day, and I’ve received a total of THREE acknowledgement mails in game.
Three out of over a hundred reports of blatant botting. Why are you allowing this to continue???
I’m sure its not as easy as it sounds but.
step 1. catagorize the layers to small, medium or high populations.
step 2. provide individual prgrogression based on population type (so that each type doesnt affect or reset another type of layer)
step 3. Provide a drop down interface that allows players to choose specific layers
step 4. Lock down layer tranfers as they become full. (players wanting to play events with friends will likely choose where there is space to play with said friends)
step 5. create areas within the zones that asks players if they want to automatically join a formed raid group in the area (near each tower based on space available, automatically opening a new raid when previous is full) or allow them to bring their own raid groups
step 6. to prevent layer hopping advantage seekers, debuff players for a time (idk maybe 45 min) where they cannot earn rep for their wsg faction in ashenvale (still allow it to be earned in wsg bg)
I think this will allow players to play in their preferred population type. prevent smaller layers from resetting larger layers. allow individual freedom to build groups or allow players to join existing generic groups. keep people from layer hopping. and still allow players to be consistent in the battle without the need for 3 hour or more wait times.
I suggest 30mins max, people got lives. Not everyone can stay on 3hrs waiting on an event to start. Not to mention a lot of people are done with it or are working on alt’s now.
Everyone I know is already 25, minus the rampant botting issue which really needs to be addressed over this imho.
Have you ever considered idea of just ashenvale it’s own sharding and load balancing outside of the rest of the layer? I’ve often felt in these niche cases is where sharding shines over layering. In a cohesive vanilla world you absolutely want layering so that npc that patrols across multiple zones and those players that are right next to you don’t disappear second you cross a zone border. But in this particular case, maybe ashenvale should be it’s own instance where it truly has freedom to load balance around needs of just that zone and not what’s going on with the layer as a whole.
Just turn it into an instance like WG