Yeah - but that’s assassination - benefits from a lot of poison (non physical damage). Odd then that Combat is falling further behind them at the point they should be catching up …
yep good point, I’ll go and have a look at this a bit more! I’m just concerned the gap will remain or widen with more gearing, as we’re not gonna catch up that much, a little imao, but the gap is just too great! If you can understand where I am coming from. Just a fear!
do you know what that bug was? it was a talent bug. and i think anyone exploiting that bug should have their badges and loot taken away. but that won’t happen. and i don’t endorse abusing bugs. this is a bug. also that invalidated logs btw.
yes you are typical ret. yes i am calm. no i’m not emotional. but you seem to know some stranger on the internet better than they know themselves. so any time there is an emotional problem in my life i’ll need to contact you. i need your phone number so i can text you to know my emotional state.
further more based on the patches you weren’t any where a B+ dps. no where near it. you can’t argue it. you can say engadget this EJ this or i have screenshots this. well i’m going to use EJ against you. they failed in 3.3.5 with unholy there was the morb spec that didn’t get discovered until wrath had stable servers and then it became a thing. why is it so hard to believe the theory crafters were wrong? is this not something that could’ve happened?
again you’re operating off the idea we are going off each phase in 3.0.9 or whatever 3.1 is at. we are not. we are operating from 3.3.5 where a lot of these classes had some reworks to their skills and how they interact with the world. if they were great at the end of the game why wouldn’t they be good in the early part? are you acting as if the only way they should be good is if they are in ICC? get out with that logic. sorry but we are not operating from 3.1. yes we are in p2 which is 3.1’s raid ulduar but we still have all the other buffs and nerfs of all the other patches. so if that class wasn’t good then they would be this time around. it is a very lazy way to do the expansion. but here we are unfortunately nearly every other class buffs along the way to make them remotely good. i don’t use generalized statements. never have i’m going by the data that blizzard is operating off of. all the 3.0 patches to the 3.3.5 patches. the fact i have said ret scales like dog crap isn’t a generalized statement. its a direct forth right statement with the way you guys are scaling you are not looking hot. again i understand what you are saying and i’m choosing to tell you are wrong. oh i have talked to top notch players i don’t care about top notch players. unless they’re also the theory crafters and if they are then maybe the original theory crafters of wrath got it wrong but you can’t accept that as a reality. then you and every ret is operating off of feelscraft.
oh no!! i’m rude!!! ignorant is something you are not me. you’ve provided zero data. other than a 13 year old website that wasn’t even centered around wow. i’m supposed to take this website seriously? for ICC yes ret was very good. i’m stating now they will be very good in ICC this go around as well. what i am stating is that ret was king dingaling back then because other classes either scaled like crap more so than ret did, or they were just bad. if this is not even remotely an option before icc. then you are lying to yourself. the other thing i have said which you don’t seem to want to agree to either is that ret has a high floor and a low ceiling. not a good combo. thats why i have said they scale like dog crap. because with the way they are acting they aren’t scaling well.
yes, we are. and us pet users are very annoyed because one of the biggest bugs still hasn’t been patched. they the find some time to buff a class that is performing the way they should. if ret is bugged some how. i will come out and admit i am wrong. but i’m not gonna admit to you as of right now, because that is how i feel like your address this. and that is ret is bugged. only way i admit this is that blizzard comes out and says yeah you guys are not scaling correctly or that your guys damage is bugged. i won’t do it someone who is using feelscraft.
this is their natural 3.3.5 state my dude. i know its hard to believe but after 13+ years to theory craft the crap out of this expansion with fully functioning and more likeness to the original wow. private servers have gotten everything down to a T this is how they operate there and here. i know its hard to swallow that but it is what it is.
https:// wowwiki-archive.fandom. com/wiki/Patches/3.x
remove the spaces. look at the patch notes homie.
Calm down, Hemingway
You guys should just write novels to each other and get it over with
nice one liner. but i am just sick of rets looking for scape goats to as to why they suck. they just do. this is their natural state and he’s having a coming to jesus moment.
I am very happy with where ret is now.
Wen’t from no matter how good you play, you weren’t beating any other dps, to now being able to easily pass poor performers, while being beat out by well played pure dps classes.
Am I reading these buffs right? The glyph only causes damage to untauntable targets and there’s only maybe 1 or 2 bosses that are untauntable… And the 2nd buff applies a dot that you were already keeping maxed at 5 stacks already?
So how does this buff do anything?
All I’m getting from this is that they’ll stack blood corruption to 5 stacks faster and have better engage dps.
What, no, all they did was remove the taunt portion of the spell when it’s glyphed.
It’s roughly a 10% dps boost for rets in this phase.
- A new Major Glyph for Paladins has been added to the game: Glyph of Reckoning - Your Hand of Reckoning spell no longer taunts the target and can
deal damage to untauntable targets
. This glyph can be learned from Inscription Trainers in Dalaran.
Did they misword that?
It’s prolly poorly written, but it does it’s damage to tauntable targets without taunting them.
Maybe that part is just to emphasise that the glyph makes the spell work on untauntable targets as well.
Ah yeah, that makes sense. The spell already did damage to “tauntable” targets so this just adds untauntable targets as well.
Would have been nice if they made hand of reckoning have an arp multiplier on it like blood corruption does so it’d be a little less worthless of a stat.
Good lord, do you want furies and ferals to hunt us down irl for grabbing their arp gear as well?
Its ok, the light will protect you. Just bubble hearth.
Well I think ppl are gonna hunt us down anyway: they just buffed/fixed us again with a patch to Concentration Aura lolol
Ha, as if DKs ever used AMS in pve
My final post, you’re just repeating the same stuff every post. I’ll repeat, and I’ve already listed the things you say as variables, and the fact remains that 2x Warlock specs WERE NEVER 30-50% in front of any class in terms of dps, NEVER EVER PERIOD! They were not even brought to raid basically! Rogues were strong, but again, bar maybe RNG fights with buffs, were never 30% in front of other classes in terms of dps. Unholy DKs were never 40-50% in front in terms of dpss. These large margins cannot be accounted for from the arguments of “Players are just way better” (you merely have to look at Ensidia, Vodka videos that exist on Youtube, where mages are pulling 39k on Hodir within weeks of launch, noone has matched that still today! It’s sheer arrogance and ignorance to suggest such a thing, bar minor items that might add 10% max to dps, not 30-50%!). I’ve already said, due to us playing Patch 3.3.5, there could be a slight disparity with that patch and early gearing, it doesn’t answer the core underlying facts that 3 classes in particular, 1 with a couple of bugs we know of/exploits! Are OP beyond belief and not matching anywhere near the original Wrath!
I want this game sorted! Not Ret in particular, the whole game! Ret is just an easy example of what is wrong! And I happen to have played it since literal 2006 Patch 1.9. We were NEVER last bar PvP specs in dps and damage done in Wrath. We were middle of the pack bare minimum, but within a narrow band of dps spread.
If we are not within a 10% band of dps at the start of ICC 25s, as shown by Engadget, this is VERY close to where we were back in a day, I was actually doing more dps personally than what was shown, then, they have totally screwed the numbers!
We shouldn’t need a glyphed HoR to be within 10% of the top dps specs!
your final post. i haven’t cared about your final posts. or current posts.
yeah I know, you’ve 100% displayed every post, you’re ignorant, uninformed, and have no idea about what stats are used by Ret, but you certainly have “your opinion” on the class and a delusional historical idealism/recollection around where it stands in the pecking order of dps/damage done in raids based on ZERO factual or accurate information.
Head over to the DK forums bro! Hopefully you remotely have your rotation in check and knowledge around stats required on that toon you post on!
One week of raiding with these changes and I can say they felt nice. Was actually able to be more competitive on the meters. Did 25m IC HM for the first time and was absolutely popping off on details. Sure I’m more middle of the pack in WCL because of how they omit damage dealt before each boss heals. Passively stacking SoV on the off-target with DS felt really nice, and you get to target swap with the next target already at 5 stacks of SoV so you don’t have that downtime period waiting until you get to 5 stacks. The rate you stack SoV at now is awesome, and you can still taunt with righteous defense if there are moments where you need to so we didn’t completely lose our taunt utility while being given this DPS buff. I even macro’ed HoR into Dsac, seal swaps, sacred shield. Everything I would normally press within a rotation just so I’m getting as many casts per minute as possible. I did 26k in a single global off a HoR+Judge crit while in rune of power. Feelsgoodman