Strange logic, like other wow andies. "This game is trash " , “this m+ season is bad design”, but they still log into the game daily, monthly sub and buy every expansion. I play wow because m+ feels good and fun. I play DK because BDK feels good and fun to me. Of course my class has some upa and downs, so do yours. But if you truely love your class then your class’s ups should weigh more than the downs.
Whenever I tell about your class’s stregths, all you can see in your classes are its weaknesses. Your love for your class is weird to me.
I am strongest at Noon.
We like being paladins because of the fantasy of a crusader and or the lore.
Doesn’t mean we’re going to think the design is okay currently
Then it’s even weirder. If I am not wrong, by lore, paladins are the ones who use light magic to defeat evil and support others. Crusader is a knight who fights for his belief, am I wrong ?
There is nothing related to “unstoppable juggernault” here. The “unstoppable juggernault” sounds like a slaughter than what a noble paladin is supposed to be. What part of the current paladin design doesnt fit your paladin and crusader theme again ?
All classes must have strengths and weaknesses. You can demand your class to be the best at everything.
That’s why I said in the OP that it make no sense. But yeah a paladin is all of that.
Protector of the weak, crusader, zealot, lawbringer.
The juggernaut fantasy comes from the lawbringer, as in no one can escape the law
I think you might be looking too far into it basically considering we have abilities like crusader strike crusader aura and crusader literally being in rets description being a crusader is part of the paladin fantasy and goddammit i wish mounted combat was a thing (i would look cool killing stuff on my charger) I think it would be cool for dks as well I mean arthas was riding around on invincible in WC3 idk lemme know your thoughts
I dont see this possible. Due to the pvp and pve balance, classes have tools to fight and counter, you can make an invincible class like that. The juggernault DKs that you think are “real juggernaults” are being kited for days as well. It’s for the sake of this game’s health.
Not all fantsy features must be applied to the game. For example, druids also have other different druids, like druids of fang, spider druids, etc. Should blizzar make 10x druid specs to fit their class fantasy. Illidan can covenienly fly in the sky, should DHs be able to do that as well?
Eh good point it would be cool tho
I never said dks aren’t ever kited.
But their tookkit makes it easy to reach their target frequently. Rets doesn’t.
Respectfully, I disagree entirely. Being slow “juggernaut” types is exactly our fantasy.
Generally, “Paladin” as a word conjures images heavily armored knights from the middle ages. And crusaders fighting for the Christian faith. The actual definition is a select group of knights from legend—basically France’s version of the Knights of the Round Table.
There are obvious influences in the plate-wearing WoW Paladin, with words like “Templar,” “Crusade[r],” and such appearing everywhere, and the fact that we are fighting for (or with) a “Faith” that has churches and a lot of other influence from medieval christendom. Things like Divine Steed, for however bad I feel the actual gameplay is, actual fits the mold perfectly. Knights on horseback.
Since horses are indeed fast though, I think it would be totally on point to improve our mobility by buffing Divine steed, not making us quick little devils, which is not the fantasy. Even in Shadowlands Divine Steed was noticeably better with the 6 sec or so from conduits.
In any case, these influences weren’t fast guerrilla fighters in real life, nor are they in their inspired version in WoW.
After maining Ret since mists of pandaria, I am absolutely fine with being slow. I think sometimes people suggest that paladins were fast pre-legion. But that was not the case at all. Judgement—which had a longer cooldown back then—gave a 45% speed increase for three seconds.
Blizzard should really work on defensives for ret. Therein lies the fantasy, and right now it’s completely backward.
Tell that to Turalyon. Hopping around with wings on his back.
But anyway, if we had a toolkit like dks then I’d be fine.
Like maybe have long arm of the law increase all our melee abilities to 30 yards for like 5 sec. That could be our gap closer.
Remove the cd for hand of hindrance and have it cost 1hp
Make unbound freedom baseline.
I believe Judgment was a 6 sec cd prior to Legion.
Then Paladin movement & reduction of impairments should be equal to Death Knights, since their fantasy is “supposed to be slow but feel very powerful once in range” and has been coined as being a juggernaut, and DA is baseline, with Wraith Walk & a 2nd DA charge being an easy pickup.
From what I understand,
The Paladin is the “hero” class with flashy abilities and capabilities of “helping the weak”. On pvp side, Ret paladin is designed to be a melee counter, giving it an advantage 1 vs 1 against other melee. Ret’s toolkit is built to overwhelm other melees and quickly grasp the opponent when he runs away. Thus, ret has strong burst mobility to catch run-away melee but weak sustaining mobility to catch the casters.
DK is the “anti-hero” class, who is selfish, and capabilities of “bullying the weak”. On pvp side, DK is built to be a caster counter, it’s extremely tanky against caster; however, it has very little power against physical melee dealers, and has a tough time running away from them due to its weak mobility. Unlike DH and rogue, who have extremely high mobility to chase after casters, DK has the toolkit to force the casters to not run away from them.
Though both classes have weaknesses, they can be covered by the pvp partners or by outplaying with pure skills.
DK can do well against other melee too…
you can go to DK forum and look at how they cry against physical dmg.
After the DS nerf, DK has no tool to fight against physical dmg outside of 3 min IBF and “may be” 15% DR lichborne.
Isn’t ibf two min after talented.
Also nearly all melee do partial spell dmg minus warriors and monks, and feral and I think outlaw.
I mean ret, enh, Dh, DK, assass, are practically all spell dmg.
If they stopped giving melee the ability to remove our CDs this might be kinda true. Going to need a disarm and a few more mobility options to stomp melee.
yes, 1 point to have it, another point to reduce it to 2min. Also, 1 point is needed to give lichborne 15% DR. They are really costly.
hunter is also physic.
DH, assass are half physic and half magic.
As I said, giving you an advantage doesn’t mean you automatically win against them.