I am trying to make a macro to unsheathe my weapons of they aren’t already and cast stealth.
Because toggleSheath() needs /run to work, how can I make this work?
I am trying to make a macro to unsheathe my weapons of they aren’t already and cast stealth.
Because toggleSheath() needs /run to work, how can I make this work?
Something like this should work
#showtooltip
/run if GetSheathState() == 1 then ToggleSheath() end
/cast !Stealth
Remove the !
if you rather want it to toggle Stealth
This works great, thanks!
Is there a way to nest if statements? I am looking to draw weapons going into stealth and sheath them when leaving stealth.
I am doing pseudo code here, as I do not know LUA:
if (noStealth) {
if (GetSheathState() == 0) {
ToggleSheath()
}
} else {
if (GetSheathState() == 1) {
ToggleSheath()
}
}
/cast Stealth
I am probably overthinking this, but this should work (with logic explained)
if stealth then --> unstealthing
if not sheathed then
ToggleSheath() -- sheath
end
else --> stealthing
if sheathed then
ToggleSheath() -- unsheath
end
end
/cast Stealth
-- Karnaugh map
A = stealth
B = sheath
B/A 0 1
0 0 1
1 1 0
#showtooltip
/run if IsStealthed() ~= (GetSheathState() == 1) then ToggleSheath() end
/cast Stealth
There also is https://www.curseforge.com/wow/addons/autosheath if that works for you
It works perfectly! Thanks so much.
I shortened it a bit, forgot https://wow.gamepedia.com/API_IsStealthed was a thing… and fixed it again