It will be glorious will it not? As far from Retail as it can be!
Again, the group game is what I am trying to get away from in Retail. IMHO, Vanilla/Classic was much more friendly as long as you didnt try to run dungeons/raids and there was a lot more for people to do other than end game.
I am gonna have fun watching people hit endgame in a week or two raid raid raid than quit because “there’s nothing to do” While I am on my third character enjoying the leveling experience for everything its worth.
I am more than willing to help others out if they ask. I dont even mind running a dungeon just because people need an extra.
However, I know there are types of people who are energized by other people and those like who who are completely drained by having to deal with other people. I was this was as far back as I can remember. Adidtionally having many bad experiences with people in general is why I play online games instead of being around RL people.
Whats funny is I am really coming to the conclusion that there really are two big camps of Classic players.
Social butterflys who could play retail and group up like they want to in Classic, they just want to play a version of the game that forces more interaction to play endgame
or
People like me who want more of an RPG. I dont like the social part of the game in Vanilla, in Retail or in Classic (or honestly any of the MMORPGs I have played in the last 20 years). I want to see skills. I want class immersion. I want to feel like my class and or race. Lastly , I wanna see other people run around in game. Like people watching at a restaurant. I dont need to interact with them, but seeing them around is interesting.
Well, if you ever need a helping hand in game and feel up to it, look me up. I would be more than willing to help with any quests you need and understand where you are coming from. I would not be offended if you needed or quickly wanted to drop group
I’m not in the beta, hoping I will be soon. But no matter if it’s in beta or when Classic goes live, always glad to help if you ever want it to make those quests a bit more easier to complete.
You seem to have gotten layering and sharding mixed up. Layering won’t affect this at all since the layer you are in will be the size of a normal vanilla realm. Sharding would have since you’d only be with a handful of people comparatively, but the new system was built to emulate the vanilla experience.
im not saying you cant play the way you want, but you have to be mindfull that this was how the game was then, and its going to be how it is now. I agree that different people like to play different ways. I loved grouping and adding people to my friends list. I got many a dungeon invite on my hunter from random friends aside from my guild. It also possibly helped that I knew what I was doing and didn’t roll on every item that dropped. (passing on items that were better for someonelse in the party goes along way with your rep as a hunter. ) Todays game, I try talk in party and its a sea of silence if your lucky, if your not its constant douchbaggery and insults. I want the friendly social banter in chat back personaly
if you want to play yourself then that’s fine, but you have to expect it to be a bit more challenging when it was designed for group play. Its all what you make of it.
It’s a lot more efficient to group up when there’s a lot of players.
If you require an incentive to group up, the incentive is that you kill things 2x faster and you both get credit. If you’re avoiding doing so because the act of being in a group doesn’t provide a passive bonus, that’s your choice but it’s not efficient.
I’m not sure an MMO is for you. You might enjoy the game play and the lore, but I do not believe that an MMO should be tailored to a single-player experience. It should be designed to operate more efficiently as a group-based game.
One of the core selling points, at least on paper, is that you can make new friends in an MMO or an online game. I just don’t think that someone who “would prefer as little interaction as possible” is the right fit.
To clarify, I’m not suggesting that grouping and community based game play is only about min/maxing.
It’s just that that’s how it was designed to be played. WoW took a step forward by making leveling much easier to do solo, of course, but it also retained traits that would make solo play less rewarding than group play in terms of ease of access.
Everyone has their own playstyle, of course. I don’t want you to think that I’m suggesting you shouldn’t play Classic. I just think it’s important to remember it’s roots.
It’s significantly more group/community oriented than modern WoW is. That’s definitely not going to change, and I don’t think that layering should exist to mitigate the need for grouping.
Layering should, if it must, exist to make it possible to achieve your goals by making sure that there aren’t 500 players all trying to kill one 3 minute respawn. If there are 10-15 players in that area trying to do that, though… layering shouldn’t kick in.
Players already have the tools to handle this situation; they can group up into 2-3 groups of five. It’ll take a few minutes but that’s how it’s meant to be handled.
So, as long as layering is meant to make it possible to play, that’s fine (but only for a short while). If layering is used to ensure everyone can do things at maximum efficiency (no competition), that’s not fine. Competition was part of the game, and it should remain so.
Definitely not just two.
I’m a social person and enjoy grouping up for various tasks, but I want more of an RPG as well. Both of those things appeal to me extremely intensely.
I suspect your probably more of a minority in terms of playing an MMO but not actually wanting the social interaction. Not that that’s a bad thing, per se, I just don’t think that most players play multiplayer games to do it alone.
That said, I would point out that we could play retail and group up, but there’s zero point to doing so. In modern, it’s generally easier and more efficient to do it by yourself in terms of time management. In vanilla, at least when I played on my high pop server back in the day, it was usually more efficient to do it together.
On PServers the EXP is split 50/50 if two people are grouped… in Classic it’s 60%/60%. So 2 people can kill 2 mobs together in the same time as it would take them to kill one mob each separate, and actually gain 10% XP from it.
The bonus is that you now are not fighting for mobs, but doubling your chance to tag mobs.
If leveling fast is the goal, dual leveling is actually Classic’s meta.
Mob respawn times will be an issue with layering. Especially with specific quest item spawns where whoever clicks it first, it despawns and won’t come back for a few minutes.
When you think about it… shared tagging and sharding in the modern game make the game such that you might as well be completely alone in a sandbox. What makes Classic great is that you are in an actual WORLD with other people, with limited resources and mobs.
A mob being killed and then respawning has the effect of you actually doing something in the world and then another mob meanders in the area. Dynamic respawns has the effect of taking you out of a “real” world and just setting up a shooting gallery.
Learn to read. I didnt complain about PLAYERS. I positively stated why I support what the developers are doing despite disagreeing with it in the past. The Devs are taking steps to keep enough quest mobs in an area for all players during launch.
The only one complaining is you. And you are complaining about someone else you say is complaining when they are not.
I was lucky enough to get in last night, and I had a pretty positive experience in the Valley of Trials in Durotar. Grouped up with a bunch of folks for kill quests, and there were lots communicating in general to work together to complete various things. Gathering the scorpid worker tails was a little rough, but still was able to progress at a somewhat decent rate.
I see your point. For me, playing efficiently is usually what I consider fun.
What I should have said, is to experience all the game has to offer with the least amount of frustration, you need to be comfortable with grouping and social interaction.
It’s true that Classic gameplay is generally easier (and quicker, and more profitable) when you group up with other players in heavily populated areas, which will be pretty nearly everywhere quest-related in Classic’s first days. However, when I started in vanilla, I was relatively shy and avoided other players at first. I was able to do what I wanted to do, but since there were limited mobs and other players might tag them first, and I didn’t want to be rude by fighting for a tag, I would have to either wait around until my competition left the area, or leave myself and do something else for the time being. Therefore, it did take longer to level and progress. I didn’t mind, though; WoW was new and amazing, and I was in no hurry.
It will be interesting to observe the social dynamics of Classic’s early days. How things play out will largely depend on the personalities and choices of the players. In other words, it will really be up to us players as a whole to set the tone for the Classic experience. You will always have a few bad eggs, but I like to believe that the majority of the people who stick with Classic past launch will be the ones who loved it at the beginning and aren’t playing just to be a jerk to others. Even if layering sticks around (I hope it won’t), for the most part, the nature of WoW’s early in-game social structures should help promote friendly group interaction and keep bad behavior to a minimum. That’s what I’m hoping, anyway.
Lol OP literally telling people how he wants to enjoy the game as he did in the past and people are still trying to tell him that this isnt the game for him. This classic forum is getting poisonous by the day.
Also @OP
I belive the exp is lower once you are in a group bigger than 2.
I will say though, if I see someone going towards a mob, I am not gonna try to KS it. Its one of the things I missed about early WoW. People usually were nice and polite. They respected other players. I know there were jerks, but for the most part they were weeded out.
I miss players having manners and respecting each other. When having a warm body in a group was enough so you could dungeon vs I want this ilevel or this raider io score. I am just hoping those kind of players stay in retail.
This is how I perceived it. Was just like “Moonfire. You get MOONFIRE later. You literally have the arguably best tagging ability in the game later.”. Also layering isnt gonna make the crowds go away.
Should be less intense when you get out of the starting zones and there is less competition. Thats pretty lame a hunter would follow you around and pick you out to steal from though.
With dynamic respawns i usually just pick a spot 1-2 mobs spawn and sit there and wait. everything at the start respawning slow with hundreds of people sounds terrible, i would probably just get explorer xp or something.