Unofficial Player Housing Megathread

My wish is that Blizz would implement housing but use existing features. Take the garrisons and make it so you can actually personalize it. Skins for the existing walls, roof and doors would not be that giant a deal to do. As for the the other buildings the same could be done.

It could play a role in current xpacs too. I always was annoyed by Blizz in their habit of creating content and then let it become obsolete…makes zero sense from a business perspective.

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Oh, I am LOVING this tie in! I enjoy archaeology, but outside of a few cosmetic items I don’t really touch it. I think having somewhere to display them would really flesh out that profession for me.

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Alright, my not-so-brief ideas on Housing.

  • Use the Everquest 2 concept of Locations going to Instanced Housing, or Instanced Living areas. Allow this to be in almost every area, or any zone has it’s own ‘Housing Instance’.

  • Starter Housing should be an Inn room. Basic features and such, and things progress to new openings.

  • A Character can have only ONE House at a time, with there being actual moving services/packing services. Each Instance of a House (Like say Loch Modan Dam Housing) has a limited number of slots. A character has to pay rent, can only pay X amount of rent in advance, and after missing rent, internal decorations are sent to a ‘Shipping/Mail Company’ building in a Major Faction City (Not Stormwind/Orgrimmar. Use a lesser City…Exodar and Silvermoon)

  • Features are decorations, some can give buffs or do certain abilities. Professions are given the ability to make housing items, and now would be a good time to introduce the Lumberjack/Woodworking Profession.

  • Higher End Houses can feature workers (Or living quarters where your alts roam about as NPCs), Guilds being given Communal Housing areas in the form of ‘reclaimed’ areas (Such as abandoned zones like Gilneas) where the characters all live together and share the same 'House Instance). Guilds can even offer apartments for paying members.

  • Allow attacks on property. In the same vein as Garrison Invasions. Also, the Garrisons need to be expanded to also have House abilities. Not that hard. The Keep? Just add a second story to it - Commander’s Quarters.

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This…ALL OF THIS…needs to be it’s own stand-alone expansion.

World of Warcraft: Homestead

One way to counter the problem of the in-game world being too small to host houses for everyone is to have instanced “housing zones” for each zone in the game. Each zone’s housing zone would be themed after its parent zone and once filled with houses could be extended with other connected housing zones.

This way everyone gets a house that has a “real” and “physical” presence in their preferred area but doesn’t clutter up the normal world.

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Only as long as it’s something that everyone can get by default, like by a quest or some such, and not like FFXIV’s mess of having to be both lucky and insanely rich to get something bigger than a hole in the wall.

Also, hopefully they learned something from Garrisons and don’t make housing something vital. A fun little side project/bragging rights? Sure thing. Making it the questing hub for that expansion? Bad idea.

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I’d be down. Would motivate me to level professions again.

most of my alts professions i haven’t touched since MoP.

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I’m super all for housing. Please…blizz…if anyone is still there. This would make us happy. You remember making us happy, right? Right? :sob:

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Agreed.

Gilneas City could be repurposed as a player-built/community/server effort at rebuilding a city. Bring in donation drives, huge goals akin to the AQ 20/40 War Efforts back in the day. Each effort unlocks new housing zones in it.

Now, Alliance has Gilneas as a large, unused housing potential zone but I am unsure what the Horde has in comparison? The ruined half of Silvermoon? Kezan?

I need a more educated Horde player to help me there.

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Suramar City

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Pokemon kind of did this, you had several locations that you could pick as your home and just walk in, but they were all (almost literally) holes in the wall that existed in their own separate realm.

I DIDN’T KNOW I WANTED THIS
BUT I WANT THIS

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If you make housing have enough attractive features (Like bank access, auction house, etc.) then no one will be in major cities at all and the world will be empty. That is bad. But if you don’t have features like those to make housing attractive enough, people won’t participate, and the resources will be wasted.

More realistic options would be either to make guild halls, or to have some complicated phasing that allows you to modify a structure like the old class halls or the boats we have now in such a way that it appears different to you while still allowing you to exist and be visible to other players.

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I think it may be possible to set up housing such that it has features that make it attractive to visit fairly often but disadvantageous to spend all your time in. That’s all that’s really needed to keep cities populated.

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I think something like City of Heroes bases would work. You had to initially buy your base size, and when you got it you got a grid. Nothing more. You had to go out and earn the monies to improve on it. You could build stuff from things that dropped but bases were entirely optional…if someone got a good drop, they put it on the AH, someone bought it to make their own little base thing, and both sides were happy.

One thing regarding the housing being attacked…City of Heroes dealt with that as well. You had protected locations. A protected base cost more, but it gave you some survivability if your base was attacked. I could see something similar here…buying a “protected” house would maybe put it in a city or within walls somehow.

I wouldn’t want to make this mandatory, and no, I don’t want to play Farmville or Sims or something. I’d just like a little corner of Azeroth that my toons can hang out in. Sitting in a rocker by a fireplace, sipping cocoa while surrounded by the weapons and other trophies of my toons vanquished foes somehow appeals to me.

Yea exactly, so for example Tailoring profession could craft up blinds and stuff, perhaps even use some of your capes as drapes, or Skinning could fashion curtains and stuff outta furniture

Jewelcrafters could craft decorations and different cosmetics for your house, while enchanters could create cool nightlight crystals or lightning based off disenchanted material or something

Mining could gather minerals to make countertops and tables and weird type of flooring or something

Who knows, it’s not hard to think how this could really revitalize professions when they are in dire need of being useful again

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Posting here to comment later. You rock for this thread. Sadly I’m sick and can’t think straight so need some rest and I’ll give suggestions and ideas later.

Made it just for you xD

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Yes so much this!

Give us a little home and utilize already made art content as rewards we can use to personalize things.

I would kill a lot of stuff to get goblin pineapple wallpaper…

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I like the way you think.

I agree though, one of my favorite things about FF14 and ESO is the housing. It’s so well done. I’ve spent hundreds of hours in both games, just on housing.

They can do both. FF has personal and guild housing.

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