Unit frames small tweak

For portraits:

/run local function Flip(self)self:SetTexCoord(1, 0, 0, 1) end hooksecurefunc("SetPortraitTexture", function()Flip(PlayerPortrait) for i=1, 4 do Flip(_G["PartyMemberFrame"..i.."Portrait"]) end end) SetPortraitTexture(PlayerPortrait, "player")

Edited to stop it flipping back.

(they never remeber DUF :face_with_raised_eyebrow: :wink:)

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