I know, change is hard.
Yea but you’re using a rotation with cooldowns when you have short moments between packs to be able to even do this little dance you’re bringin to the table. I think what the original poster wants is 2 tiers of AOE damage. The quick between and then the large scale one you pointed out. I mean yea there is Epidemic but you gotta have runic poweh to use it and they kinda gimpled that a bit in how much yea get cause of this weird mindset of “To much resource”
Honestly enough is never enough… unless it’s fuel and you’re on fire then you have to much. But hopefully you’re not on fire.
I’m confused. What content are you doing as a DK that justifies your perspective on how the class feels at any level? Are you raiding, pushing heroic and or mythic? M+? PVP? I don’t know how to take your opinion because it seems like you scarcely play the class at a glance.
I know. but ad hominem isn’t going to help.
If you knew what ad hominem meant, then you wouldn’t have tried to debate bro and use it in this instance because it doesn’t apply. It’s an honest question as to your position and the credibility of your imposition, which you’ve not indicated nor is indicated by, again, a glance at your character’s performance / play history with respect to DKs as a class.
Your responses don’t have any weight to them because you’re not speaking from experience and expertise. That would be like me casually playing a Hunter and done nothing with the class and then when players of the class have legitimate complaints about its performance, I chime in and say “skill issue” so you’re admitting to being a troll whose opinion isn’t worth considering. Thank you for clarifying that, we can all ignore you and move on.
the reason we aren’t going to play that game is that no matter what i do it won’t matter, lets say i do arena, you would say “your rating isn’t high enough” but lets say it is, then you will say “that doesn’t count because its 2s and not 3s” and then it would be “it doesn’t count because you aren’t rank 1”
we have all seen this argument too many times to bother entertaining it. btw, if you did go all the way to that level and could get an answer that is valid in the eyes of all your gatekeeping, the R1 arena DK, Petkick, will still tell you its a skill issue.
Unholy slaps in delves. I feel unkillable.
I also feel that I tend to do better in dungeons as unholy compared with frost because I get more dnds in?
Twisting this into a PvP discussion when it clearly wasn’t isn’t going to help your case. This was a primarily M+ discussion, and you are seriously unequipped to have anything of merit to contribute.
Shhhhhh. Don’t say stuff like that. With the upcoming PvP nerfs, delves will be the only thing UHDKs excel at. We don’t want Blizzard to take that from us too.
the resource system doesn’t play differently in M+. i don’t need to know the paths and pulls or where my interrupt key is to know that if you are having problems with class mechanics its a you problem.
the only thing i would say feels clunky is that sudden doom no longer fires a free deathcoil, but that is easily countered by just seeing it as a damage boost proc rather than a free coil. i get why they made the change though, pvers where complaining about capping on RP. this isn’t something pvpers care about though so this change was mostly an annoyance.
Being unable to perform class mechanics and the reward of being able to perform them compared to other class/specs that could be piloted with a bop-it are two very different things.
Kinda agree about the sudden doom change, though.
I dunno. I can maybe see their point about UHDK being kinda clunky in its current incarnation. Some past versions have been buttery smooth and incredibly orderly. The current version can be a lot more chaotic, and the pet AI actually seems to have gotten worse somehow.
I didn’t know it was possible for the pets to be dumber, but here we are. It’s extra funny when you manually give the ghoul a command and watch the thing completely disregard it.
I haven’t had any issues with my ghoul aside from the random and frequent unsummoning. Riders AI needs some serious loving, though.
how much of that is due to changes in haste levels between the end of one expansion and the beginning of the next?
the ghoul has been doing that for years though, people notice because current builds rely on pets so much, but when you build around dots/wounds its less of an issue.
for a while there was a skill element to manually controlling the ghoul claw so you could store energy for dark transformation, but blizz made that pointless when they made it so DT gives the pet energy. so now there is no real reason to macro claw into your spells, and given the fact that everyone seems to get the bug where macros don’t work from time to time, you might as well just not use macros on your main bars at all.
The riders love to just ignore your target entirely and go for something six miles away. It’s honestly kinda funny.
I’m assuming a fair bit. Unholy has often been a wee bit clunky starting out, catching its stride only once they can stack enough haste. It’s just worse than usual this time around. Granted, I don’t have full BiS yet, but I’m close enough to it that I can tell we’re not reaching that buttery smooth gameplay until at least the next tier.
It has, but maybe not with such frequency? I’ve been noticing it a lot as of late, particularly in arenas. You tell the bloody thing to stun somebody, and it A.) ignores your command entirely; and B.) decides to go attack a different target that you might not even have had the opportunity to reapply your dots on.
Many top M+ DK’s are sitting at 3-5k more raw haste than mastery now. That’s putting them within ~4-5% of previous levels. It’s still very clunky.
Did you just say unholy does mediocre aoe? lmfao
I love complexity… when it’s rewarded appropriately. I feel a lot of classes now (ret especially) has become oversimplified yet can do just as much or more in an average dungeon pull. As unholy, you have to have the right stats, proper burst trinkets, your 8 button perfect setup and the right pull to have a chance at matching front loaded dps classes.
I think my biggest complaint for unholy is the dps loss if the above isn’t the case (especally a pull without any CD’s). Having a pull of 2-4 mobs without any of your CD’s, you are doing near tank dps. Or even having DT up, the dps loss without abom or assault is just too big of a drop.
Obviously balancing a class like unholy is a nightmare since the more enemies you pull and the longer they last unholy can catch up to all the frontloaded specs these days. I almost feel like they should buff epidemic but put a soft cap of 6 enemies before diminishing returns as epidemic is very, very weak at 3-5 mobs. Same goes for bursting sores, which is your average dungeon pull.
If they put something like dark transformation off GCD (or hell, even make apocalypse activate DT) it would do wonders in reducing the setup to help speed up the dps.
Ridding the kit of festering wounds entirely and funneling that damage either into the dots or back to Scourge Strike/Clawing Shadows proper would also be quite helpful. The kit is complex enough at this point that the wounds really don’t add anything to it anymore, playstyle wise.
I’d love this idea. They need to do anything akin to this to simplify the rotation and ramp. Either all wounds based or all disease dot based, none of this mixed crap.