Unholy is strong, but I don't like the damage breakdown

First time ever playing a DK main and loving it to be honest. I can’t compare it to anything as I’ve never played the spec until now but nothing feels Clunky to me and I enjoy my short/medium/long cool downs and along with being a Necro covenant just the whole vibe of it all is fun to play.

Hmmmm…No

Then you are simply fine with tons of downtime. Thats fine. A lot of people however, are not. Downtime has been a complaint about Unholy for years. Unholy’s downtime doesn’t really reach what most people consider a good spot until the end of the expansion which is a scaling issue. At 10% Haste, I consider the spec to be borderline unplayable.

With 9% Haste, you straight up aren’t able to fill every GCD. Full stop. Not even close.

For most people, yes. Most people don’t want 10+ buttons in their normal rotation.

We have 3 core abilities, 2 ways to apply a dot (if talented), 2 AoE abilities which are woven into the normal rotation, 4 baseline dps cooldowns (plus 1 more if talented) with varying durations and then 2 utility abilities and 4 defensive cooldowns (if talented).

It gets excessive. Unholy has more needed keybinds than a Warlock.

You can have all of that without an opener that requires a bare minimum of 5 GCDs in a very specific order.

No, its a complaint about too many GCDs

Your entire post is overwhelmingly condescending and dripping with faux intelligence. You take the stance that anyone who thinks Unholy has flaws somehow just doesn’t know what they’re doing. But I guess if your entire argument can be summed up as “lolbad” while stacking your worst secondary stat, then I should probably just shake my head and move on, but you just might convince other people that they’re bad for having a different opinion.

Well let me tell you, I’ve been playing DK for 11 years now in the highest raid difficulties, I’ve mained all 3 specs multiple times and all of the common complaints for Unholy are 100% valid regardless of how much better you seem to think you are than everybody else. DK isn’t a difficult spec like you seem to pretend. Its all very straightforward sans the opener which takes a whole 5 minutes to look up on WoWHead.

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then why dont i have your issues?

Because you seem to think stacking Versatility over both Haste and Mastery is the way to go

you think my stacking vers is why i dont have rotation issues and downtime?

edit, just went and double checked on a dummy, even though its a bad test because you can’t use soul reaper to maintain resources on chain kills, if you really want a good smooth flow on a test dummy, grab rune of hysteria and harbinger of doom.

the rest of the game is dynamic in fights, so playing right you wont have the ST gap issues.

and also, if you have a open GCD, and no rune or runic power, you do still have options. not using them is not playing correctly.

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Smh. You know what? Sure. Lets go with that.

Yes let me just randomly hit some abilities not because I need to, but because I have open GCDs. 200 IQ plays right there.

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im not the one claiming that vers smooths out my rotation, you are.

Did I really need a /s ?

Seriously? Wow.

what was your master plan? to make fun of my pvp gear? at the start of the expac?

:woman_facepalming:

If you don’t want your pet doing more damage than you wear pieces with no mastery on them. Your overall damage will go down the drain, but you’ll do more than timmy!

Also, my haste is 7% and the rotation isn’t starved at all. L2P issue.

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I firmly believe Unholy is resource starved, and DKs in general for that matter. Looking at the top Legendaries for every spec of DK in general (Superstrain, Bryndaor’s Might, Koltira’s Favor, Rage of the Frozen Champion, Biting Cold, Deadliest Coil, and Frenzied Monstrosity), every single one of them has something that helps DKs with their resources. Frenzied Monstrosity is the closest to not doing this, but its attack speed increase does net you some extra Sudden Doom procs. The two best Covenants for Unholy both grant DK-specific abilities that massively help with resources, and I’m sure it’s fine if you took one of them, but I wanted Night Fae for flavor and it ain’t exactly doing me any favors in that aspect. xD

If you’re able to chain Soul Reapers on kills or spam your free Death Strike, yeah resources are easy to come by, but this hardly covers all situations. In extended (especially single target) fights without downtime (and yes, these do exist), Unholy inevitably gets screwed. Try going up against a target dummy w/out covenant abilities or Legos (I know most DKs don’t have their BiSs yet, but just in case), and see if you get the same result.

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I’m not sure if they changed it for SL, but attack speed used to be tied to rune regen speed. It still may be that way so Frenzied Monstrosity would indeed help resource gen.

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Agreed. It’s almost like we’re a survival hunter combined with a warlock.

My biggest thing is how long it takes our pets to come out of the ground. I love that it does that but also there sometimes can be a five to seven second delay on pet damage and considering it’s the biggest part of our dps it sucks real bad.

I love how unholy DK is currently playing , does it have some issues ? Yes . But overall I believe we are in a good space.

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If anything I would live to see even more damage removed from the dk melee and put into the diseases and pets. A melee necromancer is the dream this spec has always wanted to be and it gets closer and closer to it. Let me build up the resources by meleeing people doing damage I don’t care about to spend it in ways that I do. Let me buff my zombies. Let me create infections and watch the person rot away while I control their movement and limit their ability to get away from me.

I guess what I’m saying is. If I wanted to be the hard hitting impactful numbers flying out from my hits. I would play (hopefully the eventually fixed) frost dk. Where I am the damage. I would even learn into frost spec being more about your generators doing more damage than your spenders and your spenders being the utility and survival abilities. Obviously would need tuning and all.

If you want to be the damage. Play frost. If you want to be the support to how you do damage. Play unholy. There is no need for the 2 specs to be so similar in the way warrior is when there is so much more flavour behind the class fantasy.

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Using hunter would be a great example of what dk should be more like. BM is focused on the pet with very little damage from the hunter. Marks is focused on the hunter doing all the damage with very little from the pet. Even rewarded for not using the pet. Survival originally was some awkward pvp only spec that never had an identity. When TnT came out it started to become its own spec. But now as a melee spec its its own play style and identity.

It may not make everyone that happy to see the changes to their favorite spec. But giving unholy its identity and uniqueness and really diving deeper into that is a great thing for having variety inside the DK class.

The spec is great now. Unholy needs no changes. Frost is our problem spec.

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Personally, I like that my pets do a lot of damage. Most classes pop their cool downs and get CCed hard to null the burst.
With Unholy even if I pop my cool downs and get stun locked I’m still pumping damage.

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Hard disagree. Random corpses are not our companions that we form bonds with. They’re random useful mindless minions that are discarded as soon as their usefulness comes to an end.

Unholy DK summoning should be mostly for flavor or saved for cooldowns. Army of the Dead and Apoc are good examples. More of that. Less permanent ghoul and Dark Transformation IMO.

Necromancers are weak themselves and summon undead to do all of the work. Death Knights don’t lug around a 2h weapon while wearing plate armor just to look cool.

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I think you just really want to play Frost DK.