[Undulating Maneuvers] Breaking cc

Ridiculous comparison.

It isn’t a ridiculous comparison. There are efficient paths that people will take and people have their own patterns to opening, making educated assumptions on where a stealthed class would be and catching them out is just the same as making an educated assumption as when someone would use a blind.

There are absolutely predictable patterns in both situations

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You’re right, I consciously don’t take the most direct path when opening, and immediately change the direction I’m running if I use vanish.

All of these things I do to avoid people predicting where I am.

And if someone predicts that they also should get rewarded, there are players who will be really good at getting people out of stealth especially if they also play stealth classes too

Or ya just having a world where every opener is guaranteed for rogues makes sense too I guess, sounds like a smart idea

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yes

i am one of the very best

in bfa

my abomb skill shot almost NEVER missed

as mvq would say
it was art

you wouldn’t believe how many rogues do b line from sap
i wouldn’t at all say it’s ‘guessing’ it’s all strategic even if you’re wrong

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They are rewarded, the rogue is put in combat and is forced to rush their opener or get CC’d on their go.

Good thing we don’t live in that world.

That’s the big downside? They have to “rush” their opener? :roll_eyes: c’mon man. They’ll just “oh he found me… step cheap blah blah.” I mean that’s not really a hindrance lol.

No but we live in a world where far too many go’s happen that shouldn’t. That’s for sure.

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I wasn’t about to say the maps it actually matters on

ring of peace doesn’t put anyone into combat

It is vs any team with a brain. Most importantly it takes away the option of sap which is really good for setting up off of. If you just go in there and triple stun any good team is going to react with disarm/fear/literallyanything to stop the go.

wrong wrong wrong wrong, wrong wrong wrong wrong, your wrong, your wrong.

The rogue doesn’t have to be out of combat to sap, the target being sapped has to be out of combat.

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You act like I’m not the one playing rogue and don’t know this for some reason.

If the rogue is out of stealth, hit him and GET combat. It’s not that complicated.

Except in your scenario, they need to trinket to do so since you still cc’d the whole team for free where normally you wouldn’t be able to. That’s people’s point.

I mean, disclaimer, I’m not trying to attack you. Like subterfuge isn’t my top priority complain about ability or anything. Many classes have training wheels at this point. I’m just saying that it’s silly to not consider this training wheels. It’s just… it objectively lowers the skill cap of the class is all. I’m not like personally offended that it’s in the game, but let’s just call it what it is.

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I wouldn’t mind if it required a bit more like the rogue had to get an ambush(w/e they have now) or a cheap to activate [while stealthed your next successful cast of X will cause you to be able to use your stealth abilties for the next 3 seconds out of stealth]

Bam it’s in the game, but requires skill.

Honestly for me I use it as an example because it was when the class started becoming really easy. I think this was also the time blind cleared dots.

If I am the one who got him out they have enough time to be able to step sap something depending how close they are.

Yeah I mean, I understand. I agree with you. I just didn’t want him thinking I was being rude or like vehemently attacking his position. Just giving my opinion on it.

But I think more of that stuff should be in effect. Like my disorienting roar doesn’t clear dots. If I plan to roar clone a healer, I have to ensure they aren’t dot’ed. DB on the other hand, psh. Auto clear lol.

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game was better when cc didn’t do this and on that topic i was in a bg on my alt rogue and tried to kidney a target right as they were stunned by someone else and the game actually wouldn’t let me kidney them right away lol built in training wheels that most ppl prob aren’t even aware of and honestly prob makes the game worse for most players as a huge complaint in bg’s is chain stunning and it would happen less if ppl were allowed to screw it up and overlap stuns to put ppl on dr faster

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I agree. I’d at the very least like things to work consistently. So like, if db clears dots, make roar too (I’d rather neither of them did). I’m not asking for class or spec homogenization, I don’t think dr interaction should be involved in that. It’s more of a foundation issue. I just think there’s a lot of weird things in the game lol.

So you’re saying if a person is stunned, and I go to bash them, it literally won’t let me if they’re already stunned?

agree

Yes, at least in a bg on rogue. I have seen it happen multiple times where I go to kidney a target right as they are stunned by another player (happens a lot in BG’s) and the kidney will not go off. It’s like .5-1 second safety net but if you press it after that it will go off. Again who knows about how this works out across all areas/classes due to the aforementioned consistency.

You don’t understand what I’m saying. Any good team will react BEFORE you’ve had the chance to spend 3 globals cheapshotting.

And if your concern is the rogue cheaping you in the opener, I’ve got bad news, he’s just gonna dance and do that anyway.