…Revenge is 20-30% more threat per GCD than sunder at every single stage of the game, even without accounting for the damage it does. How are you going to talk about “the right way to do things” when you literally don’t know the parameters of your own kit?
So throttle the melee dps spamming Revenge rather than stripping the mob’s armor… got it. And I have no problem using revenge… but as stated, its situational due to its triggered nature.
“the right way to do things” is whatever gets the mobs and keeps them until dead. If you have no issues, then we’re good.
“the wrong way to do things” is to complain about the issues of rage generation with stance dancing, as is highly prevalent, and then try to complain that the DPS should “wait for sunders”. That isn’t how this works.
I mean, there’s nothing wrong with focusing on sunders. God knows that’s how I tanked for ages.
But there’s also the 45% chance to stun with improved revenge. Couple it with shield block and you’re going to end up doing a 3 second stun for every second or third revenge. That has meant the difference between wiping or not for a lot of fights I’ve been in. And has also often been a nice clutch interrupt when my shield bash is on cd. Add in the fact that it does a lot more threat than sunder, and I was extremely sold on it becoming the core of my rotation. Ended up being a total game changer for my tanking style.
The melee and caster DPS is being throttled by threat. They are almost never limited by their own output potential, they’re limited by whether you can keep up with what they could be doing. If a DPS can’t rip threat straight off of your very best efforts, then something is lacking: equipment, levels, or correct button presses.
Also, revenge has a 5sec CD. Guess what you press when you can’t hit revenge?
A thing which, based on your accounts here, is only happening by the grace of your DPS players. Because you damn sure aren’t doing everything you can to facilitate their biggest guns.
Totally newbie question because frankly, I’m skimping on every possible silver I can find. Rank 4 sunder is 220. But what if I stay at rank 1? Meaning, what is the drop off. Kind of like a frost nova level 1 vs 6 or whatever it is for mages.
The specific threat values for each major class aura and ability, as determined back in actual vanilla by the very patient and nerdy. R1 sunder is 100 threat per use, R2 is 140, R3 is 180, R4 is 220, and R5 (max) is 260. The bonus threat values on heroic strike and revenge also scale up with your other major abilities. At level 60, shield slam is your best threat-per-use ability, revenge is your 2nd best threat-per-use and your best threat-per-rage, sunder is used when both are on CD, and heroic strike when you have surplus rage (which isn’t really commonplace while in leveling gear.)
You don’t have to pool HUGE VAST amounts of rage. I can probably do a pull of 4 mobs with about 30 or so spare rage. What people are saying is that you should not CAP rage because then any rage you generate is being wasted. Also, how do you even cap rage? Just autoattack? Between refreshing tclap, demo shout, sunder, HS for some more damage, I could rarely see even reaching 100 rage.
Also the class was designed to stance dance. Tactical mastery is the cornerstone of every tank build, even the endgame ones all the guides recommend. To not recommend it is folly.
Toyally agree about revenge. But I find shield block to be a waste of rage when rage is scarce, as is often the case in dungeons. Revenge still procs often without it, and you don’t need the extra mitigation in low rage situations because you’re not getting hit very hard. Scarce rage is better spent on more threat, IMO. But the harder you are getting hit, the more important shield block becomes, up until tanking raid bosses, where you should be hitting it every cooldown to prevent crushes and crits.
Can’t say im not pleased by the sudden Bear Druid love but what triggered it? Was Demo Shout carrying Warriors that badly in aoe pulls? (I tanked 100% of my dungeons run in Classic so far so wouldn’t know).
It’s nice to have, but not required. I plan on having it my build. Being able to intercept and mocking blow is occasionally useful. Also nice to be able to apply your own thunder clap debuff. Hamstring, too. Berserker rage without losing all your rage. Charge when feasible and switch stances to start with extra rage. All nice perks but not required, IMO. 95% of the time you can just pull with ranged, bloodrage if available, and stay in defensive stance. Pooling rage at the end of trash pulls helps alleviate the need to charge, which is risky when there is high mob density.
In leveling dungeons, the situation where I use shield block the most is when some mob is running around after somebody, then I taunt followed by shield block to proc revenge quickly, followed by sunder.
After that(and another sunder or revenge) usually the mob is glued on me.
Berserker rage for fear immune, mocking blow, thunderclap, swapping to berserker stance for access to a weapon swap and whirlwind combo, whole lotta stuff, intercept an add that spawns in the back heading for a healer, there’s a whole list of reasons why you want tactical mastery. It’s also simply more fun.
Not to beat a dead horse, but if you don’t think taking Tactical Mastery is worthwhile, I don’t feel you’re particularly suited to be giving warrior tanking advice.
Also you OPEN with DS in order to establish some initial threat and put up the debuff, but after that it’s BS all the way.
And there’s absolutely nothing situational about SB->Revenge. You should be doing this on cooldown to be honest. Revenge is far and away the highest single target threat ability you have short of Taunt and Mocking Blow.