11.5%. Its additive with defensive stance, not multiplicative. A warrior in d stance that hits for 100 damage will create 130 threat without defiance. A warrior with it creates 145 threat.
On engage, sure. After engage it gets drawn down… and after agro lock it goes back up for the next mob. Its the inverse of people that try to scrape bottom and if someone gives it a try, its night and day better.
Keep thinking that. And if you look around… people are being very specific that DPS isn’t coddling warriors as they can’t generate the rage to sunder and complain the DPS doesn’t wait for Sunder.
If you roll into a pack near full rage and draw it down to say 25… you have to try really really hard not to have agro on said mobs. Now that you do… getting back to near a hundred is just as easy.
And even if a DPS goes nuts… Taunt + Sunder gives me that agro + the agro of Sunder + it takes 10% over that to pull it. If you have trouble holding a mob… just lol.
You mean the guys gaining access to their entire kit instead of camping Dstance and pressing three buttons?
If you don’t have TM, you can’t effectively change stances on the fly. You’re playing a third of your class. There’s a reason it was considered a mandatory 5 point build tax for as long as it existed.
Forget what I said about “playing near potential.” If you can hold aggro with two sunders, your DPS are basically AFK.
I’m hitting the buttons needed to get the job of tank done. I don’t care if it takes a tenth of the class. You get the job done efficiently and the rest is ego-stroking.
And I don’t care if God himself stated it should be part of every build. There is nothing you can’t do tank wise that can’t be done(and better) exclusively in Defensive Stance, without relying on TM for bottom barrel rage generation.
That you even have to rely on TM for rage is just shocking to me. Letting mobs beat on you isn’t that hard. Using the rage that generates for the next set simply makes it easy.
Most off-mobs only need one unless going AE group. If DPS pulls Agro on the main you hit ‘Taunt’ and then follow with Sunder. And since when has agro’ing a mob been an issue if you have rage? I mean… seriously? If they’re really frisky… gosh… here is another sunder. Here… take a third I own you all day. The mob is about to die? Ok… i’ll sunder the next mob in prep… GL! Remember… .i’m playing near a full bar… not scraping bottom. If you’re scraping bottom because of TM, of course you’ll have issues with DPS.
Instantly switching to battle and hitting mocking blow when a taunt gets resisted.
To do it without TM requires you to lose whatever rage you had, pop bloodrage, then mocking blow, then lose whatever rage you gained while in battle during your swap back to D stance.
You are also unable to hamstring, or pummel in case of runners/missing a shield bash.
This is true for basically any melee character. Unless you are the type of gamer who can beat a Mario game it’s unlikely you’ll be able to decipher the pixel vomit in anything like enough time to matter.
This actually became a thing back in EQ when they added the particle spell effects. That’s around when it crossed the line from tactics to spray and spray for us rpg types.
You’re allowed to be wrong to your hearts content. But since you’re trying to sell your wrongness as Truth to people who don’t know better, you can expect a bit more pushback.
Or your DPS don’t care about kill orders. You’re talking about how easy it is when everyone’s doing their best to go easy on you. Uh… duh?
How much threat does demo shout generate relative to something like sunder armor? Just a straight question. Also does improved demo shout increase that amount?
Ya… but i’m not the guys having trouble with tanking. Its all fairly ezmode to me, because of how I approach it. If you want to not listen and try to bio into the wind, that’s on you.
Anybody else in a group… they care that you’re on most mobs most of the time so that they don’t have to get eaten by them, and don’t care how that gets accomplished.
Have someone throw up a skull. Either way, a pulled mob is simply a Taunt + Sunder. That aint much rage. And its not like I don’t have my share of pulled mobs, but the difference is that I usually have the rage and patience to handle it without issue.
That’s an assumption on your part. And one that is laughingly wrong. It would also imply they’re fighting for the top agro and having to ‘back off’… which is not the case… especially so on a kill mob.
This doesn’t change anything if your DPS doesn’t care about kill orders. You’re talking about best case scenarios, which isn’t what people are complaining about when they post on the forums. People complain about pulling a pack of four, having a Mind Blast sent at one mob, an Earth Shock sent to a second, and a rogue opening up with Cheap Shot on a third, while Skull is the fourth mob.
I’ve been relying on health bar add on that highlights red with brackets when you have aggro. It’s really nice and easy to read aggro. I forget the name of the add on, but I’m sure someone else will know it.
Thats more a matter of Group Management then. I will admit I don’t go crazy pugs all the time, or much at all, but when I do I drink Dos Equis. Even then, i’ll go cat herding for the group and the violators will likely be punted into the wind shortly after the group is done. Over time you’ll start to learn who can and cannot go.
It’s simple math. The only way for you to enter a new pack with 60+ rage is if you aren’t using abilities. If you aren’t using abilities and your DPS and healer are, you will not hold aggro unless they’re so underleveled that they can barely hit the target.
I play one handed though. All my abilities fit on my mmo mouse. It’s how I eat greasy pizza and chips as I talk into an open mic and play the game all at the same time.