Uncap M+ dungeon loot to 278

Combing through valuable comments and the trolls, you can cap progression even if loot is uncapped in mythic+… valor.

The valor system is the reason not all raiders have 272 gear right at the start. To say it creates an imbalance for raid is ig orance at best because the raid does indeed get nerfed. Some raid teams struggle to meet damage checks so when a boss gets their health nerfed 10% or abilities do less damage by 20%, gear difference isnt the issue. By the time people get 3kio or 3.5kio they are most likely either to have tierset and or double legendaries. Then you add to the idea of valor being capped, this limits the gear you can cheese to max item level.

Mythic raiders that are the best of the best are already getting maxed item level before most people even see Ksm so to think there is an issue with allow mythic+ gear to have higher upgrades shows the disconnect with the player and the game. If some people dont want the gear upgrades from mythic+ then they should also ask for the raid to not be nerfed after the top raid teams kill the boss as it defeats the real challenge all the top players go through.

There was one unique comment about letting gear stay relevant to the aspect of the game and I agree this would be easy to implement. You can allow gear scaling for m+ gear in a dungeon the same way pvp gear scales up during pvp combat.

P.S. Blizzard is trying to make their game a success and now that Microsoft is watching, they will monitor and change things that have too much fallout/complaints from the community. Dont talk on a thread if you are going to say “blizzard will never do that or in will never do this” because you are offering nothing to the conversation. Give some hot takes on why these changes are good or bad and design alternatives solutions before you give up on the idea.

Apparently it wasn’t obvious enough for OP.

You do realize mythic raid gives ilvl 278 loot right? No you can’t have mythic gear for easy M+ runs.

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Mythic raid actually gives 285, focusing on the 278 is not the issue as mythic vault will fill in those slots. not everyone wants to raid so making them raid as the only viable option for 278 pieces other than time gated Great Vault is a flaw in the loot design. The idea is to let people play the content they enjoy and not making them do aspects of the game they do not find fun. Like i said previously, there are nerfs that happen in mythic raid so at a certain point mythic raid bosses will be easy to kill than timing 20s and even 25s. So players should be awarded for the difficulty of the content. Remember most people get helped through the great vault from M+ (278 gear) and the patches power system (tier and double lego).

Just remember that m+ is not easy for the level of gear that you get awarded for at the start of the patch. With valor being capped the change would be similar to that of pvp where you are limited to what gear you can max out. 3kio requirement currently to upgrade to a theoretical max would still only be allowed for 120 dps players, 35 healers, and 38 tanks. The number would be higher with the change and people trying to sweat the gear but they are still limited to the number of pieces.

Please hit 3kio and say it is easy and the gear system currently is perfect. Until then don’t troll on the forums.

The gearing system is in raidings favor as mythic gives 278 and 285 loot. The heroic loot is 265 and 272 ilvl. When each boss drops multiple pieces of raid gear, and then you look at the vault to see 278 items that you can only pick one that may not even be valuable. If you look at the gearing methods by default it will take 15 weeks to get your slots filled if every option goes in your favor, 13 if we take two away for our 291 legendaries.) This is obsurd compared to being able to trade raid drops in a guild and have most guildies be 278 out after 5-6 weeks of mythic raiding. Remember this is only for one character and to do this on multiple characters you most likely will not have BIS rng when picking from the GV so it will take longer. On a recent change as mythic raiders find less and less options in their vault they can start picking the tokens that allow for sockets on gear for a boost in secondary stats which allow them to complete their set even faster.

Mythic+ is harder than mythic raiding because there is no limit where as raid the limit is being able to kill all the bosses. So why not allow a reward system for mythic+ that actually gives the ability to gear to those that deserve it instead of time gating the gearing system to 4 months.

Remember that timing 15s isnt hard, so the gearing system of upgrading gear earned from m+ would require 3kio which is an achievement currently but will become outdated like mythic raid once people obtain tier set and double legos. It is still reasonable though for the upgrade system as valor is capped.

Oh your right I was looking at something else, regardless, you still have the ability to increase its item lvl so you got everything you need with valor. I think M+ should be an alternate path to gearing alongside raiding but stop at a certain point so people have a reason to raid.

Only in a small number of slots, you can’t deck out in 285 just as you couldn’t get 259 in more than 3 or 4 slots last tier.

People like to obsess over the end-boss gear but the reality is that it’s very minor.

2 Likes

should only go up by 1 lvl per M+ level though.

m+ is dumb and should never have been a thing that gives gear even close to raid, if anything, make the gear only scale to 252, disagree if you want.

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Literally 392k players have been able to get 278 from the mythic+ tier so far in season 3.

About 4k people have even killed a boss at all in the raid so far.

Nobody has even gotten to a boss yet that drops 285 much less killed one. Actually quite a few already (210 people which is more than 0) are 3k io. And most don’t have tier sets yet unlike the top guilds progressing that ran 40 split raids.

3 Likes

Lol no. A good amount of people already have KsM. Top 1% level raiders aren’t past anduin yet.

You normally have some very non informed opinions but this is probably your worst one.

2 Likes

Maybe just… Get good?

still missing the point, raid gets nerfed and becomes easier. more loot drops from a raid than the vault. raid has greater loot potential and half your slots can be filled with 285 gear. Also in reference to tier sets not being used for 3kio… most of them have people in their groups with tier sets. The amazing thing about raid though is the ability to know that gear will drop from bosses, might night drop the right type bug after a few weeks of killing a boss you are able to funnel around, but relying on the mythic vault that can literally drop stuff that would be useless is a bad system.

I am getting into the habit of checking credibility with the troll commenters. Most of these have some things in common, they either struggle to get ksm or they are not even raiders. If you do actually have valid game experience then you should change your main on your profile but until then it looks like someone that can’t do mediocre content wants a positive change for the game.

Sure but you have to time a +30 and it’s a weekly lockout.

People screaming for 278 from +15 is hilarious. Maybe world quests should drop 278 as well?

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Wake me up when I can get more than 1 tier piece a week from keys.

:sleeping:

Uhh. What? Two trinkets, 5 pieces of armor, weapon, neck, ring. The majority of your paper doll can be 285 and all of the important pieces are covered.

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im fine with world quests dropping normal raid gear. But like i said multiple times, 15s arent a challenge and that would not be a requirement for obtaining 278 gear. Timing 20s or even 25s this patch would be the requirement seeing how it will be doable with the power we have for the tier. one piece from the vault at 278 a week is helpful but not as helpful as trolls make it sound. Plus the main point is to let people play the content they wish to play even if that means changing all m+ gear to allow scaling for open world and dungeons.

yea im surprised the person didnt look at all the gear from the jailer. Its pretty impactful. Castle Nathria gave out 7 pieces at a 7 ilvl difference. SoD had 8 items. Sepulcher has 10 armor pieces and two weapons for hunter(gun/polearm.) 11 pieces in total which is huge.
Neck, Shoulder, Chest, Back, Wrist, Hands, Legs, 1 ring, 2 Trinkets, and a weapon depending on your spec. For other classes it looks like they still have 10-11 options based off weapon choice. so pretty pretty strong this raid tier once people start getting past Anduin like Liquid did today.

As if there haven’t been regular, colossal nerfs to dungeons throughout this entire expansion.

(And have you SEEN the whining on this forum every week Necrotic pops up?)

like i said before, time higher dungeons and you will realize how bad necrotic was as an affix. once things start hitting harder and you receive less healing, completing dungeons is too difficult compared to other affixes. you still miss the points i put out. time a higher dungeon then come back to here.

Most tanks are bad and Necrotic is a tank mechanic. Tanks choosing not to play means longer wait times for pleb PUGers. Not super surprising there’s a lot of whining.

I do think Necrotic Sanguine was actually genuinely toxic because it reduced the counter-play to simply “run away”, but I feel like other Necrotic weeks have been fine. Necrotic Spiteful for instance is totally fine in my opinion.