Un-nerf soothing mist

Long slow channel fists more with the feel of MW. This 6 sec channel is so annoying. Should be at least 20-30 channel.

/sign my qq petition

3 Likes

legion channel back please. and allow it while moving again. oh and let enveloping instant cast with TFT channel soothing.

9 Likes

With the mana costs to vivify and env mists so high, the soothing nerf is barely on my radar.

5 Likes

Honestly, the TfT>Instant envMist is what I miss most (more than casting while moving).

It was a REALLY great way to react to pressure without opening yourself up to an interrupt, and felt really fluid.

4 Likes

If you’re talking about soothing mist the actual spell and not jade serpent statue’s soothing mist then idk why you want it to be a long channel.
Its not a spell you cast often and when you do you do for single target burst which normally doesn’t last too long

1 Like

What if they removed soothing mist as a spell and had a passive soothing mist on whoever you vivified, renewing mist or EvM last?

legion channel back please. and allow it while moving again. oh and let enveloping instant cast with TFT channel soothing.

Please never request Legion mistweaver back, it’s like you want Blizzard to keep ruining our spec.

2 Likes

agree, loved the old soothing mist especially the one that you could move with

3 Likes

As someone who doesn’t understand the desire for the old 5 minute soothing mist could you explain it to me? Since from my pov
A) it did very bad hps
B) you were required to take mist wrap (at the time it was fighting against spirit of the crane and life cycles both mana saving talents) to be able to move while channeling it
C) you were not able to cast ANY spells besides life cocoon during it, note the ability to cast vivify and enveloping mist during soothing mist were added in bfa and expel harm in shadowlands
D) You also just sat there and did nothing which to me seems very meh
E) also you had to start it by casting another spell, effuse (rip), vivify, or enveloping mist

I don’t see the desire

1 Like

Hard pass on ever going back to Legion MW design.

MoP or WoD, sure, never Legion. Legion design was a joke. They went from being a completely unique healer to a lame pitiful generic healer that just copied a few existing spells from other classes and had a lame version of SooM nobody cared about as a token to remind us of something we used to have.

The only SooM in Legion that wasn’t trash was the PvP talented version.

If they want to give MW SooM on the move I don’t think it’d be that OP. The most immediate easy change they could make is change the GCD back to 0.5 like it was in WoD.

An increase in duration would be neat. Oddly, players used to request a short channel time on it so you can’t passively/afk heal with it. Not that it ever healed for enough for that to actually be a problem, but people claimed a shorter channel time made it more “active.”

Tbh even this does nothing in the grand scheme of things. You still fall into the trap that if you’re not gonna spam into 1 person its slower than just casting the spells by default.
If you drop the gcd of soom to 0 you have the issue that you just macro it into everything and don’t think about it.

Now if it reduced the gcd while it was active that could be hype. Or give the target DR (or everyone in the soom line) or something fun and unique

I thought it might be interesting if they removed its mana cost entirely or even added a mechanic where it actually regenerated a small amount of mana per tick while you were channeling it. I don’t know if that would be fun, but it would be unique and be a different way of bringing back the MW’s old ability to regenerate more mana during downtime.

I don’t think this is entirely true though. If you are only going to cast Vivify one time on one person and then cast it or something else onto someone else, then yes the entire process takes longer if you include SooM. In terms of actually getting the Vivify healing off, it would actually complete the Vivify cast faster than hard casting it.

IE: if someone is lower on health, a SooM + Vivify combo would actually get the Vivify healing off in 0.5 seconds (and then you couldn’t cast again until the end of the Vivify GCD) as opposed to spending 1.5 seconds hard casting Vivify before the actual healing was done.

In PvP that would also have the benefit of getting a cast off fast and stopping the channel so you’re vulnerable to an interrupt for a shorter period of time.

It would be nice if the GCD on Vivify and EM was reduced by 0.5 seconds during SooM (to 1 second) on top of a 0.5 GCD on SooM so that the overall process was just as fast as hard casting in addition to getting the initial healing of the first cast after SooM off faster.

The DR thing might be neat I guess, though you’d then feel pressure to be channeling SooM on the tank as often as possible.

Removing the mana cost doesn’t really help it being a bad spell :confused:

Ye that would be the niche but at least in PVE which we do have to think about if we are changing a core spell, it basically does nothing

I’d assume it would be like 10% dr so normally channeling it is very w/e but when someone is dying it would be giga
Also you’d still have to give up the ability to be flexible and do damage for it so its like meh i don't want to do this unless they need more dr

Does any MW even have Expel Harm on their toolbar??? Besides just not having room. its Mana cost is way too high for the healing it gives… imo worse then EM or Vivify!

You can use expel harm in pvp, it can double proc EH and gusts on yourself while channeling SooM but its kinda niche

You can also use it to heal people out of LoS if you are channeling a SooM on them. I’ve actually made a lot of use of that interaction playing with melee who want to chase people around pillars.

If theres any Soothing Mist change I want, its not to soothing itself… Its to reduce the GCD from casting soothing into another spell to 0.5 or 1 sec, feels so clunky otherwise

But thats from a pvp point of view, just too easy to get locked out casting, you dont even get to land instants if you get locked early into soothing (1.5sec gcd makes it very easy to get locked on big healing)

Soothing while moving would be a little OP, also make MW probably the best mythic healers if they can always be on the move

and whats wrong with that??? :smiley:

Since one of the downsides of a SooM playstyle in M+ content especially is the loss of dealing any damage, maybe a secondary effect from channeling SooM should make up for that. Either indirectly by giving a buff to the target that increases their damage (could be versatile like increases their highest secondary stat by X%), or via some mechanic like “while channeling Soothing Mist, jade lightning occasionally strikes a nearby enemy.”

Expel harm + SooM is a huuuge self heal. If you’re using it on someone else especially.