I think many people are in this boat, and it’s largely thanks to delves, though it’s not all their fault. I hit 600 iLvL today, so let me recap how I got here. I was a week behind many, not doing early access, and I leveled my Worgen hunter from scratch, so probably about two weeks behind the pack. After getting to 571 from Heroic dungeons and weekly caches, I joined a a guild pursuing AOTC, with them I’ve got two weeks of normal raids, we’re 6/8 and will likely clear tonight, I’ve got once piece of 600 from the raid, I’ve done about 10 empowered delves, about 6 were tier 8, and received several 603s from them. Of those, one gave me a 610 from a hidden trove. I also got a 600 piece from my vault, and I got a couple 597’s from TBC timewalking, and a 610 from the cache. I also had my two omen pieces crafted today at 606. All told, that’s about 10 hours of effort, or less…
I can tell you what this looks like from a design standpoint–an unmitigated disaster. I’m a casual player, and I goof off a lot when in game, and now, the only worthwhile place for me to gear is Heroic raids and beyond, but the gear is a measly 10 ilevels higher at best, than some stuff I have, and some stuff won’t be replaced by it, because it rolled bis stats and is hero track. If I’m being honest with myself, I know that I have no business being this geared, this soon…
This is easily some of the worst reward structure design I’ve ever seen, and I’ve seen a lot. Here’s how I would have handled it, I say handled because there’s no fixing this now, maybe with season two, but season one is spoiled. Early mythics tuned on par with Dragonflight. Delves give 587 veteran from the empowered trunk, 600 on the great vault, and something in-between from a hidden trove. Time walking gives 571 since normals no longer give sufficient ilevel to step into heroics. The time walking cache gives a 587, and the bosses give something in-between. Omen gear should be capped at 600 so the don’t tie up two slots all season. Crafting profession don’t need to be “evergreen,” I’m sick of that term, it’s a great way to justify and lock in bad design.
Basically, the blew out the entire bottom and middle rung of the overall reward structure while massively ramping up the reward tempo, in what was obviously a conscious choice. From a business standpoint point they must’ve went all in on early engagement to drive sales, while totally sacrificing long term engagement.