TWW Gearing Roadblock

You’re going to either have to get friends to play with who don’t suck like your average pug or you’re going to have to go the inefficient route and waste crests upgrading champ gear to hero ilvl to get that edge in m+.

The m+ crowd in reality is just spoiled. There is an expectation that getting hero gear in m+ should be a cakewalk and now that it isnt, and people are similarly railroaded by heroic raid difficulty, ppl are complaining. Well guess what… getting hero gear in raids was ALWAYS about this difficult if you didn’t m+.

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I am well aware of the inherent conflict there which is precisely why I was highlighting it. My whole point is that entire system is broken because the levels of difficulty do not match the level of the rewards and it has thrown everything out of order. Lower end M+ dungeons need to reward much better gear than they do now to be worth the time investment and warrant their level of difficulty (which is quite high).

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I think delves are the way to gear and M= is just a way for people to flex. Try hards need something to do.

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Absolutely do not. Then youll have the case of “high ilvl must mean good players” which is its own bag of cats

You’re comparing apples and oranges, completely different contents.

Doing a T8 delve 10 times in no way prepares you for a +7 M+ you haven’t done on even a +2 yet.

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For the record I didn’t want this precisely because I could anticipate the kind of chaos it would cause. I just participated in it because there was literally nothing else to do last week.

I need to say this because it needs to be said. TWW abbreviation won out.

Those warthin trolls can suck lemon.

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Can someone explain to me the OPs complaint here? What am I missing? The OP wants better gear, but doesn’t want to do the content that rewards better gear. What am I missing?

I wanted this. I am the demographic they were looking for. It’s the most fun I have had in wow in years. Well I did skip all of DF because I got sick of it, but AI dungeons and delves brought me back. I want AI for heroic Dungeons next and then maybe for normal raids.

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Imagine complaining because you have too much gear. Mythic + players are insufferable and think that the entire game should be based around them.

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I know it’s apples and oranges, that’s my point! The gulf in the level of difficulty between the two is massive yet they reward the same level of gear, that’s the problem! Blizzard are the ones who screwed up the entire reward structure because of delves.

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All in all it’s like they wish getting the gear gave them M+ score also. They are crying because they must do content that is fairly hard and will only get rating out of it.

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Reading comprehension. And likely the fact that you didn’t read past the first post to see the discussion develop.

Same. I might duck into a LFR or normie raid here and there for fun, but nothing progressive/hardcore.

I guess I just view it the same as once you max out your gear from M+. Then you just run for rating.

I guess I don’t see the issue.

Go run some keys, get rating, progress to better stuff.

If you don’t like playing the game, go play something else?

Rating is still reward even though you can’t equip it. Not all rewards are gear.

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I haven’t actually shed a tear yet but keep it up, we’re getting there. LOL!

I apologize, it was never crying. It’s a matter of stating your frustration at a situation. But it is the expected game play loop.

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It seems like Blizzard is finally reigning in the M+ loot piñata.

Edit: I just realize something here. Kerathras is in Soft Serve. Is it me, or does this guild have a high amount M+ players always whining and flaming people?

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I think many people are in this boat, and it’s largely thanks to delves, though it’s not all their fault. I hit 600 iLvL today, so let me recap how I got here. I was a week behind many, not doing early access, and I leveled my Worgen hunter from scratch, so probably about two weeks behind the pack. After getting to 571 from Heroic dungeons and weekly caches, I joined a a guild pursuing AOTC, with them I’ve got two weeks of normal raids, we’re 6/8 and will likely clear tonight, I’ve got once piece of 600 from the raid, I’ve done about 10 empowered delves, about 6 were tier 8, and received several 603s from them. Of those, one gave me a 610 from a hidden trove. I also got a 600 piece from my vault, and I got a couple 597’s from TBC timewalking, and a 610 from the cache. I also had my two omen pieces crafted today at 606. All told, that’s about 10 hours of effort, or less…

I can tell you what this looks like from a design standpoint–an unmitigated disaster. I’m a casual player, and I goof off a lot when in game, and now, the only worthwhile place for me to gear is Heroic raids and beyond, but the gear is a measly 10 ilevels higher at best, than some stuff I have, and some stuff won’t be replaced by it, because it rolled bis stats and is hero track. If I’m being honest with myself, I know that I have no business being this geared, this soon…

This is easily some of the worst reward structure design I’ve ever seen, and I’ve seen a lot. Here’s how I would have handled it, I say handled because there’s no fixing this now, maybe with season two, but season one is spoiled. Early mythics tuned on par with Dragonflight. Delves give 587 veteran from the empowered trunk, 600 on the great vault, and something in-between from a hidden trove. Time walking gives 571 since normals no longer give sufficient ilevel to step into heroics. The time walking cache gives a 587, and the bosses give something in-between. Omen gear should be capped at 600 so the don’t tie up two slots all season. Crafting profession don’t need to be “evergreen,” I’m sick of that term, it’s a great way to justify and lock in bad design.

Basically, the blew out the entire bottom and middle rung of the overall reward structure while massively ramping up the reward tempo, in what was obviously a conscious choice. From a business standpoint point they must’ve went all in on early engagement to drive sales, while totally sacrificing long term engagement.