Hello,
This post is to encourage players concerned about the state of the Druid class talent tree in The War Within to post in-game suggestions to change and fix it. As it currently stands (one week away from the Prepatch’s launch…), the tree is rigid and lacking in build diversity. Several utility and defensive abilities previously more accessible to the various specializations are now harder to reach in desired combinations. Getting to 2/3 ‘capstone’ talents means having to sacrifice other important abilities and taking 8th Row ‘chokepoint’ 2-point passives irrelevant to your specialization. These situations result in having fewer abilities overall (compared to Dragonflight), which really feels more like levelling down. I hope we will see the Druid tree fixed at some point (perhaps towards Midnight 12.0…), re-shuffling some abilities and and resolving more situations such as in the 4th and 8th row, where (arguably too many, and due to their positions,) 2-point passives still bar the way to game-changing abilities (note: this was fixed for 5th row talents). Hopefully, more such changes will be considered so that Druids can assemble a larger variety of builds, befitting their hybrid lore and group-role… nature.
Thanks & GL HF in TWW!
Druids ftw!