Agree to disagree.
Personally I have experienced less throughout my wow experience, and didn’t enjoy it as much as when we have had more.
Plus back to my main point, should they just not introduce new classes? My point doesn’t even invalidate your ideas. Why can’t havoc be the AoE cleave spec for m+ and there be a single target spec too? You used deathknight as an example and that has two dps specs. Other classes don’t have that luxury.
It’s harder precisely because it has more competition both within the class and amongst all other classes to contend with…
In your scenario, havoc is “bad” for a bit…if they had an alternate spec, they might just see people switch to that whereas in reality, havoc would have a “raid build” and a “mythic+” build which would use distinctly different talents that would then make balancing easier for them in each respective content pillar to deal with.
The reality is Blizzard doesn’t want any given spec to be “good” or “bad” intentionally (despite the noteworthy warlock example people no doubt are rushing to bring up) but the reality is that will always be the case so long as they are allowed and expected to be competitive within each content pillar itself.
Not sure, I’m no game developer, but considering how few and far between new classes are, I always assumed it was a pretty difficult endeavor. Plus, considering how often they are always making balancing changes, its clear they never have the full picture of how a class will perform until its out in the wild.
That being said, I’m a pretty unhappy with the two spec classes… lazy devs…
No the core issue is that they refuse to use exclusively different spells and abilities between PvE and PvP and/or even between PvE pillars (namely raid and mythic+ which prioritizes entirely different things). Because any given spec is meant to be competitive in every facet of the game while using, more or less, the same spells and abilities WHILE also playing, more or less, uniquely to other classes/specs, there can only ever be degrees of seperation within the classes but even indeed within the same class too. Especially the pures who not only have to compete against other classes, but even amongst their own specs too.
In a world where damage types/sources are irrelevant, it comes down to effectiveness. Why do I care if a mage is fire or frost? The nature of the damage is irrelevant but the playstyle and effectiveness absolutely does and if balance favors 1 spec or the other, you’re objectively hurting yourself and team by not being it (outside maybe the skill differential argument). This is the very crux of the whole entire meta argument. I certainly argue Blizzard has done a good job, but the game is far too out of control to let this world of every spec should be “equally” competitive in every facet of the game last. It just doesn’t work and even if the content isn’t so hyper tuned that the “bad” specs can’t do it, the community absolutely acts like it is and is treating the game as such.