And I actually see it clearly why its unbalanced.
So Twin Peaks is a Capture the Flag type map yeah? And both sides’ flags are in their respective bases.
But there is a clear difference between the Bases from a gameplay design that I think tips the balance in favor of the Horde in this fashion:
Both bases have 2 entrences/exits, but on the horde base, one of the exits leads to water. And usually Alliance Flag stealers would have to go through that way to avoid the Horde players that would usually crowd the front entrence.
But the Alliance base has no water at their side entrence/exits so thus they won’t get slowed down by any obsticle like water.
So from the perspective of playing as the guy to steal the flag, if your alliance taking the side exit leads you to swim in water thus slowing you down for the Horde to catch you with the flag. But a Horde player can easily escape to the Side exit of the Alliance base because there is no obsticle. If I were on the horde side as a paladin I can just cavalier out of the alliance base like that if I go through that side exit.
So this is why I think Twin Peaks from a map design is too favoring for Horde players when they want to steal the flag.
I await any responses.