Twilight Devastation proc rate

Hello,

Can anyone explain to me the logic (if there’s one) to twilight devastation helm enchant please.

I am confused about the procs. Sometimes I am 5 minutes in combat with 0 procs, then I get 3 in a row, back to back within 3 seconds.

Sometimes, as soon as you engage combat your beam procs and you get the aggro of everything. (Threat generated nerf for non tank classes would be great).

I mainly do +10s on my DH for vault, sometimes it’s 2.5% of my overall damage, lask key it was 6.9%. Got so many procs.

I just feel like there’s absolutely no logic.

Anyone else?

Thanks :grinning:

Edit: Rank 2 enchant / epic one

All my class guides say it sucks and to take Void Ritual instead.

So no Disco Laser for me, unfortunately.

lmao.

If the proc was consistent I bet it would be up there. You have to position yourself perfectly to not pull other mobs.

I do have an arcane mage so I am used to facing the right direction :sweat_smile:

Last few dungeons beam was between 4-6% of my overall damage, but sometimes it’s like 2%. So random.

It’s hard to math a raw stat increase.

But I do notice the Void Pylon above my character’s head per pull, so if anything it’s probably the proc rates being better for Ritual.

If the laser proc’d that often, it probably would be better. Secondaries constantly popping are a lot more boring than literally death lasers unfortunately.

lmao.

Whats sad is the olden days of wow people would be breaking this down left and right. Now maybe you catch something on wowhead. If not out of luck

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td and vR are somewhat simliar in terms of overal gain. the issue is that that td is a 1rppm which can low and high roll. vr is consistent but not visually inspiring. overal pick the one you find fun

also keep in mind that dummies are bugged

Twilight Devastation was super strong in BFA, and designers are terrified of putting that kind of power in the new corruptions.

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My paladin class guide also says ritual, but twilight sims higher (M+), so i just went with that. Also, lasers :stuck_out_tongue:

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cause that would be absurd amount of power? all the corruptions are 2-3% gain overal rn

bfa td was more than 10% of a gain for rank 1

putting that much power in players hand in a 11.1.7 patch to take it away in 11.2 would be absolutely insane

BfA in general had like 60% of our output coming from largely passive borrowed power stuff.

~20% from Azerite Traits, ~20% from Essences, ~20% from Corruptions, ~40% actually your raw abilities (Based on sims and assuming BiS traits, essences, and corruptions).

It was a ridiculous escalation of the borrowed power concept. Not sure how anyone thought they’d be back at a similar level of power to that.

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Sometimes it procs
Sometimes it doesnt proc

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procs quite a bit on a dh, overall it’s trash compare to it’s former self,

Blizzard has a habit of bringing things back and making them worse than what they were.

Devastation sims higher for me. No idea if that’s accurate, but I recall back in BFA that while all the guides said Void Ritual was better it wasn’t actually true for most players because most players weren’t clean enough in the their rotation and uptime to squeeze the true value of Ritual.

I’m using Devastation regardless because it’s way more fun even if it is a small DPS loss.

the procrate was terribly unreliable back then too, I remember most classes wound up going for stat corruptions once they could pick and choose corruptions.

I have about 35% proc rate on ritual.

Not sure what everyone else’s proc rate is though :sweat_smile:

Yeah. To be honest, they kinda sucked whatever fun there was to be had right out of these enchants. They were actually kinda fun back in BfA, once you were able to counter the corruption levels.

most players ran corrupted stats

if your fun consist of big numbies then frankly you were going to find it with stuff like TD when the majority of corruption power came from having 300% mastery at max mastery corruption

I haven’t math’d it but I think there’s something off about current sim’d stats and what you can tech with TD.

But my super speculative 2 cents are:

  • TD can proc back to back, doesn’t appear to have a forced proc time.
  • NOT worth it on classes that can’t scale it’s damage. Always go void ritual on those.
  • I have a Monk I’m playing as Mistweaver (mostly Haste then Vers) but I use Brewmaster in Delves. By far and beyond Twilight Devastation deal the most damage of the head enchants I’ve tried and appears to be affected by haste. Can also crit.
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ya its a 1rppm, abilities like it are notorious for highrolling or lowrolling

i think only one spec effect outside damage sources and its havoc dh, i could be wrong tho

It depends on the effect.
If an effect has a limited proc and can’t crit then vers is the only thing that affects it.

If it can crit then add crit.
If it doesn’t have a limit on pro chance then haste helps.

Sometimes the damage effect will have a stat scaling as specified.

Mastery almost never helps unless specified in the class’s tooltip.

Because the head enchant is a cantrip tanks and healers automatically get a 33% nerf on all the damage effects (https://www.wowhead.com/news/dps-trinkets-and-cantrip-items-have-reduced-effect-for-tanks-and-healers-in-the-342709)