It was fun while it lasted. The nerf is real. It has lossed its OP’ness.
Twi Dev rank 3 doesnt deserve 75 Corruptions anymore.
It was fun while it lasted. The nerf is real. It has lossed its OP’ness.
Twi Dev rank 3 doesnt deserve 75 Corruptions anymore.
Was infinite stars nerfed too ?
Umm wat.
I have it and it’s stupid how much damage it does.
When it procs it’s just ridiculous.
Before the nerf, you could feel it’s OP’ness. On Raids clearing trash, I could start at the bottom of damage meters and when it proc’s, my damage ramps up from lowest to highest… consistently. Now, I no longer hold the highest AoE DPS becoz there are other Corruptions that surpass its AoE DPS even if the Swirl hits a lot of targets.
You may feel it powerful right now but you’ve never seen it very OP before the nerf.
A while ago it was
My question is why did this even go live as it was? Same with Infinite Stars, do they not test this stuff at all? Nerfing things into the ground after release only leaves players angry, that’s not a good way to do business.
I mean, both are still pretty strong
But they don’t, assuming equal level and proper rank 3s and best azerite traits a properly geared too 10% parsing dps should do like 60-110k sustained damage a dungeon (depending on speed and size of pulls/teeming), and a tank if lucky might do like 75% of that damage total with a overall average of 30-45k. Though hp based affixes are big on tanks It’s really hard to build around it and 15s are already scarce enough, dungeons got buffed 50% but gear has only been 30% better compared to last season.
Guy said he didnt found an issue with DPS doing less dmg than a Tank
Thing is this can vary based on the kind of pull, single target vs. AoE, class/spec, etc. A tank can out do a DPS on AoE easily if the DPS is set up for single target. The “tank should not do more damage then a DPS” also needs a “under situations where both are at their best/equal” addition.
Because if I’m the tank i can’t do anything if a person decides to stage in fire or misses a interrupt i feel like in less control. When I’m dpsing i am the dps and can move out of the fire with dps that doesn’t result in a lucky proc. When the tank is dangerously low on hp our like 140k/790k hp our 90k dps mythic raiding shaman knows he can drop earth elementals and stun totems to help the tank.
If anything, if more people had fun tanking. Que times would be shorter for everyone. Win win in my mind. Plus you’re a rogue, with the proper build and gear you should be able to reach high dps levels no tank should ever beat overall too. With the right spec and rank 3s ofc.
Most dps specs played in Our guild has a shammy that does 90-110k sustained damage a run and runs 19s, a dk that does 85k-130k and runs 18s and another dh that runs 85k-110k in his dps spec and 25-40k in his tank spec. They’re all mythic good parsing raiders and weekly 15 runners. Outside of warlocks and green/empty essence slots ( the right traits can be up to 15k + 6k + 5k + 4k dps alone), having the right gear and azerite traits picked can really make a huge difference.
My point stands, Tank should not be able to do more dmg than DPS
That doesnt mean they should do low dmg, just not more than the DPS
I agree it was pretty silly blizzard should have capped it in the first place.
It’s still BY FAR the best choice I have.
If this is the intended output the other two need to be un-nerfed to bring them in line.
The only time they’re doing more is if they stack TD to the point where its very risky.
Even then, it only applies in AOE and only if the RNG favors them.
Tanks really don’t surpass DPS at any point
A Tank or a Healer should never be able to do as much damage as a DPS they should be only able to do about 75% of it at max. Its not their job to DPS, they have good survivability.
So is Twilight Devastation the Void wrecking havoc on our reality or is it the devastation that the movie series “Twilight” did to convention communities… making it almost impossible to do anything fun at San Diego Comic Con without waiting in line for days?
its ok guys, it still does a buttload of dmg.
Ah ok ! Thanks
My guess is that we’ll see TD doing less damage when it hits more than five targets, and no damage to targets beyond 10. But we’ll have to see.
On a more serious note, one thing bugs me quite a bit about corruption, and that is how the most interesting effects (Twilight Dev, Infinite Stars, Echoing. Void) have all been nerfed, some significantly so, because they provide too much damage for tanks and melee in general. But these effects were not necessarily broken for range, as you have to be fairy close to utilize them and Twilight Dev works off your HP. It would make for interesting placement decisions and provide additional positional demands, but as it stands it seems like casters specifically are relegated to mostly using boring stat-based corruption effects since the conditional and more interesting ones, which are harder for us to utilize, were nerfed seemingly because they were OP for other classes.
I would really like a system that differentiated between classes or roles. Tanks shouldn’t have Twilight Dev and similar effects that could result in them being mid or even top of the DPS charts. There should be ones more suitable for them. And then the DPS effects could be better balanced for DPS classes.