Tuning question for warrior boys

who got the best cookie recipe tho fr

kydrav seem like his family got some cookie secrets

kennie doesn’t eat cookies

Broxikor only eats foods that grow his biceps

shortndeadly too young, he aint cookin nothin but bad mogs

cov prob got the goated father cookies

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you need french toast or doughnut recipes i gotchu.

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You picked a game where the war is chasing a frost mage as your “gotcha”? Your cooked!

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My wife makes these brown butter snickerdoodles and I’ve never had a cookie better and I’m not just saying that

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Were you married in mop???

Nah was fresh out of HS back then we all grown now

Marriage is only 2 years old tho so still fresh

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Sigh, if Brox was dev he’d unnerf tier then buff damage by 15-30% is what he’s saying Arms needs.

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http s://ibb.co/PwB0w6j

This game:

1- warrior had advantage
2- DH was being the target
3- even being in the advantage, in a favored match, not being the target, warrior had 40% less damage (40% not 30%) compared to DH which was being the target

Refute me, i’m waiting.

Going off that premise, doesn’t arms have one of the best MS effects in the game also? The universal moniker across all specs that people use is literally called “Mortalstrike effect”. Should there not be some kind of trade off between damage done and healing prevented in a game of reducing someone’s health pool to 0?

This question is easily answered by math.

If warrior has a MS effect of 25% and hit for 10.000 and a non-MS class hit for 12.500 it means they has the same offensive power.

In this particular match DH did 20M dmg while warr had 11M. Sharpen blade effect which lasts for 5 sec it not even close to this value. DH is surpassing warr in offensive power by at least a 40% solid margin.

Remember, this is a match were warrior was free hit, MOST of the time these numbers are even MORE discrepant.

And thus begins the cascade into kit comparison: cc(given and avoided), lockdown, self-sustain(which after warlocks I’m pretty sure arms has the next best) etc.

Arms ain’t suffering.

DH has twice warriors mobility and survivability.

About CC’s, you mean warriors beat DH on CC’s?

No, that would only be true if every spec was doing 100% uptime uninterrupted hots for all of their hps

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You are right, which mean the class that does 12,500 is better than warrior doing 10,000 with situational decrease on heals.

Sometimes, but in all formats of PvP that aren’t duels war can apply that 25%to amplify the usefulness of damage from their teammate(s).

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2 classes doing 125 damage kills target first than 1 class doing 125 and warrior doing 100 negating 25% heals.

Yet theres no point debating about that because the gap between warrior and other dps classes are not 25%… but 40, 60, sometimes 100%

http s://ibb.co/vPWmdBF

Its… beautiful

250<256.25, so no

No

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http s://ibb.co/vPWmdBF

whats the % gap here? (i’m not considering that DH was the target)

You are ignoring the fact that 250 come first, the moment 250 is set 256 is not.

Let me be more specific.

IF the target has 200 hp, a ret pally hits for 100 hp per hit. It tooks 2 hits to kill the target.
If the target has 200hp, a warrior hits for 75 hp per hit, it tooks 3 hits to kill the target.

‘‘Should there not be some kind of trade off between damage done and healing prevented in a game of reducing someone’s health pool to 0?’’ You are right but still not getting that DH has MS effect but there is no trade off and DH keeps that high dmg with the MS in the bag.