1- warrior had advantage
2- DH was being the target
3- even being in the advantage, in a favored match, not being the target, warrior had 40% less damage (40% not 30%) compared to DH which was being the target
Going off that premise, doesn’t arms have one of the best MS effects in the game also? The universal moniker across all specs that people use is literally called “Mortalstrike effect”. Should there not be some kind of trade off between damage done and healing prevented in a game of reducing someone’s health pool to 0?
If warrior has a MS effect of 25% and hit for 10.000 and a non-MS class hit for 12.500 it means they has the same offensive power.
In this particular match DH did 20M dmg while warr had 11M. Sharpen blade effect which lasts for 5 sec it not even close to this value. DH is surpassing warr in offensive power by at least a 40% solid margin.
Remember, this is a match were warrior was free hit, MOST of the time these numbers are even MORE discrepant.
And thus begins the cascade into kit comparison: cc(given and avoided), lockdown, self-sustain(which after warlocks I’m pretty sure arms has the next best) etc.
whats the % gap here? (i’m not considering that DH was the target)
You are ignoring the fact that 250 come first, the moment 250 is set 256 is not.
Let me be more specific.
IF the target has 200 hp, a ret pally hits for 100 hp per hit. It tooks 2 hits to kill the target.
If the target has 200hp, a warrior hits for 75 hp per hit, it tooks 3 hits to kill the target.
‘‘Should there not be some kind of trade off between damage done and healing prevented in a game of reducing someone’s health pool to 0?’’ You are right but still not getting that DH has MS effect but there is no trade off and DH keeps that high dmg with the MS in the bag.