Tuning pass

Read the additional note from the devs:

  • Developers’ notes: This change moves Dance of the Wind below the base hit chance threshold even at max stacks.

Means the talent will even with max stacks not do anything for you!

When you enjoy playing conduit. But its still not that huge and the overall change could result in Span being ahead a bit again in terms of damage.

Why do you think so? How much damage do you expect those changes will result in?

Oh don’t know why I didn’t notice that part.
Yeah that’s pretty dumb overall.
But hey I’ve played monk since the beginning and I’m used to blizzard slapping us around

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Does that make you king turd on :poop: mountain?

a massive buff would be something like 100% damage increase to all diseases in PVP. a 3% buff to piddly useless damage is still piddly useless damage.

the only time blizz does a massive double digit change to DK is when they are kneekjerk nerfing it.

I think with the UH buffs I’m hoping it’s a clawing shadows angle aka one of the most insanely useful buttons in the game. Hopefully no more disease pad fest

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that gameplay is bad, its not fun kiting people around as a plate class. people are supposed to be scared of the DK, not the other way around.

This is an insane commentary. I swear, people who say this just didn’t play the patch XD

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Idk why they’re ok with demo having dead talents there are still some that need the grimoire of service treatment. And before anyone says demo needs no buffs, buffing dead talents isn’t a buff it just allows for different gameplay other than the extract same build every game.

Rip pets, Rip Hunters, Warlocks, Unholy.

That sh*t is annoying

So not only was ret unkillable while doing nuclear sustain and burst but it made its teammates immortal

You could just give a spec 30-50% more damage and it still wouldn’t be comparable

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First week, maybe 2… Sp and Ele were unplayable into ret.

Totally disagree its what makes UH unique. Also helps when the spec is designed to be strong into caster weak into melee. Gives options, u can play warrior to w key every match

the spec(and all specs) is good when its capable of taking on every spec of every class when played right. queuing into a game and seeing a hard counter feels like :poop:

and no, DK isn’t supposed to be a fragile kiter, its a tanky in your face brawler that delivers continuous pressure the whole match.

Clearly not because every expansion they get ripped apart by physical damage. Ur head canon views them as that, but the tuning is consistent on this question. They want DK fragile lol I wish it wasn’t true as I am currently playing UH but it is what it is. Clawing shadows gives some counterplay

300k lava bursts incoming. This class is now insane. Somebody HAS to stop them.

Rshaman isn’t that bad. Pres disc and holy pala are just so much better.

Eyebeam always crits since you take that talent.

Yeehaw.

DH burst is great, their sustain is pewp, it’s why they suck.

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Really wondering what everyone who liked your comment thinks WW has for utility.

Actually was impressed they gave them that knock up + slow fall

theres little design space in the game for anything unique but WW really has what windwalking and ride the wind?

What decision making do you think a WW has compared to a warrior (for ex)?

Clash to peel? RoP? Tiger’s Lust for sure is good to remove root beam but then?

Like ww and dk are prob the greediest melee in a team game if you give it a second of thought

WW has ROP, poison/disease dispel (very few have this btw!), clash, 2 knock ups, disarm, ride the wind, windwalking, TL, parry, port, clash, spammable root.

Starting to question if people really know what other specs do.

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Seriously what’s the second knock up you’re talking about after whirling?