Tuning pass

its not fair that i was born with bare minimum brain cells but whenever i come onto the forums and read things like “ww has no utility” i am in serious danger of losing the few that i have remaining. crazy

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You keep saying lip service like these arent really good buffs. Dks will be very solid after these changes

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Let’s hope not :grin:

Yea if I’m with an Aff lock or Hunter in shuffle I basically take Para off my key binds. It’s just not even worth having on the bar (Unless it’s a garbage BM Hunter who never traps).

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I’m basing it off the fact that unholy was nerfed ~17-20% overall and these buffs only result in a 3% increase to our overall damage.

we’ll be in a good spot when they buff the missing 14-17%

These are just insanely wrong numbers, what?
The collective nerfs to diseases, death coil, and hero trees were about a 7.5% damage nerf.

These buffs probably aren’t the full 7.5%, but they’re not insignificant either. It’s hard to identify exactly how big they’re going to be, but it’s not small either.

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uh, your numbers are the wrong ones, idk where you think multiple double digit nerfs to just about all of our main offensive abilities and defensive abilities equates to a 7.5% nerf. the only way you can come to that conclusion is either you are horrifically terrible at math, know nothing about UHDK, or you are being malicious and lying because

nobody likes DK.

It did. And I looked at details from my dk before and after the nerf about a month ago. Collectively, the horseman, death coil, and diseases made up about 50% of death knight damage. A 15% nerf to 50% of your damage is a 7.5% nerf. This is extremely basic math.

Also, it’s impossible to take away 15% of part of a whole and have the whole be

In practice, that nerf ranged between ~5 and 7.5% for me, but that was also possibly due to play.

That’s literally what you’re doing right now.

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you don’t know how to read a damage meter. this is the same nonsense thinking that resulted in blood getting DS nerfed, a dev looked in the damage meter to see the max damage the spell made and had a kneejerk reaction. did he take into consideration the average damage the spell does? no. did he take into consideration outside causes of such damage such as players not stacking enough versatility? no. he looked at a nuke on a critter and said “this is too much for those DKs”.

for example, the nerf to disease damage in an attempt to nerf riders actually nerfed sanlayn instead. they could have nerfed riders itself, but didn’t know what they were doing.

I do. And across 60 games of 2s, about 3 dozen 3s games, and several bgs, my damage from diseases and coil were consistently around 50% of my damage.

15% nerf of 50% is 7.5%.

Explain to me how you think nerfing 15% of part of a whole can ever result in a 17-20% nerf.

Bdk got nerfed because they were overtuned and were disproportionately tanky for the amount of burst AND sustained damage they could put out.

This is a strawman argument. There are SEVERAL screenshots of bdks soloing someone from 70-0 in three globals by dumping three deathstrikes. That’s more burst than most DPS classes can do.

They did nerf riders as well.

All your posts are showing is someone who

When they typed things out.

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no, you don’t, because you are taking the numbers at face value rather than looking to understand how they are made or what kind of damage secures a kill vs just pads a meter. a nerf to pad damage will do nothing for performance while a nerf to practical damage can leave a class useless while still able to top meters, that is what happened to DK. lots of pad, no ability to do anything, then players like you gaslight us with padded meters and claim its fine.

the damage model isn’t that different from augvokers. and lets be honest, the real reason this spec got nerfed is that its a “tank”, if blood was still a DPS spec, it would be considered a fun spec and good for arena. but a lot of people can’t see past the role icon.

yeah, but its not like you just stand there and can hit like that with DS, it needs setup and multipliers. those “three globals” were preceded by 10 globals of setup that went unanswered by the other team.

again, it helps to know how the class actually works.

but not as much as they nerfed sanlayn which was already underperforming. it was an oof moment where the devs aimed for riders and hit sanlayn instead. and again, showing that the person doing the balance changes doesn’t know what they are doing as their changes missed the target.

Nas’ math is entirely correct. Insane how often people say others don’t know math only to then show themselves not being able to do 4th grade math.

It is insane.

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Most of the UHDK high rated mains in here say it’s around a 8-11% overall damage nerf. Yea it’s nowhere close to 17-20% overall.

its not about math, its about understanding how damage works, what spell modifies what, and what actually leads to a kill vs just pads the meter.

i have not seen that anywhere, all of the commentary from DKs here, on reddit, and discord says this “buff” will go unnoticed.

Look at Microdks posts about it, he’s been very vocal about the realistic damage loss from the nerfs.

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you mean his post made to get blood nerfed? why would i trust that person?

…yea I can’t even respond to something like that. I…just…yea I’m walking out of this convo.

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there is only two reasons go go out and be like “hey guys, here is the answer to how to win with a insert class here all you have to do is” either you are starved for attention or you want it nerfed. don’t act like you don’t know how things go around here.

Yea…Blood DK needs to get nerfed. This is apparent and no one disagrees on this.

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