I just gave you evidence that fits into your neat little box of what constitutes a nerf to MC. So go figure out how much else has changed on your own now instead of pestering me for citations.
Sorry no you didnt… you have yet to show anything about 1.12 damage changes and rag spawn time does nothing to change the difficulty of the fight.
That which is asserted without evidence can be dismissed without evidence.
So you either can’t read or you’re moving the goalpost from MC nerfs to just Rag nerfs. Either way I’m done talking to you.
OP, 1.12 MC is authentic Vanilla. Like it or not.
Out of curiosity…
If choosing a previous patch was enough to make content actually difficult, how come private servers still had to overtune content to keep their player base engaged in comparison?
Im pretty sure the notion of “it’s only easy because of the patch” is a cop out.
I’m sorry how does a boss in BRD who does not even have to be fought to get to MC equate to MC nerfs?
I apologize. I was scrolling through 1.4 patchnotes and confused Incendius with MC. The only other patch in 1.4 to MC that I see is that there were changes to Golemagg and Shazzrah but there’s no details.
This is accurate. My guild started pushing MC in early 2005. We were all lvl 60, but much like the modern racers we were in a mix of dungeon blues and quest/world greens, we didn’t use consumables beyond health/mana pots and most importantly noggenfoggers, and it was around patch 1.3 or 1.4 so almost nothing in the way of class reworks or balance changes, and itemization was still butts. On top of that, youtube wasn’t really a thing in 2005, google had yet to completely interconnect every corner of the internet and you couldn’t yet summon all of mankind’s collected knowledge and experience with a single search box. Information on the game was hard to come by, is me point.
Guess what? We didn’t struggle overmuch. Couple resets to get Magmadar due to tranq books, and a couple resets to get Ragnaros, everything else fell over like dominos. Molten Core was. Not. Hard. Ever.
The eruptions from the lava in Ragnaros’s Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistible. - 1.5 patch notes.
There you go, I apologize for being rude. I was busy and getting annoyed.
Trust me when I say current version of MC with itemization, talent, 16 debuff makes it easy NOT only for top guilds but even casual pug can clear it up to Rag.
Classic experience is eventually hitting 60, farm pre raid gear and some challenge in MC. This is not possible with 1.12 patch. The solution is buff the bosses and adds. I have no intention of subbing for 6+ month for AQ with this watered down version of MC. Casual don’t fear harder MC, you will have more fun clearing it then handing free loot to you. Free loot is for retail.
No thanks. I prefer #nochanges.
#nochanges = WoW Vanilla 1.0 .
#nochanges = WoW Vanilla 1.0 .
This would be especially tricky considering WoW launched at version 1.1 which added, among other things, Molten Core.
“Buff molten core so it’s as hard as it was meant to be!” Scream people who never did molten core when it was current content.
So you want everyone to play the way you want because you do not speak for everyone.
The eruptions from the lava in Ragnaros’s Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistible. - 1.5 patch notes.
As mentioned in the blue post above, this was a bug fix. Previously, the lava eruptions weren’t happening on a wipe, and nearly every early Ragnaros kill took advantage of this; they reduced the damage output in line with the fix to keep overall difficulty about the same.
AQ in 6 months? I think we’ll be lucky to have BWL in 6 months.
Why do people think Molten Bore was the Sunwell of Vanilla?
The most challenging thing of MC was getting people to LOOT THE DAMN HOUNDS!!!
One part of it is a bugfix, the other part is a nerf. Why would it make sense to keep difficulty similar to when the content is bugged? If the bugged content makes lava surges not appear and the goal is to make the content similar in difficulty to said bugged content then wouldn’t they attempt to make that mechanic irrelevant? It certainly seems like those nerfs attempted that and with a raid that already has the least amount of mechanics to begin with. It’s a clear nerf.