For sure. This M+ dungeon set has definitely cut down on the amount of free GCDs that healers can use to DPS.
I guess all the concerned healers on GD can calm down now.
For sure. This M+ dungeon set has definitely cut down on the amount of free GCDs that healers can use to DPS.
I guess all the concerned healers on GD can calm down now.
Fine, don’t learn anything and don’t improve. Blame the dungeons.
I have yet to see a player better than 2700 in S4 complain.
Most understand that your tank having 380k health at 380 is massively different than him having 560k health at 410 which we’ll all reach in a month.
a lot of un-stunnable mobs that arent bosses. it feels weird. until ppl understand that, i look like the greedy rogue that wont kidney lol
Did a + 7 Shadowmoon last night. None of us remembered the fights. All undergeared. Wiped a few times. Still timed.
Seems fine.
Your right some of the best people in the game that are already timing 18 keys also suck and have no idea what they are talking about.
Yeah, that did stand out when they announced the nerfs.
I guess nerfing players is easier than nerfing content?
They’re timing 18s.
You’re complaining about 7s.
Figure it out.
I’m not complaining about a 7. They are not complaining about a 18 on live. They have been complaining since beta about keys while they were scaled up. Try harder.
Exactly my point.
They’re timing 18s, in 380 gear, 40 ilvls under the season’s top ilvl.
The dungeons are fine. Stop trying to emulate big boi pulls from top players, reduce your pull size, figure out your stuns and interrupts.
Ruby Pools is overtuned at all levels.
That’s my only complaint so far.
Note: The OP has only timed a 5 and 2.
This isn’t a post complaining about scaling above +20.
It’s not your point lol. They were scaled up on beta and complaining since then. Some of these single pull trash groups require 70-80k+ hps from the healer. Either way we all know Ruby is getting nuked from orbit. It’s only a matter of time. Temple is probably getting some nerfs also.
People are definitely still learning that dungeon. For example, the last boss is much easier if DPS know what they are doing and focus the dragon. The dragon is the one that actually does a lot of damage.
Of course it’s my point. You’re just blocked from both ears.
But they’re not complaing, they’re out there timing 18s.
Which will be easily done in 410+ gear. You’re not supposed to be splattering mobs all over dungeons in 380 gear, at least not at your skill level.
In the mean time, limit your pull size, figure your stuns and interrupts, figure out what to line of sight, and generally learn how to navigate the dungeons.
Very true… but tanks still needed that nerf…
I’m not sure what is going on at Blizzard right now, but their class design folks are like bad… and it is like the class design peeps aren’t talking to the dungeon design peeps.
You can’t tunnel the dragon there because the other guy is the one stacking a vuln on your tank.
To be fair, I haven’t tried to LoS or kite out that vuln. It doesn’t last SUPER long but I’m also not sure if it’s a ranged ability or not. All I know right now is that facetanking it while average DPS (not bad DPS, average DPS, there’s a meaningful difference there) tunnel the dragon means I pop like a balloon when the dragon’s about half dead.
The game is meant to gear gate you. The tuning down happens when you start getting better gear but gear acquisition in M+ is slow since only 2/5 people will get gear in a run.
I’ll quote the highest rated tank in the game right now dorki. Calling it now. Ruby is getting nuked from orbit. Probably Temple also most likely. If you think a dungeon like Academy is on the same level as Ruby then I want some of what you are on. Even Halls of Valor is very tame in comparison.
imo the biggest thing they missed is not “tanks soloing after everyone has died”
it’s everyone being dead because theres too much *** dam group damage in these dungeons. i complained all beta m+ about how hard the healing checks are in these dungeons.
Temple is literally all avoidable through kicks and stuns and line of sight.
Only the last bosses’ double dispell hits too hard.
Your issue is literally refusing to limit your pull size to what your group can effectively control. That’s just being bad at the game.
Ok then your also calling the number 1 rated tank atm bad at the game because they have been complaining since they have been testing in beta. You must be the best player out there.