Tried FF14 - now I don't even care about classic

Can i have your stuff?

You are literally trying to argue about wanting dual spec to seek for QoL, and now you are saying FF14 is homogenized gameplay which has literally QoL gameplay system. Stop trying to be double standard about it and accept the fact that WoW is already dead due to gameplay and stories, and awful developers.

Not to mention CONSIDERING how FF14 2.0+ is inspired from WoW, the devs in that team at LEAST know how to keep improving instead of fall apart.

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FF14 is dogcrap

The games aren’t even comparable. FF14 is hardly an MMO, you could argue that about retail WoW as well though, so I can see people who want narrative driven RPGs with some multiplayer boss fight stuff maybe picking FF14 over Shadowlands, except those who want the most hardcore mythic experiences.

For PvP though?? Or just generally playing a good MMO, FF14 misses the mark. It was aiming to just be a multiplayer Final Fantasy game to be fair though.

Dual Spec OPENS UP THE CLASSES.

It doesn’t homogenize them. Dual Spec allows players to play more aspects of the game, and to play more of their classes without being hindered by a respec cost.

FF14 classes all play nearly identically, I’ve watched enough of the game to see that. FF14 is an awful game. If you really like it so much, go play it instead of paying to post on the forums of a game you dislike.

Can i have your Gold?

Weird because in classic 1-60 is completely dead and retail is a graveyard.

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ah the mentality obvious statement like “if you don’t like it, go play xyz”, what a same snobbish statement like saying “if you don’t like classic, go back to retail” - you are literally the same abomination like other nochange player concept but worse by being double standard. Thanks for your time. Your dual spec rant is just more meaningless since you aren’t really asking for QoL.

You didn’t even play FF14, so that makes it a lot of proven that you are just stereotypical fanboy that doesn’t want to look any other games besides WoW.

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Like I said, Shadowlands may be more comparable to FF14. I see people leveling in TBC a lot although yes they do skip over 1-60 areas often because of the boost and being able to make new accounts. This is not a problem with the core game design but rather the fact that the Classic team has bastardized the experience with layering and boosts, as well as not protected the games core integrity from game-breaking metas like mage boosting (which are excessively prevalent BECAUSE they don’t protect the economy from gold sales anymore etc.).

When it comes to classic it’s a Blizzard issue… and the way they’ve handled the rollout of this old game, more than a TBC design issue.

Weird how Ff14 doesn’t seem to suffer from this bad game design yet Wow does.

WoW devs play the game as well.

Here’s the difference. FF14 doesn’t care if you raid log. WoW does everything it it’s power to keep you logging in everyday, even if it isn’t fun and makes the game a worse overall experience.

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Do the devs on WoW play any part of the game but mythic + raid logs? I feel like the only good thing they can design is raid encounters for the tip top

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Bet they haven’t even done the orphanage for Children’s Day.

OG mr wiggles was the best

My biggest issue with FF14 is you have to do group content to progress in the game. The MSQ is not optional to reaching new areas in the world due to how story oriented the game is.

I like that the game is very story heavy, I play a lot of other Square Enix games like Kingdom Hearts and some other Final Fantasy games.

But if you reach a rough fight like Titan early on and you can’t figure out how to beat him right away you are just stuck. I just don’t like the idea that a rough dungeon impedes my progress in a MMO’s leveling process.

You can do other things to level and such but at the end of the day until you beat that boss you can’t move on.

You only went up to lvl 30?

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Oh it suffers, extreme instancing, anti-social design like you can literally HIDE players on your screen. The very fact that it is story-driven where you play as the “chosen-one” stereotype (which is why I compared it to retail) takes you out of the world (albeit more often than retail does). Lack of challenging standard quests that require social grouping.

It might be a fine single player RPG where you can run around in some lobbies with players and show off your weeb-xmog or whatever, and it does seem to have some decent boss fight design (except for the environments, they always looks like really stale static flat square or circle rooms with little to no character, compare this to something like blackrock foundry where the floor breaks, or lurker in TBC, or how you have to fight nightbane on cramped castle wall to keep it interesting etc.).

All I’m saying is according to MMORPG design standards it fails… but like I said, they claim it’s an FF game first and an MMO second, so maybe that makes sense. I’m just saying that makes it a bad comparison to Classic WoW.

I said the issues with TBC WEREN’T design-based… because they’re mostly not. Some are, like the new arena ladder system, but overall it has to do with external or add-on systems that really don’t align with what the game was designed to be at all, but because they’ve added them (the boost, layering), they interfere with the core design.

Be mad at Blizzard all you want, and praise Square for being more in touch with their community if you want… but it’s not a better MMORPG than Classic WoW.

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My highest toon is in Stormblood but I was just giving Titan as an example.

Ah, well I guess you are right about that it does gate for MSQ progression, but that applies to same for those who are trying to do WoW’s storyline and require players to beat the raid boss.

I did play it. The combat is sluggish, that was enough to make me quit before level 20.

It’s not a rant; I like TBC and want it to be better. You don’t like TBC or WoW in general, so your spam bumps of all the Dual Spec threads are meaningless. That’s why I never liked a single one of your posts, I could tell they were all insincere.

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