Transmog 2.0 a new feature of Midnight and how it's currently going

Transmog revamp was part of the new “evergreen features” of Midnight.

This is how it is going a few patches in already:

There are a handful others as well, but most of these issues have been reported multiple times / for a while now and still go unaddressed or unanswered.

If we can’t even log into the game without encountering bugs, imagine what confidence that gives anyone about the experience they are about to log into.

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I know there are workarounds (I use some myself). But this is yet another example of unpolished product that only makes things that much more complex for users.

You shouldn’t need all this outside support, troubleshooting, and research, to just play a game. If WoW wasn’t already well entrenched in all our lives, WoW would not survive being launched today. It would die faster than whatever MMO you deem to be a failed WoW killer.

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The transmog window causing game freezes/reloads has been a well documented issue for a literal year now at this point. They don’t care.

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The irony is for as long as it has existed, they only started acknowledging that particular bug exists back in March in their CS discord https://discord.com/channels/1237405222465175583/1481249370237046895, yet still haven’t done anything about it, no progress or updates made.

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Game has become self aware and is slowly trying to revert itself back to peak performance:

https://i.imgur.com/jQk0868.jpeg

The worst part is the devs just don’t care at all. They are the ones who choose which bugs to fix if any, according to a Blizz CS tweet posted on X.

The transmog changes were such an easy win for them but the bugs and the complete disconnect from reality with their early cost structure just killed any good will it could have generated. Unfortunately that is the same situation across the whole game now.

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This isn’t transmog 2.0. It’s 3.0. Originally we had to take the actual item to the transmog npc. Then we got the appearance collection. Now we have what we have.

The dx12 issue isn’t to do with the new system though. That was started in 11.1.5 I think. Some time in tww anyway. Nor are clipping issues.

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