Toxic Players Everywhere

The community in wow seems to be, according to the general consensus, youtube, etc, in a state of crisis. Any time you queue into a M+ lobby, a pug raid, or even just an LFR or dungeon finder, there seems to be either an aggressively snarky and condescending person towards newer or lower skilled players, or just a day one elitist know it all player. Its been this way since i first started playing wow. People are rude and inconsiderate and we wonder why the player base and participation are dwindling. We collectively need to do better and make a concerted effort to discourage this behavior and make new players or lower skill players feel more welcome and involved or were going to continue to nose dive. What can you do personally to improve the experience of other players? Im sure at some point most of us have lost our cool and maybe acted in a way that might discourage another player.

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FTFY

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New players get a pass because they’re new and are probably actually trying to learn.
Low-skill people, however, are the reason I spend unnecessary hours on a boss as easy as Sarkareth while gearing alts. Gotta prep my Rogues for the rework, yo.
They don’t get a pass when they keep getting the entire group killed because they’re standing in the cleave.

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Nothing.

Retail WoW isn’t designed to be accommodating to new players, unless said players are willing to do several hours of additional homework, use strict cookie cutter builds, class tutorial videos, boss mechanic videos, currency based use study and video guides, networking through several layers of red tape to get into a guild, catch up to current players and possibly even pay for carries just to get on par.

Players are bitter towards noobs because the game play rewards have become so constrained that to compensate players attempt to go as fast as possible to get those rewards in short a time of frame as possible, in an unconscious attempt to cheat the devs at their own game as they constantly find ways to try slowing us down.

Which is why there’s zero patience or any room for failure. All that’s left of the player base are the hardcore bitter players who can’t let go of the power struggle between one another in being “the best”.

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I stopped doing instanced group content after Wrath due to several reasons, the two primary were drama/toxicity and repetition.

I’m always happy to assist anyone if they need help and call out in chat, as long as it doesn’t involve any of the above.

I’ve also found that group scenarios like the Warfronts in BfA and all the ones we have now like Researchers Under Fire and Time Rifts, are more conducive to getting the job done with zero drama and toxicity. And I think because of their design, they’re not troll magnets which helps considerably.

I disagree. I think there are more players like me than people realize, and the addition of far more scenario-based events like Time Rifts, Dreamsurges, etc, where you’re provided with currency to upgrade your gear, and more of that coming in 10.2, is proof of that.

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  1. people need to chill out in heroic/normal dungeons.

  2. people need to realise this is a multiplayer game and outside of certain learning difficulties you shouldn’t waste other people’s time. Don’t join groups if you can’t contribute at the level required of the difficulty you joined.

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In the +17 range pugging is surprisingly polite.

Not that there isn’t problems from time to time but for the most part runs time, usually two chest depending on dungeon and affixes, and rough runs usually complete without an issue.

Where I do see problems in my casual guild is we’ll get a problem player that thinks they are much better than they actually are and blame everyone else if they can’t get carried successfully. Usually in the +9 to +13 range and they create huge kerfuffles.

Always got to wonder about someone that joins a guild, casual one at that, and start’s going off on officers and senior members.

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This isnt really a problem specific to WoW, its an internet wide gaming problem. People typically have a high perception of themselves and already blame better skilled players for stuff. A new player to them is therefore seen as a waste of their time.

At the end of the day i find the worst toxicity tends to come from some of the worst players, who are entirely ignorant to their own performance being terrible.

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It’s the “Missing the first wave” problem you get mostly in FPS’s and MMO’s. You come in late and don’t know the maps or the strategies while playing with people that have invested months, if not years into getting that knowledge.

Essentially showing up late to class without paper and pencil. You bring the group down and getting a new player up to speed is burden the group has to shoulder.

If the group doesn’t put in the effort and understanding that it’s a new player and/or the new player doesn’t understand they need to put in extra effort to catch up, there’s going to be friction.

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I generally welcome new players, but I do take issue when they behave rudely or disregard advice on how to not screw up. I have zero tolerance for that.

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Or be like me and do bottom tier content for an entire expansion. No one is toxic with me about how inefficiently I save kittens hanging on the wall.

Which, by the way, I usually do in the first pass unless said objective happens to be broken for an entire week

:ocean: :dragon: :ocean: :dragon:

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I basically just pug m+ and i never see what you’re talking about like ever.

Even when i pug raided you just get booted. there isnt like a dialogue when you’re bad, ppl just get rid of you

Pvp is the only mode where ive been rage whispered or see trash talk in chat but its w/e just some turbo nerd i dont have to listen to lol.

I never understand these threads

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I agree with you. There are creators like Signsofkelani and Hazel out there making top tier, dummy proof guides for the mythic+ and raid rotation. It takes a quick 5-10 minute YouTube video to understand mechanics. There has to be a place where the seasoned player and the newcomer find common ground.

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Hopefully the datamined info about 10.2 is true. There are supposed to be a handful of dungeons with A.I. NPCs . Exile’s Reach end dungeon was a test run for this and very successful. Imagine not needing to party with real people. Solo players will rejoice.

Source MMO Champion https://www.mmo-champion.com/content/11695-Patch-10-2-PTR-Build-51239. Scroll down to near bottom of the page.
LFG Dungeons
Dungeons

  • Brackenhide Hollow AI (New) - Map: Brackenhide Hollow. Roles: 1-5 damage.
  • Neltharus AI (New) - Map: Neltharus. Roles: 1-5 damage.
  • Ruby Life Pools AI (New) - Map: Ruby Life Pools. Roles: 1-5 damage.
  • The Dark Queen and the Sea - Return to the Throne of Tides to track down a powerful relic of ages past: Sharas’dal, Scepter of the Tides. Map: Throne of the Tides.
  • The Nokhud Offensive AI (New) - Map: The Nokhud Offensive. Roles: 1-5 damage.
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I think there are ways to tell someone that he’s struggling.
I think being “rude” and “inconsiderate” also should be pointed at the person that is struggling and holding the group back/slowing it down. You’re not only wasting your time but everyone’s time when you perform inadequately.

Anyway, designing the game at all cost to be more new players friendly might be more why the game has been going down. It’s not like wow population is small and retaining that population through a whole expansion would probably pay off more than just getting more new players.

LoL. Yeah. Some people think if they scream the loudest and aggressively blame others they wont come under scrutiny. Pass the blame man, pass the blame. Others have such shallow egos they just straight up crack at trivial failures. Gamers be devolving into toddler ragefests.

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Lol there’s a thread right above this one “The community is improving.”
:rofl:

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This was the primary reason why I had a blast over in FF14, and miss the community over there.

Way more casual-friendly.

And the elitists are kept gated off in their own pen, as it should be. Calling other players bad lands you in trouble.

Here, they’ve been allowed to do that for years lmao. So, it’s basically the way the community was ‘raised’.

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Do we interact with same community?

Don’t get me wrong, jerks exist but I just don’t run into that many of them as often as OP seems to suggest I should be.

If you’re constantly having negative experiences then I think you may want to look inwards a bit.

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Is the sky falling again? It’s just what it is. There are people who play with others in mind. There are those that play for themselves.

This isn’t difficult stuff.