TotM should already trigger on the death of the target, it just won’t do the damage to the target it was on (since it was dead).
These are the options before us:
- Leave it as is so we can complain about it
- Let us recast the button so that we can trigger it earlier
- Make it do increased damage to all other targets if the target dies while the buff is still present
- Let it auto-trigger itself if the stored damage is greater than the remaining health of the target
- Remove TotM (or make it a proc again)
The ability to recast it to trigger it manually is the most enticing. I do foresee myself accidentally double tapping the button and ending it as soon as I cast it, but that’s something I can learn to deal with.
The concept of letting it do MORE damage if the main target is killed is very interesting to me. It would also prompt a change in what I’m putting it on and possibly even who my party / raid members are targeting during a fight. My guess, however, is that if blizzard went this route, they wouldn’t give it a high enough increase to be noticeable
I put in the “execute” option because it is, technically, an option, but I imagine there’d be a lot of bugs / edge cases / overall issues with such an idea. It’s a pipe dream, really.
But, at the end of the day, I honestly want to see TotM removed altogether. This is the one spell in the entire kit that just never feels good to cast. For context, I play the Kyrian-Harmony style (and have since day 1), and I went that route because I didn’t want to have to rely on ToTM as much as all the guides said I’d have to (which I didn’t until the tier sets came out). ToTM is the spell that just never lines up with anything. The cast time makes it a pain when trying to burst, that target could die early or get pulled away, and it’s just another buff on top of our already absurd lineup of buffs. Give me charged up back and do some number tweaking. Make it a random proc again for a small boost. Or give me a talent that lets me change / remove it in exchange for something different (even if it isn’t better). The only other non-talented arcane spell or ability that I find to be that problematic is mana gem, which like… Why is it even there?