First off, im not going fire, i hear this from EVERYONE my raid leader hates I’m not fire, every M+ team adds for high io then kicks cause I’m not fire, pvp is owned by fire. Game devs want me to go fire putting a 475 mech bracer in my chest (joke). I have really had all but a GM message me to change spec.
THAT SAID. Arcane has a couple flaws in balancing. Their dps rotation from mana cap keeps up with every other class till they oom. Then they fall back, my proposition would be one, if not all of the listed changes to Touch of the Magi to help.
-Increase proc chance from 10% to 20%, My main reason for this is because it will allow arcane mages to accumulate damage (hopefully a damage lead) that will carry them when they oom out from no clearcasting procs or when they have to use evocation (the only dps break in all of the dps specs, horrible balance really). This will also give them viability in dungeons as arcane explosion doesn’t have charge scaling anymore so its really redundant outside massive pulls (huge mana cost to no turn around) It would work similar to fire’s ignite as its cleave off single target damage. Only difference is ignite spreads every sec and is 100% uptime accumulation at 26%+ (why they are desired) arcane would b a much smaller uptime and not do as much damage as its a proc and timed explosion at 15% flat (Inopportune explosions mostly)
-have touch of the magi pulse. If it does 15% of a stored amount release 20% of the stored amount in a tick pulse aoe for same range to get constant cleave to an explosion for the rest of it. so if adds are low u can get some cleave instead of ur bomb going off after everything is dead. It does the same damage just helps with the steady stream of dps. Worst case scenario u have 2 bombs going (why are u tabbing arcane blasts but im not judging) and they build each other (at a measly 15%) but ngl that would be a cool class fantasy so cant even say it would b OP
-increase the scaling of damage conversion… 15% on a 10% proc on the only class that has no cleave. Literally the only viable cleave for arcane is touch of the magi procs!! Everyone can spam their huge aoe slaps but arcane explosion hits for 8k a target… divine storm can hit 130k a targrt but i have to hit for 8k… the scaling needs buffed to compete with the 26% base ignite scaling (they get living bomb and flamestrike and meteor, how much does wow hate arcane!!) and it increases with mastery then doubles on hot streak procs!!! Yeah 25% scaling wouldnt even change much 50% on a 10% proc rate might actually make it on par with every other classes cleave. Idk the perfect score but something has to change…
Another solution nurf fire so my whisper box can calm down.
Responses are encouraged! If anyone has any other ideas to help id love to hear them! (Oom problem from experience and every warcraft log with a long fight arcane falls further to bottom, yes there are high dps arcane but the fights are often 3min)