First thing, add a trigger for the target health
type: Status
Status: Health
Unit: Target
Check Health box > 0 (I’m assuming that when the target is dead, you don’t want to see this WA)
Second, click the Conditions Tab and add a Condition. Let’s say the new health trigger is “Trigger 3”. Click the “If” dropdown and under Trigger 3 you’ll see Health %. Select that.
Third, select <= 35% and in the “Then” dropdown select “Set Glow Visibility” and check the box next to it (that checkbox just saves the change, it doesn’t mean Set Glow Visibility true or anything)
This will activate the Glow Settings that are on your Display Tab. Weak auras now has several built in Glow options plus a Glow Color. The “Set Glow Visibility” basically acts like Checking the “Show Glow Effect” on the Display tab.
Now to have it do something else with the Glow effect when the target is below 10% health, you would add another condition almost exactly like the above but with the Health part as <=10%.
Let’s say for under 10% you want it to glow Red and change the Glow Type. Click the Add Property once, select Set Glow Color and click the color box and Select Red. Then Click the Add Property button again, and select Glow Type and change it to Pixel.
If you don’t want the WA to just change the Glow Type and color below 10%, you want it to Glow and do a Bounce animation, that’s possible but you would need to create a second WA. Duplicate the first one. And change the original WA’s Health trigger from >0 to >10%. Then change the second WA’s health trigger to <=10%. And for the second one, click the Animation tab and under Main, select Preset and Bounce.