I never said it was homogenization, I said you want all classes to play the same with different skins, which is exactly what that is describing.
LMT is pretty nice but is terrible in that you sacrifice two -much better- talent choices to use it.
Fire nova (spell not totem) for Enh during WoD was a spectacle of aoe from a visual standpoint
But it isn’t saying all classes play the same. You are asserting it is which is why I want detail on why you think that way.
This isn’t hard. You’re making it harder than it is for some reason.
You are mental. You listed, and I quoted, all classes to heal with X function.
You are clearly describing that all classes will do the SAME exact thing, with different aesthetics aka “skins” for lack of a better term. You want uniqueness gone, so that you can play whichever color class you want but keep the same toolkit. It’s not feasible.
… and this still has nothing to do with totems either.
No, you fundamentally misunderstood what I was saying. Ok, so this is how it would be.
Shaman - heal mechanics through totems.
- Totems would be the primary source of healing. With the shaman mostly responsible for dropping the right totems for the right occassion. Instead of the shaman being the primary source for heals it would move to the totem. The shaman would be more or less relegated to totem management.
Priest - heal mechanics through light and shields.
- Priest shields and light rays would be responsible for healing. Some point blank AoE mechanics and radiant heals (like paladin) would be their source of healing.
Monk - heal mechanics through chi waves and mists.
- Mists would be placed in the room and the density application would increase healing power. Players would be healed inside the mist, kinda like healing rain works now.
Paladin - heal mechanics through light.
- Paladin would be all line of sight healing. To make sense of their healing with light. All heals from the paladin would come from the paladin, no exterior source.
Druid - heal mechanics through nature.
- Kinda like shaman but nature management not totem management. The differences between the two can be nuanced further.
Those are entirely different play styles.
Great. This is an entirely different take from the one you’ve been arguing before, and sounds like you just want an overhaul in the spells for healing specs. From Essence Font to Mist Rain(?) for example.
I don’t think that’ll ever happen, so there’s that.
It’s not though. I’ve been saying the same thing for awhile now.
Roles can be and should be homogenized. You can make classes aesthetically AND mechanically different with a proposal like I stated.
I just expanded on it so it would make more sense to you what I was talking about.
Also, I wouldn’t be so sure they would do nothing. They do take ideas from time to time.
Now that you’ve finally fleshed that out, I still disagree that roles should be homogenized. Giving every healer the same utility would eliminate strengths and weaknesses, which is bad.
Also I again doubt it will happen, as this is an overhaul of every healer spec.
Kinda like giving every tank a taunt that works the same way, right?
What level of homogenization is ideal to you?
A tanks taunt is like a healers ST quick heal. Utility in healers is similar to the types of mitigation in tanks, it should be different.
Not all healers heal the same way. So I don’t see how for example you can claim resto shaman riptide > healing wave is the same as mistweaver channeling soothing mist. They are not homogenized there.
Healers have a metric ton of utility that differs. Dispel needn’t be one of them.
I mean all that said I think you just have a bad take on design.
Keep the uniqueness, keep the different dispels, keep whatever else X things keep classes feeling like actually classes and not flavors. And obviously, look forward to whatever is added back to further progress that feeling.
Great talk on totems though.
ppppsssss we are keeping the that class game design that was in legion and you are playing in bfa.then in shadowlands it stays the same.
we are playing 6 years of the same class design at the end of shadowlands.
Yeah, it’s clearly the lazy result of pruning. No one except for maybe the Shaman that was rolled exclusively fo Brawls would take it. You could have made LMT baseline, and come up with some other RNG thing for it’s slot on the talent bars. But when these Dev’s get something in their head…man do they ram it down our throats.
You and I and literally everyone else has 0 idea what classes will look like at the END of an expansion announced this past weekend.
Be realistic for once.
holinka said they arnt changing much already go watch the shadowlands interview.
we are having the same class design as bfa which was legions.we are having the same rockbiter,rockbiter,flametoungue,stormstrike and lava lash that we have been doing since legion.
the only difference is we wont have specs they will just add the abilities to levels.
Primal Strike seems kinda OP if same as old spell…34% damage ? Or I misread the damage ??
It’s only meant for lower levels to get a taste of the different specs before picking one at level ten, will probably be replaced by Stormstrike for Enh and not scale at all really for the other two specs.
Ah I see… baaah then . Nothing seems exciting for Ele. We already have frost shock. Maybe Searing Totem will be good . I don’t know , never played with that in the tool kit .
No one really knows how it’ll play out yet. If it’s an actual DPS increase, it’ll have use similar to Totem Mastery, just keep it rolling.