How would you implement totems into the current game?
If I had the say I would convert some spells/effects into totems alongside new ones.
Example 1: turn earthen rage into rage of earth totem. 1.5-2 minute cd. Makes every spell hit summon a single earth spike to spear the enemy for x damage. Lasts 20 seconds. If the shaman moves further than 40 yds from the totem the effect ends. Cannot be targeted.
This happens to also give a little control over the talent to the player and blends well with the shamans mastery in an aoe situation.
Example 2: Skybound totem. Shaman places a wind totem at targeted ground. Members of the shamans party/raid that step on the totem are catapulted through the air and land taking no damage. 5-10 minute cd
Flavorful and one could imagine how useful this could be on a cliff with a goblin glider or dh wings for quick traversing say a bg. Would probably make it so flag holder cant use tho.
Example 3: Windfury totem. Lets shamans allies benefit from windfury on melee attacks for 45 seconds. 10 min cd
I dont see a problem with this and it makes for a great raid cd
Example 4: Spirit guide totem (srry bad name). Shamans ranged allies may now cast while moving and benefit from increased haste. Lasts 45 seconds. 10 min cd
Basically these would replace BL and would share a cooldown but be more shaman themed.
What would you change on the shaman? What would you improve on if these changes were implemented? Ideas for non totem related changes? (Srry if this last paragraph sounds like homework but thoughts?)