Totemic should grant a cooldown reduction to Totemic Projection

healing rain isn’t even close to the top on my healing breakdowns, its predominantly the chain heals I’m either hard casting or triggering on totem drop, followed by heal stream totems and heal surge.

Like yeah there are pulls when I can kinda just drop surge and stream and let that coupled with a few riptides take care of things but when actual consistent damage is coming out that I need to take care of, heal rain absolutely has not been my #1 on the breakdown

and the damage of acid rain is helpful, but at the end of the day AOE padded healer damage is overrated

Totemic needs to be almost fully reworked if anything

I disagree, I’m very much enjoying totemic gameplay wise. Any relevant critique I have would be with tuning.

Totemic is putrid, almost nothing about it is good.

Unless you’re talking about restoration, but for enhance it’s terrible.

I don’t play healers so I can only base my point on what they are saying, and for resto I heard totemic is not terrible

Good news: the 11.0.5 PTR has enough changes for Enchancement Totemic that may make it not a meme!

Bad news: None of the changes improve the annoyance of using Surging Totem.

The changes to Totemic are nothing short of a miracle. Things that were said in the beta has now come to pass.

  1. More spells to activate Rebound. Well now we have Stormstrike and Lightning AND Ele Blast. All things we use in the Elementalist Build.
  2. Old Reactivity now rolled into Lively totem, and the AOE with it!!
  3. New Reactivity has a sunder effect with Lava Lash when Hot hands is active.

That is just some of the meat and potatoes of Totemic changes. Also, all of the whirling elements have been changed as well. The earth one is LEAGUES better than the current, and will help tremendously in M+

If you have not been playing Totemic perhaps you are saying Meh…who cares? Those of us, brave enough o play the spec have been rewarded for our venture! Totemic just took a HUGE leap forward, and I look very much so to playing this new bold idea for Totemic.

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I like the look of new totemic but really think the nerf to feral spirit cd reduction is gonna hurt badly. Idk how i feel about losing ice strike. I guess depends on how often it procs in new change.

The change to whirling elements is much needed. It feels so weird trying to shove a stormstrike into the rotation to take advntage of whirling earth… Plus, an on command lava lash with every totem is gonna feel so good

I think with Whirling Earth automatically spreading flame shock, the rotation is gonna be totem(which i cast first anyway currently), spirit wolves, Flame Shock( w/ whirling fire buff) lava lash, prim wave, lava lash 10 stack LB. looks pretty nasty very clean rotation

What’s your thoughts on: “New Talent: Flowing Spirits – Your damaging abilities have a chance to summon a Feral Spirit for 8 seconds. Replaces Feral Spirit. Functions with Elemental Spirits and Alpha Wolf. Choice node with Witch Doctor’s Ancestry.” ?

Either recasting the totem while it’s already active needs to instantly and off the GCD move it to the player’s current location, or the totem’s damage needs to travel from the totem toward the shaman instead of being solely localized around the totem.

totemic projection is off the gcd

But I’d rather have the ability to move Surging Totem without Totemic Projection, since A) I don’t always want to be forced to spec into Totemic Projection just for necessary functionality, and B) I don’t always want to move ALL my totems to a new location every time I need Surging Totem to move.

I think totemic projection is too good, even not playing with surging totem, to not be specced into, if only for the windrush, slow and healing stream totems. and frankly the situations of wanting to move surging but not others is very very low, in my experience. That said, a QOL improvement would be much appreciated.

it should reduce the cooldown of ALL TOTEMS by like 10 seconds and synergy well with totemic surge

Surging totem should be a buff or totem or whatever but it should stay on player/ follow the player.

So far in my testing it is a DPS loss. As I stated in another thread, the frequency of the spell needs to be increase. .01~.02? The way it is now, you will get a wolf, then another, then nothing. You can go through your rotation three to four times and no wolves. Then Boom! back to back to back.

It’s nice, especially as Totemic not to have to get the wolves out by remembering when to get the totem out, it’s one less thing to manage, but the randomness of it just feels off compared to a known timer, and hitting the button.

Now maybe if they made the wolves hit harder, or gave another buff to choosing that node, it would be more suited to choose it. But as it stands to just take a GCD off the table, it will be a choice node that is never chosen.

Thank you for testing, good to know. I think it’s also worth mentioning that feral spirits as it is now, gets you 2 wolves at once that can really empower your go’s whereas the proc based talent might be less valuable to only have 1 at a time or if u are lucky u have 2.

i think this is braindead gameplay. i don’t want to ‘carry’ the totem.

well the build will never be good for pvp then , people can los , and go away ez from surging totem and make it almost useless.

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With it being passive they won’t tune it to be better than an active ability. The question is gonna be how big is the DPS loss when it goes live