Torghast timer is fine?

The timer is not about “OMG it’s so easy you need the timer” or “If you don’t want a timer you are bad”, or anything along those lines. I get it, I know why the timer is there, I know why Blizzard put it in, but do you get why removing the timer is important?

So by the time you get to level X you are over powering the enemies with all your new powers, adding a timer is the easy fix, makes you have to rush to get through before the enemies are able to kill you. But what is wrong with wanting a game mode that is just hard without the need for arbitrary systems?

Keys, sanity, currency, affixes, powers, layers upon layers of systems that do not need to be here.

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The timer is there because they want to turn Torghast into the next E-sport. Nothing more, nothing less.

There have been plenty of other options brought forward, but you can bet that Blizzard will ignore them for this one reason.

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I just want fun and rewarding content, not everything needs to be about timers or comparing myself to other people.

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Torghast is too RNG it could never be made into an esport. That’s not the reason

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You don’t need to rush, based on current alpha numbers. A casual saunter will suffice.

Now one might ask why these soft timers matter then, given they won’t really affect your run unless you’re AFKing constantly for half an hour every other floor. That’s a fair question, even if you’re aware that these things exist for no reason than to keep you from holding up a wall as you wait for Earth Elemental/Apocalypse/Combustion/etc to recharge. Either they influence your approach, or they don’t. If they don’t, why do they need to exist given that basically no one, including the competitive players, wants another rushdown playstyle in Torghast.

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We know the reason, we don’t need Blizzard to tell us at this point.

And no, you may not need to rush, but a timer (M+ time, sanity, increasing damage taken) places an artificial difficulty that puts an emphasis on going fast, and that just means there are more chances of things going wrong.

I remember way back in the day when we first started dungeons how we could stop, discuss, plan, organise. Now even when levelling through the same dungeons people just go. You end up in a place like Mauradon where you have that little imp that provides a side quest, certainly not needed to ‘finish’ the dungeon, it does provide more EXP, but you end up with on person going right away from the imp and another going towards the imp. In fact this is the case with quite a bit of Mauradon.

There are many dungeons that have bonus objectives, some people want to do them, some do not. There are some dungeons where you can skip bosses and still pass. Some people assume which way to go is the best way and the group does not always agree, problem is almost no one says anything.

I’ve had groups where the tank went one way and the rest of the group went another, the tank did not look and engaged into combat on their own only to die and leave.

This is all a part of what is happening now, you get into an LFG, there is almost always one way to go and the groups just go. There is almost always the best and most efficient way to go when there are more paths to take and people just go, and they go fast because of how the game is now designed.

And because you must kill all bosses now or you simply cannot progress, you always end up going the same way, killing the same bosses in the same order as quickly as possible with no stopping, taking breaks or discussing what is going to happen.

Than came visions, you absolutely had to move fast or not get your objectives done (and not upgrade your cloak) before you lose all sanity until around cloak rank 12, and almost complete the full set of research options, before you could start slowing down.

I don’t want the same with Torghast, I now the alpha is how it is, but that may simply be to allow players to progress to try find bugs. I fear they may tune it so the first few goes will be only low levels until you get stronger and get more powers from your covenant.

What is honestly wrong with wanting to run current, hard content that rewards gear upgrades where you do not have timers, keys, currency, additional anything to artificially make the game harder.

It’s like M+ where some weeks are push weeks where you can easily time a +20, but than other weeks where you need to be careful what key you do and who you take with you. Blizzard just need to stop with the gimmicks.

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There’s nothing artificial about it. I can travel a mile on foot without any issue. Doing it in 5 minutes or less is a very different animal. Time isn’t the only variable worth playing with, nor is it necessarily the best one to use here, but it does seem pretty obvious to me that Torghast isn’t meant to be trivial content. At least, not after the early floors.

There is no need to strategize in lower dungeons, because they aren’t dangerous. They have almost no chance of actually killing you in normal play. People aren’t rushing because they need to, they’re rushing because there’s no compelling reason not to.

I don’t disagree. I’m not thrilled with the consideration of timers, nor do I think keys and “limited bites at the apple” are conducive to creating an enjoyable experience for a variety of reasons, chief among them being I think doing so will force them to hamstring the difficulty lest players “waste” their limited keys against the random nature of the tower.

I certainly don’t think Dark Souls would have been improved by the addition of a clock ticking down for every boss, or between every boss. I understand their thinking, but I would hope they go a different way.

Until the group falls apart and people start leaving.

But than there is this, another good example of a game that is hard at first or to the beginner player, but can be made much faster once you start gearing (or speed running naked) and get used to the game where skill now become a factor in allowing you to have fun, rather than what gear and upgrades you have.

I said this once and I’ll say it again, why do blizzard care if I spend 30 min on a floor taking my time and enjoying myself?..why can’t I finally do content at my own pace?

All these soft timers do just like in M+ and Visions is just further create a devide in high mobility quick burst classes from slower pace classes…

Can’t I just enjoy doing content for once how I prefer? If I spend 4 hours in torghast how I like and enjoy what’s it to them? Then 1 hour of being rushed and not enjoying it…

WoW is turning into a speed runners dream where classes who can move and attack thrive just like in high M+ and 5 mask visions clearing content as fast as possible…

Why do classes like I.e rogues and DHs get free rides while slower cast based classes struggle to do the same content.

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It’s not really a hard timer, though. It’s an incentive to not AFK waiting for your CDs to pop.

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Dumbest take, D3 rift tournaments are so in right now, yeah?

I would’ve wanted them to scale enemies more harshly the higher you get, so you’re eventually crushed by insurmountable enemies

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Not only do they want to turn it into something that behaves very much like an esport, but they wanted something that people couldn’t opt out of. Lots of people have chosen not to do m+ during BfA, and they want that to stop.

It’s to put a bigger gap between elites and casuals.

But the elites play optimal classes… did you not watch mdi?, have you seen people doing higher keys 18+? Where’s the priests? Where’s the warlocks? Is just creates divides among classes then anything else.

The elites will always pick the class optimal for it, so the other classes should suffer?

No matter. They want the power gap between the people at the top and the average player to be greater than it is now.

It’s not an accident that a new 120 has 75k hp while a raider may have 600k at this point.

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Torghast could never become an e-sport. It’s really boring to watch streamers play through.

But that’s the problem… WoW shouldn’t cater for the 1% that’s a horrible way to think…the so called non elites is what drives this game and definetly shouldn’t be suffering for playing a non optimal class…

That’s just horrible and I mean horrible game design.

Being hindered or left out strictly because a class you play isn’t optimal is horrible, some people have be maining the class for 15 years! It’s a slap in the face.

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So is M+, but that didn’t stop them from trying to make it an esport.

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Sloot is going to be so bored with Torghast by the time SL launches. He streams it like 12 hours per day.

Rogues,hunters and Demonhunters soo thrilling…

Guess people are late to the news that they don’t want a timer but still want something.

It’s in alpha still and they need testers to provide feedback.

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