Top end players = more likely to be toxic?

Nah, ppl choose to be toxic
Its nothing to do with top end/low end.

Serious players met with incompetence is pretty much the same scenario where a poor player is being critiqued for their gameplay.

Are you gonna tuffen up and maintain your cool or are you gonna blow the whistle :stuck_out_tongue:

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To be an incredibly high performing individual in any field, game or sport requires you to be self aware and self critical.

They have the confidence sure - but they’re also required to put their egos aside for the sake of the team.

I find that the toxic players generally belong to the middle to middle upper tier of players - the tryhards that watch, learn and copy pro strats and expect everyone to carry it out perfectly, even when they don’t.

Now I’m not a tryhard, but I do take progression seriously and try my best to be self-aware. I’m not what you’ll call a top-end player, but I do believe the people in and around my level are where you’ll find the bulk of egotistical players.

That being said though - there are egotistical players at all levels, but I do believe that the ‘World Class’ bracket is not where you’ll find the bulk of them.

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M+ is inherently stupid, bringing out the worst in people; By definition, it is a recipe for impatience.

So I can understand what you are talking about. There is a big difference between people who do that sort of content, and someone like myself who would just be glad to even be doing the dungeon/thing with you. I’d be cool with mistakes, slow downs, etc. as long as people basically tried and at all and were not AFK.

I started in Vanilla, 45 minutes after the servers were live (playing beta phase 3, 4 and the open beta before that.) I remember a time when people were cooler, much more patient and gleefully happy that they had people to do a dungeon with AT ALL.

I’m just amazed that people take all the tools in the current game, which are there to facilitate people grouping up, and then basically take a fetid proverbial dump on them by being elitist jerks.

Not that I disagree with you - but that was a different time, with different demographics. We’re no longer all exploring and figuring out this game and world together.

The game had to evolve for it to survive this long and frankly, I’m surprised that it did.

I think you are missing the point , a lot people who play this game are not new players there for they have already made friends etc etc and know how to play to certain extant. This is hard for new players to come into unless they know people.

The skill ceiling between Hc and Mythic mode raiding is insane compared to lfr to Hc mode, trying to make that jump is pretty hard for players.

The old model made the entry level higher but made the higher end lower, which i still think is the better model. Blizzard should not care if the top 1% clear content in a week the game should never be aimed at them nor should it be aimed at the bottom. The casual playerbase that enjoys doing the content the way it was meant to be done is who it should aimed at. Obviously this gap has increased due to the shear amount of modes available.

I couldnt agree more the social side died ages ago. New players i feel for them, if they love MmoRPG’s or even Warcraft world its like being super late to the party.

This is derailing the topic a bit so i’m going to leave it that.

M+, raids, pugs, i mean you’ll find toxic people anywhere really, at all play levels.

But random battlegrounds, theres almost ALWAYS a super toxic guy who spends most of the match just insulting everyone. These rage babies are almost always the bottom of every metric, dmg, heals, objective, ect.

I love random BG’s but these folks get under my skin too easily. kills the fun. So they are IMO the most toxic people in WoW.

I have run into many more griefers in the 7-9 range for M+ than I have in 11-15. You also are more likely to get people way over their head.

When i was horde i added Illidan to my blacklist

I have never seen such high horse elitism before than with players from there

yep. the inflated ego is why people leave so much. doing a raid or dungeon or battleground and just rage quit 2-3 minutes in? inflated ego 99% of the time.

Top end players aren’t toxic. They keep to themselves and rarely PuG. The people who are toxic are the Try-Hards who think they are top end but arent who happen to talk down to other people they perceive are worse than them. If you’re not a top end player, chances are you won’t see one in the wild.

You have to think about it though. There are tens of thousands of people in the class discords. How many times can you answer a question that is pinned before you start to lose your mind? There is a reason most people just straight up react with a pin emoji.

I’d say this post disproves that.

You’re coming off as toxic as you list a bunch of stereotypes.

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Not really. You don’t hear from top end players. It’s the wannabes that are toxic.

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They don’t care about fostering a future playerbase. The irony is their lack of patience only makes the problem worse and harms the game.

You have no right to complain if you aren’t part of solution.

In my experience its mid tier to just under top end players that are the most likely to be toxic. A lot of the mid tier players literally think they are gods among men and the people just under top end know they are good and some don’t know how to handle that fact.

But mileage may very.

This is because many people who live in video games (MMOs for a large portion) compensate for their shortcomings in real life. There was a really nice article about this not long ago.

The people that fall into this bucket really have nothing going for them outside the game. So they substitute that by over-compensate themselves inside a virtual world. They work in the drive-thru at Burger King, so they want to be a sovereign where they’re protected. They find it better to be a fake somebody than a real nobody.

One of the most toxic MMO people I’ve ever met was selective on who he would even talk to. He created his own little virtual mafia who tried to intimidate people into not giving him competition on things. He actually even charged his guild real life “dues” to even be grouped with him and people actually paid him. I believe someone exposed him and it turned out, he raked leaves for a living, was single and in his 40s.

Before anyone gets triggered by this, please note that I said not everyone.

I’d say as you approach the top end you have this, but the actual best players in the world got that way because they know how to work as a team with one another and the politics of that. They made be stern on each other but they know being rude to others is only hurting their chances of success.

A good example is the way blood legion was ran compared to method.

Blood legion was comprised of some of the best players on the planet but compared to method and some other guilds of their era they had a lot of room to grow.

You’ll often find it this way, in my experience.

Had a perfect example last week in keys. Made a pretty bad mistake on the last boss Atal twice, fully my fault, but the players around me, who apparently were far beyond the key level they were choosing to do, started berating me to no end.
Caused me to play even worse next pull and we went from two cheating to depleting.
At the end, they said I should “delete my spec,” as absurd of an insult as that is, and that they were going back to doing their 22s.

You can tell those type of players, who were easily the most rude I’ve ever been grouped with, were used to their echo chamber of toxicity in their normal sphere of influence, and it is and probably has been many times, the reason they aren’t as successful as those doing even higher keys than they were boasting about doing.

The only way to fail to kick someone from m+ is if one of those 3 are somehow not the party leader. Let’s file this under things that never happened.

The few interactions I’ve had with top end players of any game has been that they are overwhelmingly nice guys. They are super analytical and harsh on themselves but the ability to draw the best from others is part of the skillset. But drop down a level or two of skill and the jerk-to-nice-guy ratio changes drastically.

I’ve played with people who are natural gamers and seem to be well above average with minimal effort, and they’ve been nice people too. That group would be less likely to rise to top end though as they generally don’t care enough to train up to get there. But the tryhards that are always blaming everyone else for their failures… major jerks. And you can bet for most of them that the game isn’t the only place they feel they’re consistently being let down by others and it has become second nature to spray their anger onto anyone unfortunate enough to cross their path. On the bright side, they rage so quickly and so often that it doesn’t take long for you to realise you want to be as far away from them as you can get.