Top 10 Worst Design Decisions in SL (My pick in no particular order)

Im sorry, but most of this, while well thought out, makes it sound like you simply want an easier game. Not better systems. You aren’t looking to make the systems better. You want them to take less time and gear to be in lower content for it to be easier to get. Not better game systems.

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Classic dramatically increased sub numbers, so…they got Peanut Butter in our chocolate.

May have already been mentioned, didn’t read the whole thread, but #6 is incorrect. You get 2 pieces for a timed dungeon. So its just 1 less piece total, whether the dungeon is timed or not.

This is a big one that needs fixed asap.

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