Too many spells on my priest's bars

No, I want a reasonable number of keybinds. I happen to personally think 22 is perfection but that can be open to interpretation. I feel like if they designed abilities around that 22 keybind maxim instead of just adding back stuff we didn’t need (I have at least three abilities as a fury warrior that I would be nothing but a baddy if I actually used) it would do the game some good. I’ll reiterate, what tf good is, say, hunter’s mark when you put it on every single creature you attack. It’s a waste of a button. 22 is still plenty, if anything I could probably take 3-4 abilities out STILL and replace them with better stuff and still only come out at 22.

I mean if you want to double bind have at it, I’m just saying if the game ever slips with too many keybinds I am out faster than any other reason I can think of to leave the game.

I like a tight bar, what can I say. Sprawling largely useless niche abilities are a thing of the past and I was glad to see them gone.

So agree to disagree I guess?