Too many disarms in game rn

daily post to take away disarm from half the classes or at least put weapon chain back in the game or something.

Disarms are just the melee equivalent of getting interrupted as a caster. The only disarm that should probably be removed is the one balance druids have (faerie swarm); I’m a firm believer that casters should not have disarms, especially when they are from ranged and on such short cds.

Except melee can’t spam cancel a cast and weave instants in until the disarm is wasted.

Theres still zero compensation for melee for precog

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Yeah there is.

You’re not stopping your rotational damage to sit there finger hovering over kick. The caster is.

Like what? Juke game is so melee favoured it’s insane.

Disarm also doesn’t stop you from pressing IBF, AMS, Grip, Wraithwalk, etc. does it?

Kind of an odd thing to note

Since the addon changes or

Why? You’re railing into the caster while their damage is mostly stopping.

They juke for 2-4 seconds you’ve done a substantial portion of their health for free.

While they’ve done nothing but try to mind game with you about kick. If they get kicked they’re then sitting there for another 2-4 seconds while you continue to rail on them.

Kick tracker didn’t change the dynamic of kicking, it just made blind people not notice precog since they didn’t have a kick tracker on omnibar rolling across their screen.

I dont understand this either; melee players act like when they get disarmed their characters become instantly bricked and become relegated to just auto attacking.

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The risk to reward of chancing a 1 sec lockout versus making the target immune to everything on a spec with half a dozen spell schools who already has another one queued became they don’t even plan on juking

Nobody is more oppressive than the 50 yard range spammable cc role

I feel like making space is a better equivalent for a caster. Disarm is just another CC.

Rogues. Boomie is the last spec I’d care about personally. Rogues already have a million ways to prevent a melee from doing damage. Rogues into my enhance are so hilariously lopsided. OH LOOK, the rogue that disarmed and stunned me still has evasion, cloak, gouge, blind, another stun, to stop my damage. lolol…

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Not enough disarms in the game

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There are only like 3 casters that actually hardcast all their damage, I don’t know about this one.

I do think in organized environments kicking is favored to the melee.

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Not enough anti-magic and silence mechanics tbh

Casters are like ahhhh anti-magic shell I’m going insaaaane and punch through it in like 0.8 seconds pre damp

Give healers back their kicks. Give monk back their disarm. Give priest spectral guise. Please

Genuinely crazy for mw to lose kick like actually

Like yeah I’m a martial arts expert and I just forgor how to punch a guy in the throat to stop his casts also spear hand doesn’t silence anymore because that’d be too oppressive and anti skill every melee needs to be a slight variant of warrior

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Legit. Call it throat punch. That would silence most lol

Unless you’re Chuck Norris, then that would silence the throat puncher

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Ignoring the point that they’re stopping casting to fish for the kick and doing nothing while you rail on them? Congrats, you couldn’t cc them for 3 seconds on precog because you failed to kick while you can still reflect, immune, spin or do any other number of things into the precog that still keep tempo high.

Rogue should lose disarm and gouge.

Honestly

What caster is doing big instant cast damage all game that’s instant aside from frostfire fire mage and that’s on a 30s timer with meteor that you can play around?

Frost has to get Ray out for big shatter stacks - kickable.

Devastation channel casts everything, if they blow wall to stay offensive you can just rail them the rest of the time. Yeah it’s annoying but not unstoppable.

Aff has to hard cast for meaningful damage.

Destro has to hard cast for meaningful damage.

Demo has to cast and nothing is meaningful because it’s a lolcow spec

Shadow has to cast.

So I guess ele?

Boomkin sets itself up off clone so there’s your window not to miss and they can still be punched back into bear during their go.

Use your instant casts potter this isn’t rocket science

The no damage for the most part instant casts?

Yeah ouuu, putting 3 dots that hit for 3-7k on you! Spooky!

It’s not like conflag is doming you for 90k a press.

Yea, something. Gouge is a pretty balanced CC ignoring everything else. I like the risk/reward design of it, but maybe the DR table needs to change. Rogues just have too much. Way too much.

No real risk, they just use it to peel pretty much anyways.

If Hunter lost scatter, they should lose gouge.

Hunter getting scatter back via honour talent? Guess the rogue should have it moved over too.

Honestly annoying how much control rogue kept while losing effectively nothing.

5 Likes