Too Fast. Too Slow. People are impatient

I am a tank player, I play bear, brew and prot warrior. I play around 2.5k io and 2.8k most seasons doing pugs. And right now when you play normals you should be able to complete any leveling dungeon in 3 or 4 pulls. Literally pulling whole sections from the dungeon while mounted most of the times. In heroic SOMETIMES you need to split whole sections in 2 when you’re gearing up, once geared you can pull whole sections again.

Pulling smaller groups than that is extremely annoying for dps that know they can melt down larger groups with their CDs. You are literally wasting their CDs. So I understand the frustration. You’re making the run twice as long.

If a tank wipes with large pulls is either because he doesn’t know how to tank (use defensives) and speced into one just for the short qués, or the healer is complete garbo. Or both. In normals tanks don’t even need healers…

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Mm sounds like me tbh. I tanked for a while last expansion, majority of it. I’m a slower paced player but I’m efficient. I like to think so anyways. Always making time in mythics and pathing well, interrupting and stunning the majority of what needs done and handling affix’s as I could.

I did go slower, people did complain. I did not care eventually. Takes a little time and a couple kicks out of things but once you become very proficient at whatever you’re doing people won’t kick you in higher level content.

Be it raids or mythics, people seem to appreciate a good tank. Those who don’t are mostly impatient as the title says. Does it matter if you play good for them? I don’t care anymore lol. :joy:

Because you’re posting them. You’re sock puppeting yourself in order to try and gin up a furor on the forums about vote kicking when the reality is you’re just a bad player and you got kicked out of a group.

Get over it. Reported for spam.

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The onus is on Blizz for making the contents the way it is these days.
I go back to early days of the game as well and some of the players you may be running with might not even have been alive or in diapers when we started. They have no point of reference, all they know is the game as it is not as it was.
I hate to say it but Blizz doesn’t think much of their community anymore.
When you compare let’s say TBC contents and how Blizz raised the bar to challenge the community all the way up to the likes of Sunwell, and there was no easy mode, to today where contents is just made to be consumed and you dont have to know anything besides the basics of your class, well like I said you notice the difference, but by and large we are relics and we have to make due as best we can these days.

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My hot take is that the game always was like this. There wasn’t really a paradigm shift so much people simply got better at the game and big pulls as a tank is the natural outcome of optimisation of tank (and DPS/Healer) play.

We saw similar play in Classic the only real difference is that class design wasn’t as good so “just aoe it down” was an option for less classes compared to today.

The groups in normals and heroics right now are NOT the typical groups that would be running that content atm. So I think that’s part of the issue here and it’ll resolve itself somewhat by the 10th.

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You literally have no clue what you’re talking about lmao

M+ continues to sound like hell

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Of course there is always an optimization aspect of gaming. I can still remember getting certain groups in Vanilla that were capable of moving much faster than most. There’s no denying that. It’s just a matter of the pervasiveness. Tank durability and diminishment of threat management allowed for more groups to effectively ignore the old paradigm.

It’s a matter of player expectation.

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Your problem is that you are taking leveling content as the normal content, the actual game. No one cares about normal dungeons or heroics, they are literally just for leveling or to get base gear for when season 1 starts. There is no difficulty or challenge running those dungeons so everyone just want to turbo through them. What you’re saying would be true if u were talking about m+

A good tank right now pulls an entire section and survives without a healer.

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I mean not really for most of these dungeons except Ara Kara. Most groups are going to die if you pull the entire first room in the meadery for instance. And others are spaced out and have casters such that its not really worth bothering you just do 2-3 pulls of the mobs that are close enough to each other.

Fair. I usually run in a premade group and we just pull boss to boss.

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I think he understands that. He’s just disappointed that is the meta. I get it. It’s a bitter pill to swallow, but this isn’t the world of warcraft from 2004. Even the WoW from 2004 isn’t played like the way it was played back then. People understand stats, buffs, talents, macros, hotkeys, etc.

It’s hard for people to grasp that you have to move on. We’re not going back.

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Normal and heroic dungeons are end game to some players.

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Yeah if you have pumper dps who use interrupts you can definitely do it but pugs are usually going to die.

Unironically. As someone who has been spam healing these said dungeons - THIS is the fun part lol. Leveling content, and at this point even the heroic content. Is extremely trivial and i very much enjoy THIS part, and limit testing. Not for everyone sure, but trust me. a lot dare i say majority of us healers do in fact like this - aint nuthing out currently gives us healers the rush of pulling everything from Ara-Kara boss 1, to boss 2. And healing the squad through it lol.

That’s the thing, it is not the meta it’s just the most efficient way to grind gear or to level in normals. That’s it. He is approaching current content as if it was m+

The problem is some of the players are pumpers who like to limit test and some aren’t and you never know which in a pug.

It sorts itself out in M+ because bad players get gated by io, but its annoying in heroic pugs.

Efficiency is the meta. G=C (Gear = Clear) Less time spent clearing = more gear per hour.

Traditionally, I would always use the first pull as the metric. That typically told me everything I needed to know for how the rest of the run was going to go.