To whoever is tuning Enhance in PvP (feedback)

  • Tuning on 3/25 for Enhance felt lost or at worst, incomplete. We lost a decent amount of damage when all that should have happened was a rebalancing between burst and sustained damage. We should not have been doing more or less damage after the tuning. Stormbringer is doing better now, but neither of our builds are doing the damage we did last week, which is not okay. Enh damage was not overpowered, just the way it did damage was not healthy.

  • Enhance needs more tuning, ideally some buffs to generators like Lava Lash and Ice Strike both of which are doing very similar damage to last patch despite the rework. This will help increase our sustain which was the goal for 3/25 tuning that did not happen. Frost shock could potentially use a buff as well to help with sustain.

  • Look at PvE Enhance to see the success of the 11.1 Enhance rework. Generators and spenders were rebalanced to make generators have far more of a damage presence. It is extremely fun and generators feel impactful, in PvP they do not. I believe this is due to a series of nerfs that should not have applied to PvP over the course of PTR, explanation below:

In PvP, our generators are quite awful overall and I believe this is due to tuning over the course of PTR. Here’s what happened:

  • Lava Lash, Stormstrike and Ice Strike were buffed by 100% in PvE (did not apply to PvP)
  • Lava Lash nerfed by 30% due to PvE (applied to PvP)
  • Stormstrike nerfed by 50% due to PvE (applied to PvP)
  • Feral Spirits still only grants 5% physical damage per wolf despite no longer having season 1 tier set that summoned an extra wolf.

As we can see, a lot of nerfs happened after PvE got a 100% buff to those 3 generators. Those nerfs were necessary as these generators were overperforming in PvE after that buff. However, all of those nerfs applied to PvP while the original major buff did not. Currently our generators are doing close to the same or exactly the same damage as last patch because of this, which feels bad and is the opposite of what the Enhance rework was intending to do, and successfully did in PvE.

3 Likes

Idk I feel like enchant sham is fine :man_shrugging:t2:

2 Likes

My issue is the crap mobility. It’s not fun to waddle around when I can log on my dev do more damage pressing one button and flying around in circles being unhittable by melee. If we could connect the damage would be fine the way it is now.

It isn’t really, the damage profile is not great and we do less damage after the nerfs. I dont know if you play it, doesnt sound like it, but you also have multiple long time enhance mains on these forums saying it isn’t great atm, especially after the recent nerfs.

Its extremely fun in pve though, again because they got the damage distribution correct and mobiltiy isn’t an issue at all there.

Yeah but highly unlikely that gets fixed any time soon if at all, the problem is PvE enhance already has great mobility, its one of their strong points, so I dont even know what they could do specifically for pvp enhance to help this in a way that is actually beneficial. They dont like things to be too different from PvE if they are in class/spec trees, and we don’t have any room in PvP talents for mobility stuff. I think the most we can hope for is a mobility reduction to the top end and maybe a reduction to passive roots/slows.

And the reality is we should not have been doing less damage after the tuning, it should have been the same amount just done differently ie more damage to lava lash and ice strike, and possibly something else as well maybe surging totem or frost shock.

1 Like

I think it’s probably too early to tell how significant any of the changes were and at the end of the day it’s hard to evaluate their numeric effectiveness when mage is still dictating the entire meta.

If bigdam thinks we need 15-20% on lava lash and frost shock+100% on ice strike I think it’s relatively safe to say the nerfs were quite bad.

Also, normally I’d definitely agree with what you said, I think tuning takes time to see results, but in this case you can just read the tuning and know the outcome if you play/know enhance. they didn’t buff anything that totemic presses aside from ice strike (by 10%). The build only got nerfed, it did not get its damage shifted to more sustain and less burst, it just got less burst. I think this is a pretty rare thing that doesn’t normally happen, but the results of what they did don’t even technically need to be tested, totemic just got directly nerfed, hence bigdams thread about ‘no compensation’.

Not dooming and saying enh is dead or anything, just that they moved it from an S tier spec with uptime/F tier without to a B/C tier spec with uptime and F tier without. So it feels bad, and you can feel the nerfs to the build we were playing. Totemic should have gotten buffs to offset this, not just stormbringer because now while they are closer together, neither of them are as good as what we were doing before damage wise. And yes, damage should not have gone down or up, only shifted. The amt of damage we were doing was not the issue, the way we were doing it was the issue. No buffs to buttons totemic presses was an objective mistake by the devs.

1 Like

Yeah, enhancement feels just plain bad actually, although not as much as at the War Within launch.

I’m thinking of changing my main to a class/spec that isn’t completely messed up by Blizzard every major patch.

I’d like that stormstrike charge talent to be made a reality

Preach king.

How about a cookie too

What kind of cookie

How this: :cookie:

I’ll take it