Oh here we go loses the argument so brings up a totally random point
Yes classic is easier than eq no it’s not easier than retail where you literally can’t die no matter what you do
Oh here we go loses the argument so brings up a totally random point
Yes classic is easier than eq no it’s not easier than retail where you literally can’t die no matter what you do
I know that classic takes a long, long time to invest in, the grind is crazy, but some people like that. I enjoy it, and play when I can. But I can completely understand if people end up going back to retail. Too many folks have to work, and have family and can’t spend that kind of time on the game just to get to ingame content.
When people say Classic is hard I think they’re talking about the leveling specifically and how unforgiving pulling can be, as well as needing to keep gear up to date to continue to quest. So comparing questing in classic to questing in retail yes it is harder. When people are arguing over difficulty I feel like ones talking about leveling while the other is talking about endgame, since in retail endgame is the game.
Loses the argument?
How lol
You think Classic is harder which is factually incorrect, how did I lose lol
The only people who believe classic is in any way hard are the people who either never played vanilla or were bad at vanilla lol
Ok bud just keep announcing you are right
Really is convincing 
It’s not harder, it’s longer.
Length of time =/= difficulty.
Nostalgic, but too much of a timesink. I was level 26 and not getting quite enough done in a session to hold my interest. One death could set me back almost a half hour it seemed. Now thing is, I know the 30s let alone 40s 50s until 60 are even worse, I played in BC before the XP nerf and couldn’t stop retiring characters in the 30’s and just starting something fresh.
That’s kind of how I feel about classic, it’s neat, runs great, but I’ve hit a pretty hard fun:time-ratio wall that I don’t see myself passing. I already know what the end game looks like (I’ve been in all the dungeons, even if solo I’ve still seen them) so I don’t even have that carrot to push toward. Plus I didn’t have a capped and reasonably geared character until Wrath. The game kept making me quit back then, so I guess I wasn’t that nostalgic. Then they made new worgen models, and here I am back at retail.
Compared to retail leveling it is, I don’t think you can even argue that. Just like you can’t argue that retail endgame content is harder then classic endgame. Its not a competition, we can admit what each does better.
So how many times have you ran MC or Onyxia? You have currently 2 raids to pick from with no backup stuff to do like WQ’s, Islands, PvP, Mog running…nothing. lol
You’re logic on why you dislike retail is arguably worse in classic.
Actually I can lol.
People forget that in Vanilla you were a random nobody and had nothing. The leveling was a grind, not actually hard.
You fought one at a time until you had the cc to take on more, that was literally it lol.
I know it’s hard for people to understand, but just because something takes longer to do, it doesn’t mean it’s harder to do.
Well first of all, difficulty comes in different forms. Trying to have a narrow definition of it to suit an arguement is just disingenuous, especially in regards to how RPGs have always handled it. Though when discussing classic vs retail I know it can get heated between the two camps.
But saying ‘just CC’ is kinda being disingenuous as well to different classes, their resources, how much gets pulled and the uneven power differences you’ll encounter.
So I say again, its okay to admit one does something better than the other, that’s not saying one is better then the other, just that certain things are handled better or even differently.
Except Vanilla/Classic isn’t doing anything better than retail in terms of leveling.
Why do you think the entire MMO industry has moved away from the slog leveling Vanilla/Classic has? The majority of the players don’t want it lol
You can’t argue a mechanic is better if the majority of the consumer base for an industry does not actually like that mechanic lol
I’m not getting heated at all, there are legitimate reasons why things changed from Vanilla to retail, not all of them are agreed upon sure, but changes from Vanilla WoW and the MMO genre as a whole reflect a change in player interest and values in MMO games
So again, length of time =/= difficulty, just duration
Didn’t have nearly the amount of free time i thought i would have, i still want to go back and play it again one day.
Here’s what you’re missing: the word THAN. As in A is harder THAN B . That doesn’t say B is hard, just harder than A. It’s like 3 not being a big number, but it’s a bigger number than 1.
But maybe you would understand it better if I put it another way:
Classic is easy, but retail is STUPID STUPID STUPID STUPID easy.
Hope this helps, got to run though so if it doesn’t then well…
I played all the content on classic. Don’t really care that much about getting my BIS.
I’ll play again once phase 3 comes out.
MMORPGs have always been niche sure, I don’t think anything is wrong with that. Alternatively I feel like trying to please everyone ends up putting games in rough positions where they end up not being able to make anyone happy. But Classic handled leveling better in that it felt like an actual game of balancing your players power to the mobs you were killing, while building/finding gear along the way and managing currency/resources. It was better, even if it didn’t have the mass appeal of auto-pilot mode we see now. I don’t think you can call that bad simply because the games spent so long trying to go for mass appeal and attracting people who otherwise wouldn’t have been into it, and even then QoL always is a double edge sword… lessons that have all been reinforced when looking at WoW over time.
I switched back from classic to retail after something happened on retail, i think an update or something. I really like the newer graphics and legion feral forms, but I did find skill ranks and class-wide abilities fun from classic. It didn’t help that my time got limited right after classic so I put in my time in retail b/c I knew I’d be eventually playing it as my main game again.
A mix of parts of the classic community being extremely towards anything no classic and I thought I did but I didn’t so Mr. Brack was right about me I guess
Classic has never been and never will be hard. Its just time consuming.
Lack of content probably did it. Or the boring gameplay. Or lack of challenge.