Title: A Serious Issue with Dungeon Vote Kick System and Player Toxicity

Follower dungeons fill the role you are describing. Lesser rewards but you don’t have to deal with any toxicity. The NPCs will not vote you off the island.

To bad it’s only available at level 70 :person_shrugging:

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Yeah they need to expand them for sure but I think it’s a good idea that they can build on.

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Yes to everything the OP said x1000!!!

Nothing is worse than saying “AFK bathroom” then when you get back in 5 minutes you’re kicked and have a 30 punishment. The player toxicity is out of control. You cannot get any in game help from anyone. Most players in regular dungeons ignore you if you say anything. I am very pro solo play at this point. Love the delves! I also consider PVP solo play to some extent which isn’t bad.

This crap is why I avoid groups now. Solo gameplay is the better way now. Socializing just isn’t worth it because people act horrible now.

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There is a logical fallacy here of thinking your personal experience accounts for all personal experiences. As we can both see, clearly, there are numerous reports of people kicking when there wasn’t a reasonable cause for it. Even if we were to reduce that by half, We’d still have an issue.

I think a better solution would be kick for 10 minutes first and have it stack another 10 minutes subsequently each additional time, if kicked again within an hour. That would remove some of this behavior while also providing functionality for the times it really is necessary.

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Yet those reports had the majority of the group disagree, which is really all that matters.

That’d encourage poor behaviour because the options are “Leave and 30 minute debuff” or “Be intentionally annoying/combative/afk and get a twn minute debuff” if someone wants to leave, and it’s obvious which one will be taken.

Ten minutes still removes them from the queue pool for that time. If the come back again, after this time is expired, and get kicked again then their time is now 20 minutes. So it still reduces the real jerks from the pool.

This isn’t a majority rules situation though. Because the majority can be wrong. That is to say, just because you have a quorum doesn’t mean the quorum is correct. That’s another logical fallacy. Groups can be wrong too. That’s actually the basis of the argument in this very thread – groups get it wrong.

With this in mind, I think the middle ground is indeed to reduce the debuff and scale it up on subsequent kicks.

Wrath already showcased that people will absolutely troll groups to get kicked for a reduced penalty. Any system that encourages bad behavior in hopes of a kick, instead of manually leaving, is inherently flawed.

Groups can be wrong about something. They cannot be wrong on the decision of “does the majority want to stop playing with this person” where it is purely subjective.

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It’s clear, at least to me, that many people don’t even read the vote kick box and just slam the button to get it out of the way.

Yet it is more unlikely for a person to be kicked multiple times within a short time frame, unless they are indeed behaving poorly.

Dang y’all are still bumping this nonsense? :joy:

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Then the basis of the argument is wrong. It’s a pure simple majority vote. There doesn’t need to be a reason at all, let alone a good one.

And it’s clear to anyone with half a brain that clicking the other button gets it out of the way just as quickly.

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Takes just as much effort to press no that it does to press yes.

People just didn’t want you in the group. That’s it.

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The criminal justice system operations on the same notion. And we know juries get it wrong too.

I don’t have figures at the moment, but I’d suspect there is a fairly sizeable number of folks that just go with the majority opinion just to get off jury duty. Going against the grain throws light on you while also making an unsure ‘jury member’ wonder if they are correct in their assessment or not, if multiple people have made an opposite opinion.

I wouldn’t also be surprised if the many of people in an up/down vote really don’t truly understand the case presented to them, despite claiming they do.

Herd behavior can be quite a dangerous thing.

Lol, no it does not. A criminal case must prove the alleged crimes beyond a reasonable doubt. Vote to kick is “yes or no, do you want to stop playing with TimToothbrake”.

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I know it’s been over three weeks since that post, but it seems you’ve forgotten what was said.

Let’s refresh your memory.

Me pointing out that that’s incorrect isn’t a logical fallacy.

I’m guessing it would be way too resource intensive to set rules and police the merit of kicks so Blizzard just decided to let us kick for any possible reason.

The problem you’re going to face is that a lot of people think poor performance, the most common reason you were kicked, is a justified reason. I assume it was extremely poor performances because I’ve seen a lot of bad players from every role in leveling dungeons and I don’t see them being kicked for it…and you say this is regularly happening to you.

Assuming there aren’t physical reasons preventing this, I honestly think the easiest way to stop getting kicked is to just raise your dps. You don’t have to do that much damage to blend in and become just another unremarkable low dps player that is left alone. However, I do feel kinda bad you are being kicked a lot at the final boss since this strikes me as a little spiteful and vindictive.

So many players again and again claim what a friendly, inclusive and supportive community this one is. But topics like this one here always proof that the opposite is the case. It’s really disappointing. Instead of fighting for a more fair environment in instanced PvE that would make life easier for a lot of players, especially newbies, they think it’s completely fine and reasonable to abuse the system and kick people for no real reason.
As long as so many people in the community defend systems like these and think that toxic and abusive behaviour is a normal thing that needs to be defended, things will never change.

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It’s called “confirmation bias”. I see it quite a bit on here.

“That never happens because it’s never happened to me”.

I personally think a possible progressive kick system. First kick, you just requeue. After that, the timer goes up to 30 min.

I think everyone knows this by now.

By reading over the thread, you can clearly see who is/isn’t the type of people who weaponize the kick system. They’re generally the ones who brush off any idea as a bad idea or come up with some very far-fetched reason it won’t work.

Blizzard has stated they do not want to force you to play with someone who you don’t want to. Hence, any reason that the majority will agree with is a valid reason.

I’m sure you do.

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