Nothing has equal rewards, winning the titanforge lottery does not mean equal rewards. Nobody is asking for equal rewards.
What people are asking for is to neuter non-raid rewards essentially removing max level progression for non-raiders.
Again, some random guy getting a single titanforged 425 does not hurt or impede a Mythic raiding guilds progress. He is not stealing your raid spot cause his average item level went up 3 points.
My personal opinion is that Titanforging should only upgrade gear a single tier of difficulty, so LFR can upgrade to Normal, Normal to Heroic, Heroic to Mythic and Mythic to +10 or +15.
Non-raid content giving out an occasional 385(5-6 times in a month) or 400 piece(2-3 times, excluding AOO which was nerfed) of gear gives everyone else something to look forward to.
Me getting a 390 titanforged ring back when Uldir was current did not suddenly stop the guilds on my server from downing bosses, in fact I doubt anyone even noticed other than myself.
Titanforging hurting your ego does not actually mean it is harmful to raiding. Real raiders do it for the progress and because they enjoy the content. If you are only raiding for gear and donât enjoy the other aspects of it, you should reconsider how you play the game, because you are making yourself miserable.
My specific concern about this system is not about warforge. I think warforge does exactly what the system was created for in a great way. My issue is with titanforging. Titanforging creates situations where you can get gear far above your level of content skill.
Noone is saying that world quests/emissaries/etc⌠need to be flatline blues and boring. but why do they need to be titanforged to the possible highest ilvl?
The amount of effort that it takes to do world quests vs to get a raid group together or a mid to high M+ key run is astronomically lower, yet the world quest reward CAN roll as high as any other piece in the game.
Rewards should be a reflection of the amount of effort that it takes to do said event. otherwise you eliminate content that the person would otherwise need to do. And I believe the Warforged system does exactly what it was created to do. Yet Titanforging is way over kill. If we had just warforge we would have a system where you would have gear that can still be exciting to get when you see those green arrows going up, without going overboard. If you were someone who only does world quests and emissaries, you would be able to get decent upgrades for your content level without reaching and crossing content level that is higher than you. So if you ever decided to jump into dungeons/normal raids, you could get upgrades regardless of what pieces drop. And even within raiding it would be great. You run normal, and you can get close to heroic level gear but without actually reaching it, meaning once you hit heroic, you would be able to get upgrades regardless of what dropped, and so on.
There is too much RNG already involved with gear as is. My ideal gear system would be the following:
All gear can Warforge up to +10 ilvls from base line.
Gear would either have sockets or no sockets base line, remove the RNG factor in it.
Tertiary stats would be removed from the RNG pool as well. Instead they would be gotten through gems. No more crit/mastery/haste/vers gems. You would instead have speed/leech/avoidance.
This would make gearing for all levels of content fun and interesting, since you would always have chances to get upgrades since you could have that piece warforge, yet the amount of increase in ilvl isnt so astronimically large that it becomes impossible to actually reach the end of the BiS list completely. But it also creates a scenario where tertiary states become more involved in the character building game. You are a tank, so do you want to be able to heal more? or do you want avoidance? you have a choice. Do you want to be a dps that is faster? go speed. do you want to be able to survive some mechanics a bit easier? go avoidance. etc⌠there would be so much open choices with what you could do with your character instead of the constant bitter sweet feeling most people get whenever they get a piece of gear.
We bring a couple guest raiders to our raids from time to time. In particular, a boyfriend of a current raider who raids with a better guild.
We wouldnât bring him if it had to be 100%, which hurts both us (because heâs a better player) and him (because sometimes his guild sits him and then he gets no loot that week).
Inferior in gear and in progression, yes. Clearly if youâre playing an MMO as a solo casual player you shouldnât have access to the same level of gear as someone who has a focused and skillful group clearing the hardest content.
I can agree with the Warforge vs. Titanforge argument. Titanforgeing is the truly broken component in this equation. Having an item proc for 45+ ilvls higher than base on pure RNG is drastic.
My, in your words âmax level progressionâ, that you painstakingly cry for and you want to stay, is to have a full set of 425 gear, socketed, with leech.
Because you want handouts simply because youâre either too lazy or stupid to commit, makes my max level progression impossible to achieve in the 5-6 month window Blizzard states is a healthy raid Tier.
If there was no gear there would only be world first raiders.
And youâre also not considering the point that players whoâve never done any sort of PvE content might feel inclined to, simply because they begin to feel geared. They then get into a group and make the overall experience for everyone else terrible simply because their inexperience, something that end game gear doesnât give you.
Titan Forged and War Forged items have become less almost nil to get in the last month. I believe Blizzard brought that into consideration and changed the rng rate.
That is a guild issue not a ilvl issue! If you roll with a phony leet guild who would do you like that. All fault is your own. Look in life you donât always get picked and it sucks. But someone has to ride the pine. Someone will always have better gear. Someone will always look better, smell better, be better, have mo money, and so on. Get over it!
Even then there would still be limits. It is just hard to live in a world where setting aside scheduled time for a game is very difficult for a lot of people. Long gone are the days of most people all working 9-5 shifts or everyone being highschool and college kids with some free time. Still you are right, some decisions they have made do not help the time situation. Even if you manage to set aside a few hours a week for raiding now you have to schedule time for Mythic + with your guild so you donât fall behind. Now you have to grind out herbs for hours because they think making one very much needed herb absurdly rare is a good idea.
You dislike like guilds, and donât like to play with others. More of that kind of player would be the downfall of the game. There SHOULD be content for both type of player but you shouldnât get the SAME content. Solo players can get all those special mounts they put in the game farm pretty gear and various other things. Raiders can get them to but they have to put in all the effort a solo player does, just as a solo player could start playing with others and get raider tier.
Your logic is that you should be able to craft amazing pants as an alchemist that doesnât make any sense! Tailors canât bend metals and inscriptionist donât create engineering mounts. Just as solo players shouldnât get raid level rewards.
Seems like the obvious solution to complaints about needing to do everything is simple. Bring back valor.
But then people will complain they capped valor, and now what are they supposed to do. (Answer: whatever you want.)
Perhaps if there was a valor type system where you could choose a type of reward (say, valor to spend on gear) that would then be rewarded to you no matter what you do. Then the amount caps and you can choose another type of reward (say gold, pet tokens, whatever).
Or because I have an anxiety disorder that can be crippling some days and prevents me from doing organized raiding. But sure, you can insult me because your argument is a weak one.
You setting impossible goals for yourself is a you problem, donât try to turn that around on everyone else.
Donât worry about casuals ruining raiding, the raid community is generally viewed as very toxic because of players like your self and âcasualsâ with titanforged gear avoid it like the plague