sorry for inconvenience ,I am tired right now. I do enjoy the discussion.
Iâm not looking for more ways to extend content rewards and character progression. Iâm looking for ways to, at least, maintain the current pace of big stuff every 2-3 months. We donât need less content with more things trying to convince us to stay here longer. We need more actual content that makes us want to play regardless of rewards.
I really enjoyed the stepped pyramid design wow had before, which is what most MMOs had before as well. The genre didnât die because people grew tired of that model, so youâll have a hard time convincing me this change was necessary at all.
Well I am not trying to convince you of it O.o
I am telling you that I agree that it should go back to being what it was before.
Then why were you coming down on me for berating WF/TF as a low-brow way to keep people interested because it feeds the addiction and idiocracy that is the gear treadmill? Like sprinkles on top of non-existent ice cream?
Because it never worked. Nobody enjoyed it, even the most gambling addicted people donât think it makes sense. There isnât a single way you can see WF/TF as ânot the worst thing thats ever happened to the gameâ - because it is.
if you compare wow NOW to wow âback thenâ (tbc, wotlk, I didnt play classic though so I cant speak for it), you have:
- better graphics
- better optimization
- more time to mature the game
- MUCH worse design
How can a game get worse? how can a game get THIS WORSE?
We lost Ythisens for you.
You canât show me a single way it is the worst thing that has ever happened in game. In fact, from what I have seen it has been beneficial for the game.
How is any of that correct? You both may share a opinion but that in no way, shape, or form makes it correct. It sure as hell isnât absolute! None of you have even asked a majority of players. You are making assumptions based on what you want.
Iâve gotten plenty of wf gear. It doesnât feel great. Itâs a oh⌠thatâs cool. WF and TF donât feel like they bring much to the game except making it so I can out gear fights faster.
I miss when gear was gear. I miss when gear had sockets by default. When I got my BIS I got a sense of relief that I had the piece I wanted for that difficulty and If I wanted more I had to get better and do harder content.
And youâre trying to pretend itâs less complicated than it is or that everyone fits in generic buckets. They donât.
This is just objectively wrong. We see in this very thread dozens of examples of people claiming they feel compelled to fish for forges and donât like it. Very clearly itâs a motivating factor for people. And the developers have told us thatâs why they put it in in the first place.
Does it? In a world where all that mattered would be ilvl then sure, forging itself could get you to a point where the content you choose to access doesnât contain base ilvl upgrades without forging. But we know ilvl isnât the only important factor of gear. Itâs also the stat allocation. If I were to complain about forging itâs that I often get gear that forges that doesnât have my desired stats. And while the forging makes it better, the gameplay suffers because (using an easy example) Iâm not stacking haste to the levels that I should be which directly correlates to how my casters play.
So everyone nerd screams when they get boss kills? No? You mean people are different and donât react exactly the same? Like Iâve been saying!
Again, very clearly there are different reactions to forging. Some people get salty when other people get a forge. Some people get salty when they get something to forge from easy content. Some people donât care at all. Some people are excited to get a forge. And a lot of people donât care at all that you got something to forge. It depends on the person.
Itâs cool on one hand to have something WF or TF, but on the same hand it makes me feel like I never truly achieve a âgearedâ state. Where I have to keep running content to hope the same item gets a random boost. Iâd rather M+ or raids drop a consistent set ilvl. There used to be satisfaction to getting a drop and knowing Iâm going to hang onto that slot for awhile.
Now I feel like everything is always upgradeable and find myself doing repetitive content with lower ilvl upgrades in the hope that a piece might RNG WF/TF. This isnât satisfying to me. Iâd much rather be rewarded with straight up WF/TF tokens that I can redeem to reinforce a piece and make it WF/TF by choice.
That gear grind/hunt isnât fun or satisfactory. I miss the days of a drop being exactly what it is/will always be. I miss getting things such as âbadgesâ in repetitive content so I can still feel like Iâve accomplished/acquired something that will help me towards a larger goal. I miss feeling like I have less of a choice in gearing
The enjoyment you feel is nothing more than the the gambling addiction equivalent of âwinning it bigâ. Warforging and Titanforging is just a lootbox system. Nothing more, nothing less. You get the gear from the content you do and thatâs all that is needed. There are 4 difficulty tiers in raids and and infinite amount for Mythic+ theoretically, WF and TF shouldnât be necessary at all.
TF and WF create a situation similar to someone being hungry and eating, but then never being full.
In a classic Skinnerâs box, you have to push the lever to get the food pellet. In a variable reward version, you have to push the level to maybe get the food pellet.
But you still have to push the lever. Even if most of the time, youâre not getting that food pellet, you still have to push the lever.
Weâre tired of levers.
Then donât push the lever. I know itâs overly simple.
Some people havenât figured out that there are points where itâs okay to say, ânah, I donât wanna push that lever today, the odds of getting something good arenât worth my time.â
Funny thing though, you just described most of the loot in this game. Every single time you kill a boss. Every single time you complete a M+. Thatâs not describing forging. If youâre tired of that model you might wanna walk away from the machine then.
I agree more of the problems I see listed about Titanforging come from a lack of self control.
I must keep hitting the lever to get my âBiSâ 425 Titanforged for every gear slot!!!
Let me clarify.
Iâm okay with 2 levers: high level M+ and raiding.
I donât want 8.
This is where it gets interesting. Why?
If you donât want 8, donât use 8. Use the 2 youâre okay with. Maybe those other 6 arenât there for you. Maybe theyâre there for different types of players. So donât use them.
I agree more of the problems I see listed about Titanforging come from a lack of self control.
I must keep hitting the lever to get my âBiSâ 425 Titanforged for every gear slot!!!
Itâs really easy to just blame the player, isnât it? âHey, be smarter than the game!â
But thatâs only half of it. The other half is when youâre facing a boss you havenât defeated yet, and even if something drops, you know your reward is likely to be nothing, because you already have gear thatâs as good as the base level drop, and of course, the odds of it warforging or titanforging are pretty low.
Thatâs the other side of the coin. Doing challenging content you havenât finished yet and outgearing the reward already.
Avagon, why do you have this much of an axe to grind with people who donât like titanforging?
Even the CM said he wants to hear people talk about their own play experiences rather than argue about who is right/wrong. You respond to nearly every person who posts about negative TF experiences to tell them how theyâre wrong, until the entire thread derails into people arguing back and forth with you for hours. You have more than twice as many posts in this thread as the next most frequent poster (youâre at ~250 in a ~2.4k threadâŚi.e. one in ten posts are yours. Seriously.)
If you have positive experiences with TF then go ahead and talk about them, but you donât have some duty to personally contradict, ad nauseum, every player who doesnât.