Over the past weekend, I soloed Twisting Corridors on Layer 8 (I also soloed all previous layers, I’ve never done TC in a group). I’ve also earned the achievement for killing all Torghast bosses at least once. So I feel like I’ve seen and experienced pretty much everything Torghast has to offer. I actually enjoy Torghast but I am done with it on this character until 9.1 comes out.
I know that the Creeper is going to be obsolete when 9.1 comes out but I wanted to earn it anyway. Because it’s there, first and foremost. Plus, we don’t yet know when 9.1 is coming out although I don’t expect it at least until July, and the Creeper will be handy as I try to finish up my Venari rep.
A few tips:
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Kill everything, break everything - Yes, it extends the run but you’re going to end up with more anima powers that way. Should be a no-brainer but I know people try to skip as much as they can and then end up gimping themselves when the difficulty ramps up in the final few floors.
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You can take (limited) breaks - People complain that they don’t have enough free time, and I admit that it does take time to do TC solo. For me, I finished each run in 2-3 hours - but again that’s killing everything. But there is a safe point at the beginning of each floor plus the merchant locations. So you do have the ability to “park” your character and step away. I’ve done that more than once. As long as you can come back once every 30 minutes or so and hit the space bar, though, you can stay there indefinitely. So you can’t log out completely but that does give you time to deal with other things. It’s not a save point but better than nothing.
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Learn how the anima powers work together - I did not do a good job of researching how the various powers can complement each other at first, I just always took whatever power sounded like the biggest DPS bump without much consideration. And I got away with it for a while but after a certain point that’s not enough. Sometimes if you can get combinations of powers that look useless individually, they can combine together to dramatically increase your damage output and/or defense. There are a number of good resources out there for this, including the class forums here.
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Read up on bosses - Bosses in Torghast are not as difficult mechanics-wise as in M+ or raiding, by any stretch, but nevertheless there are several that can one-shot you if you are not ready for them. But no boss is impossible. Just some are harder than others.
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Give yourself permission to fail - All of that being said, RNG is definitely a thing and you most likely are going to have a failed run or two. It’s just part of it. When it happens, dust yourself off, and try again after a few days.
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Pay attention to the initial torment - I probably should have listed this as Tip #1. The initial torment can potentially make a huge difference when you get to later floors. For example, when I get a torment that gives the mobs extra health at the beginning, I immediately leave and reset. Now it’s true that the torment you get at floor 1 stops scaling after floor 6 and you get a new one. But - if you get the same torment starting with floor 7, it just continues to ramp up. As an example, when I did Layer 8, I started off with the mob health torment so reset. I think I ended up getting the torment that makes the mobs hit you for more damage. So I went with it. Now when I got to floor 7, I got the mob health torment, and then got it again at floor 13. So it’s technically possible that you can get the same torment all the way throughout which can result in massively more difficult fights in the later floors. YMMV on this but I can assure you it makes a huge difference, at least for a squishy cloth-wearer.
I generally find that, if RNG is kind, the most difficult floors are the first few - after floor 4 or so, the anima powers start to pile up.
Look, I’m not saying Torghast is perfect, it’s not. And I’d prefer more rewards too. But it’s very doable. If you don’t enjoy it, I respect that. But I am a mediocre player with a mediocre ilvl. If I can do it, anyone can.
I hope some of this helps someone.
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These are definitely excellent tips. Seriously no sarcasm there. People wanting to solo this should make sure to follow the above advice!
(However, after soloing through layer 6 and being irritated as hell by it, I found the best tip is to group with a shammie and watch everything melt because shammies are ridiculously overpowered in there.)
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I like Twisting Corridors.
But my like fades when I realize I have to invest minimum 2 hours or 3 hours for each layer. It’s tedious.
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We do have some fun stuff in there, my favorite is when getting these two together (the first is great on its own for constant bloodlust uptime, but when adding the second which is easy in TC…)
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it’s kind of shocking how much love shamans got for Torghast/TC. I’ve done them on priest (disc and shadow), monk (ww and brm), boomy, and resto shaman. The resto shaman is by far the most fun and most “complete” feeling.
yep that’s solid!
other fun and powerful combos:
- 2x earth elemental cd reduction (1 minute uptime, 1 minute cd) + perma-earthquake = permanent tank that also does aoe damage
- 3x healing rain aoe damage plus as many +50% nature/frost damage buffs as possible = drop healing rain and you’re doing 100k+ dps easy
shadow isn’t weak in TC (i soloed all of mine) but it’s not even in the same league
You might wanna point out the importance of Defensive Anima Powers
As it WILL test you on it on Floors 16 to 18.
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Aye those are good (Shaman can also get a 4 second cooldown on their ranged interrupt that all specs have), overall Shaman does seem to have a lot of good synergy between things.
Another is the one power that increases damage & healing for 10% per totem placed, with another one that places an extra random totem when you place one (20% damage & healing increased for one totem, 40% for two totems placed, etc…)
There are other good combos as well.
Back on topic other than shamans though, very good tips in the OP, and I would definitely ditto what Locutus said, you don’t want to neglect defensive powers in TC, those last floors can be very punishing if you do as said
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I did all of TC on my shaman. Basically every run, I ended up with the powers you all listed in this thread, and you just feel like a super powered god. A basically permanent earth ele + non-stop ascendance and BL is insane.
That’s what I feel Torghast needs more than anything. A good look at the anima powers for each class, and make them more fun (I know, it’s subjective)… but Shammy is pretty consistently considered a good torghast class. Running it on my monk is sooooo boring. I have fun on my lock too.
Oh, and more cosmetics/something to work towards in Torghast.
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The extremely sharp damage spike on 17-18 is very frustrating. Finally after 3 attempts I beat floor 3 (hall 3?, whatever) on my veng DH by lucking out with all the HP boosting abilities. 1-16 was a fun challenge, then 17-18 you just get 1 shot out of seemingly nowhere.
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yeah, and you’re by no means guaranteed to get lots of hp boost powers. on my priest I full cleared every single floor on every run. i had one run where i hit floor 18 with barely 100k health and one where i had close to 400k.
rng things like “not even getting the mawrat spices power offered to you until floor 15” can make a big difference.
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Im 90% sure this is the only reason I beat that floor, because the other runs I didnt lol
This is the biggest one, BY FAR. Once I started switching my initial torments, it got 20 times easier. My layer 8 was a fractured halls that ran up to 14. With the ravenous anima cell in the beginning you’re pretty much set for unlimited phantasma, and the torment itself is a joke and didn’t spawn once.
Kill only what you need to gain enough currency to buy what you want from the vendor, specifically the orbs that grant powers and the one that turns an enemy into something special, like the fire resistance for when you hit the fire floors.
Most importantly get the 2 powers being the cloud that obscures enemies visions of you so you can get past as many as you can and speed the run up, but certainly the the plundered anima one so you can pick and choose who to kill once you have enough phantasma so you don’t end up on level 12 with too much phantasma and end up wasting time for nothing.
And note that the vendors are not once off, so don’t go killing your vendor, they respawn with what is left in their inventory. That is the 3rd floor vendor should be the same one for the 9th floor, so if you don’t buy everything from them on the first trip, buy what’s left the second time past, it’s a good trick to know to save time so you don’t end up trying to get all the phantasma for the first shop.
Shorter helpful hint:
Run as a grp its super ez that way
THAT’S CHEATING… but also not cheating and it does make things so so SO much easier like night and day. Anyone struggling and wants to just tick, free mount and achievements, a groups is by far the best way to do it.
For others who have minimal time to sit and play for an hour at a time, like you have a kid or cooking dinner or something, going solo works because at the start of each floor you can basically stop and nothing affects you. No constant fire damage, no mobs will spawn, you can do one floor, go do whatever, than come back and do another floor and if you need to stop and you die, well than you res back at the start of the floor, big deal, manage your deaths and buy more if you need them.
Thanks for the guide, OP. I’ve hit a wall on layer three…just can’t seem to down the last boss. I don’t know what I’m doing wrong.
Nothing more fun than the storm keeper power and watching chain lightning arc all the way down a hall, then dropping a buffed up earthquake/earth ele with earthquake attached to it.
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I did it as RShaman it was stupid. Healing Rain Power is stupid strong and gets buffed with the Nature Damage Power.
Perma EQ on Earth Ele and there’s powers to lower the CD to 1m for max uptime.
Took the time last week to solo from 2-8 without any issue.
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You can kill the vendor? I’m a bit confused by this.